Sratopotator
Savant
- Joined
- Sep 21, 2016
- Messages
- 151
Yeah, 960 x 540 (for 16:9) and 960 x 600 (16:10) is certainly the way to go with Fallout and its mods.
I bum rushed down there and found him, just to check, but have nowhere the level or equipment to get him out.you must save all of the villagers. The last of them - your dad - is slaving away in Two Suns (Tucson).
translation when
There will be many improvements to buildings in cities:
Roofs and Walls in San Bramin ,
will be covered with sand and so on ...
They promised to bring new Locations ,
among which one large City -
San Diego
According to the plans, somewhere
~ mid-late spring...
Continuation of the line of quests with the owner of the casino
San Filipe
san diego
The Dayglow is a fairly large location:
Ancient Ruins
South Camp
East Camp
North Camp
Ruins of Chula Vista
Ruins of La Mesa
Ruins of San Diego
US Navy Base
Irradiated Ruins
Vault 24
Skip 1.5, the writing is childish and the conclusion is retarded.I'll ask here. If i am to play one of 1.5 or Nevada, which one i should pick? What's the Codex Consensus(tm) on them?
Skip 1.5, the writing is childish and the conclusion is retarded.
As I mentioned the story is ignorable in Nevada because there's so much to do in it, and the worst crime it commits is pulling the amnesia card for the opener - really cheap gimmick, if you're a writer, do not do this ever.It's still worth playing in my opinion.
It's only slightly longer than 1 and has an amazing amount of C&C. Has actually difficult encounters, some of the most interactive companions, a bunch of fun new items (my favourite grenade launchers) and some of the most memorable quests.
Also saying that the conclusion is retarded, when the Nevada has literally
a regenerating wizard with an army of clones that's part of yet another secret cabal in the pre-war government that uses a steady supply of clones from Vault 8 and mind transfer to live forever.
As I mentioned the story is ignorable in Nevada because there's so much to do in it, and the worst crime it commits is pulling the amnesia card for the opener - really cheap gimmick, if you're a writer, do not do this ever.It's still worth playing in my opinion.
It's only slightly longer than 1 and has an amazing amount of C&C. Has actually difficult encounters, some of the most interactive companions, a bunch of fun new items (my favourite grenade launchers) and some of the most memorable quests.
Also saying that the conclusion is retarded, when the Nevada has literally
a regenerating wizard with an army of clones that's part of yet another secret cabal in the pre-war government that uses a steady supply of clones from Vault 8 and mind transfer to live forever.
As I mentioned the story is ignorable in Nevada because there's so much to do in it, and the worst crime it commits is pulling the amnesia card for the opener - really cheap gimmick, if you're a writer, do not do this ever.
Then 1.5 is even worse than I remember, it was so forgettableBut that's also the story in Resurrection?
You wake up with amnesia, ghouls/ guy in purple robe and his henchmen in combat armour want to kill you for some reason, but you don't find out why before the end.
I'd argue story is more forced in Nevada as you're forced to track Jay Kukish, while Resurrection lets you go wherever you want.
Skip 1.5, the writing is childish and the conclusion is retarded.I'll ask here. If i am to play one of 1.5 or Nevada, which one i should pick? What's the Codex Consensus(tm) on them?
Nevada writing is a bit messy and has pacing issues but it's ignorable, the rest of the game is better than F2 at times.WE WUZ GHOULZ!! AND SHIT
It's no longer a secret that the addition is about Daylight (San Diego and its environs). A large location with 10 districts, and almost all of them have 3 levels. Of these 10, 2 + about 25% of the events remained. But everything is going very slowly and hard.
Most likely, next week we will post update 1.10 (and the add-on will be separate). For now, you can read the list of changes.
>> Fallout Sonora, Fix #10, June, 2022:
- Vault 25 and Tu-San Medics have had their service pricing formula adjusted.
- Tu-Sun: Changed sprite from yellow shirt to green for villager in gate cutscene to avoid confusion with another villager nearby.
- Flagpool: Faber added a missing check in the script for the request of companions in the hunter camp.
- Flagpool, hunting camp: added jerky on the walls, a hatchet on the table, a few minor changes to the map.
- Vault 27: At the caretaker's post, instead of 5 mm ammo, a minigun appears, and ammo will appear only with the "Marauder" perk.
- Animations with a knife, a sledgehammer and a throw have been added for the NMLTHR sprite (bald man in leather armor). Posted by Lexx, sourced from the NMA forum.
- Casa Grande: Partially rewritten the villager's lines on the train station map to better understand the raider quest + this dialog now fixes the quest in the same way as examining the crate.
- Garage City: updated flag on GAR034.FRM sprite (correction by Garik Leshko).
- Inferno: Rippers on the streets disappear in freeplay after certain city endings.
- Inferno: The charisma reduction from the mutagen counts for style points in the character's active hand.
- *Platform: Implemented the invasion of wild ghouls in freeplay with a bad ending of Inferno.
- Platform: completed previously cut quest "Murder Mystery".
- *San Bramin: Added destructible walls to the shrine basement.
- San Bramin: Chatto can now be persuaded by casting lots at high gambling skill.
- Tu-San: In freeplay after the end of the game, the Tinker Quartermaster now sells Mexico Power Armor.
- *Tu-San, various changes and additions on the map of the Graveyard: the level with the hangar was completed + the padre was moved to the hangar with the survivors + the dialogues of local NPCs were corrected + the protection against normal damage was reduced for robotic eyes + some objects and robots on the maps were moved for better passage in stealth + more micronuclear batteries appear on the robots of this map + a chest guard and electronic parts have been added.
- Phoenix: The Mercenary Guild can now learn the Mortal Strike ability for a very large amount at level >=7.
- Phoenix: Fixed a delay with which monks could join Matthias' peaceful group during the assault on the cathedral.
- Motel: Mommy Bates has a unique sprite.
- Rangers: Helford now gives a hunting rifle for the radio quest.
- Rangers: Quartz mad AI wild ghouls installed to change combat phrases.
- Puerto: Paul can now convert a Plasma Rifle to a Turbo Plasma Rifle.
- Puerto: General Dixon's dialogue has been slightly adjusted.
- Puerto: new ship explosion video.
- Puerto: Added a missing segment to the transition grid on the first map.
- Puerto, the quest for reconnaissance in Hermosillo has been improved: now, in addition to visiting the location, it is also required to deliver a holotape from the computer in the General Staff + computer data in Hermosillo can now only be read if you know Spanish + the reward for the quest has been increased from 200 caps to 1000 + minor changes to computer texts and paladin Latham.
- *Hermosillo: Removed metal armor on the garrison map and added Mexican combat armor to the headquarters map.
- Increased the price of items: RadAway, Deathclaw Skull (from 50 to 500), Glowing Mushrooms, Coffee Can.
- Increased trade prices for Brotherhood Quartermaster, Tinsmith Quartermaster and Casa Nueva Medical Center.
- Casa Nueva: El Gigante is now also lured by meat like El Diablo + Minor quarry map changes.
- Blaster sprite set to pixels with color cycle.
- Added an encounter with the deathclaw La Fantasma on the world map around the Rangers location.
- *Several minor changes on various maps.
- Villa: the video "Pogroms in the Villa" has been implemented.
- Several graphic updates from A. Berezin.
- Super mutants have their own AI with their own set of combat replicas.
- Minigun: reduced MinStrength + increased price, damage and distance.
- The ranger's duster has been increased in various characteristics.
- Added acid spitting to scolopendras (scolopendras in Santa Ana and with a 50% chance on the world map). The number of spit is limited per session of visiting the map and depends on the level of difficulty of the game.
- The railgun now fires with a visual effect.
Who's doing the translation? Can't find anything on devs' pages.Actually yes- they're on "advanced stage" of translation, more than half is done and some of the idle team members started revising and correcting files translated at the beginning.
Who's doing the translation? Can't find anything on devs' pages.Actually yes- they're on "advanced stage" of translation, more than half is done and some of the idle team members started revising and correcting files translated at the beginning.
Thanks for the link, I'll see if I can help them come JulyWho's doing the translation? Can't find anything on devs' pages.Actually yes- they're on "advanced stage" of translation, more than half is done and some of the idle team members started revising and correcting files translated at the beginning.
Last post in this thread should have a Discord invite that still works.
https://www.nuclear-city.com/index.php/topic/1039-fallout-sonora-английская-локализация/page-3#entry92359
Fan effort like Nevada and Olympus translations.
translate.yandex.ru does a better job of translating Russian.If anyone's interested I have decided to test Google Translator and translated the Sonora Bible and compendium of cut content for Nevada.
Read the Nevada entirely, but only the first location of Sonora to avoid spoilers and it's an alright translation.
(Sonora Bible in 2 parts+ Quest concepts+ art concept book)
https://www.mediafire.com/file/axnpf0agveiszxu/Sonora.zip/file
(Cut locations and quests+ design document for Wendover
https://www.mediafire.com/file/k7r6ppsto4s55t4/Nevada.zip/file
Fallout: Sonora v1.10 (without sfall, hrp, etc.) from mail.ru.
Update 1.10 is available on the website.
I'll post it later. Until you see how it works.
Found bugs were fixed, graphics improved and supplemented, the detective quest on the Platform was completed, the level with the hangar in Tucson was completed, a new video with the ship explosion was made, centipedes were spitting on the world map, and other minor changes.
And this is probably the last patch.