ropetight
Savant
In original Fallout you had three groups of character data that were grouped by how you change them permanently
- attributes were most static, you can permanently change them only with surgeries
- perks you gained every 3 or 4 of levels
- skills you could increase every level up
This made your decisions about perks and attributes more substantial
This gave you flexibility in start that if you got some new piece of weapon, you could became proficient with it in couple of level ups.
In the start, you would suck with it, if you haven't preallocated points in skill .
But sooner or later you became certain build, specialized in certain skills.
So that system gave good combination of flexibility and choice consequences.
In F4, everything is a Perk, even attributes.
And you can modify them every level which makes them not that different or special.
Without skillssystem, every weapon you get, you are using it as you were born and raised with it.
Which is fine for shooters, but really dumbs down roleplaying with weapons.
Removing of skills was also needed for that terrible dialogue system.
I enjoy everything Fallout, including Fallout 4. I find most peoples dislike of Fallout 4 to be without merit, instead, just parroting others and getting positive feedback in their dislike of it.
I always felt like this topic though,is the one that should be most closely looked at in regards to any perceived downturn in Fallout over the years. I would very much enjoy seeing a world crafted by the team that made Skyrim and Fallout 4 (landscape, buildings and dungeons mostly) but with the older sensibilites in attributes and perks, choice and consequences.
I like the SPECIAL UI if only for the Vault Boy animation and accompanying sound effects. It certainly is cumbersome to navigate with mouse and keyboard or controller.
I can only speak from my experience.
New Fallout, got it installed, created character, started playing.
Graphics are finally better, and guns feel more satisfying - and that is where positive things ended for me.
Character system felt like massive let down - it just wasn't satisfying gaining levels.
I would put my hardly earned points to perk, and it changed almost nothing.
Later I read that game had no level cap and that you could max almost everything in level-up bonanza.
Every dialogue felt like quicktime event, after a while I started shortening and avoiding them as much as I could.
Story was really bland, and characters somehow forgettable.
Settlement building is massive addition, but I really dislike builder games from first/third person.
Crafting and survival is so massive part of game now, you can hardly ignore it - my character became scraper and pack mule.
And I hated it.
Second time I tried to play it without crafting/survival, but game forces you to do some of grind for it.
Tried some mods, they didn't help.
I think I never managed to go past first half of the game: it felt like a chore, not something I enjoy.
They unofficially siphoned more than 100 million only in Fallout 4 marketing (and it showed), they can't allow risk of not being understood by the audience.
I still hope that it is possible to do proper nuFallout with older systems, but not with Bethesda's budgets, I think.