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Fallout Fallout: Sonora - new Fallout mod from the Fallout: Nevada team

Sratopotator

Savant
Joined
Sep 21, 2016
Messages
151
Yeah, 960 x 540 (for 16:9) and 960 x 600 (16:10) is certainly the way to go with Fallout and its mods.
 

Cpt. Dallas

Learned
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Dec 15, 2020
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Keep on the Borderlands
you must save all of the villagers. The last of them - your dad - is slaving away in Two Suns (Tucson).
I bum rushed down there and found him, just to check, but have nowhere the level or equipment to get him out.
Doing Rangers, V27 and Casa Grande and hope the clock doesn't run out.
I was pleasantly surprised at how easy it was to nuke the cult.
 

Cpt. Dallas

Learned
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Keep on the Borderlands
I found some additional untranslated sections, unfortunately in the main quest during the Villa council, but it's possible to click through the 'error' choices.

The quest timer is fairly limiting. Normally the vehicle would fix this, but short of dumping every spare point into steal, I'm not seeing a good way to get it without agroing the entire bandit base.

BTW, has anyone completed the greenhouse quest without destroying it? WTF do you use the pesticide on?

Edit: It's nothing in the greenhouse, as expected, but the water tank in the agave field.
 
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Alphons

Cipher
Joined
Nov 20, 2019
Messages
2,616
translation when

Worst case scenario (translation lead doing it alone)- before 2024



Edit: Also some recent info about Sonora update which includes Dayglow
https://www.nuclear-city.com/index.php/topic/977-fallout-sonora-%D0%BD%D0%BE%D0%B2%D0%BE%D1%81%D1%82%D0%B8-%D0%BE%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5/page-31

There will be many improvements to buildings in cities:
Roofs and Walls in San Bramin ,
will be covered with sand and so on ...

They promised to bring new Locations ,
among which one large City -
San Diego

According to the plans, somewhere
~ mid-late spring...

Continuation of the line of quests with the owner of the casino
San Filipe
san diego

The Dayglow is a fairly large location:
Ancient Ruins
South Camp
East Camp
North Camp
Ruins of Chula Vista
Ruins of La Mesa
Ruins of San Diego
US Navy Base
Irradiated Ruins
Vault 24

New items and new sprites for the old ones also included.

Edit 2:
Border crossing in San Diego
92ed7a0b91f15828b37621aca92de8a4.jpg
 
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Joined
Jun 13, 2019
Messages
743
I'll ask here. If i am to play one of 1.5 or Nevada, which one i should pick? What's the Codex Consensus(tm) on them?
Skip 1.5, the writing is childish and the conclusion is retarded.
WE WUZ GHOULZ!! AND SHIT
Nevada writing is a bit messy and has pacing issues but it's ignorable, the rest of the game is better than F2 at times.
 

Alphons

Cipher
Joined
Nov 20, 2019
Messages
2,616
Skip 1.5, the writing is childish and the conclusion is retarded.

It's still worth playing in my opinion.

It's only slightly longer than 1 and has an amazing amount of C&C. Has actually difficult encounters, some of the most interactive companions, a bunch of fun new items (my favourite grenade launchers) and some of the most memorable quests.

Also saying that the conclusion is retarded, when the Nevada has literally
a regenerating wizard with an army of clones that's part of yet another secret cabal in the pre-war government that uses a steady supply of clones from Vault 8 and mind transfer to live forever.
 
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Cpt. Dallas

Learned
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Location
Keep on the Borderlands
A partially fleshed out wiki:
https://fallout-sonora.fandom.com/ru/wiki/Fallout:_Sonora_Wiki

I finished the game at level 20. I ended up getting the final 'timer warning' long after freeing the last of the villagers and doing later Villa and other miscellaneous quests, to no effect. I don't know if at any point the timer ends the game for you, say if you ignore the rescue missions. The game ends when you destroy one of two dominant factions, ally with the other, and report back. I haven't tried destroying both.

It's definitely worth a play, but since they are still adding content/locations it may pay off to wait longer for an official translation.

If you're going to play rifles (and there are no usable 'big' guns that I found in this version) make sure to take a STR of 6. Energy can get by with a 4, even with the OP plasma rifle, and it's viable as there is a starter energy pistol in the first town out. You will need the points for everything, so take Fast Learner and Educated.

Edit: You can wipe out both BOS and Rangers and it's the best ending for your home town.
 
Last edited:
Joined
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Messages
743
It's still worth playing in my opinion.

It's only slightly longer than 1 and has an amazing amount of C&C. Has actually difficult encounters, some of the most interactive companions, a bunch of fun new items (my favourite grenade launchers) and some of the most memorable quests.

Also saying that the conclusion is retarded, when the Nevada has literally
a regenerating wizard with an army of clones that's part of yet another secret cabal in the pre-war government that uses a steady supply of clones from Vault 8 and mind transfer to live forever.
As I mentioned the story is ignorable in Nevada because there's so much to do in it, and the worst crime it commits is pulling the amnesia card for the opener - really cheap gimmick, if you're a writer, do not do this ever.
 

Lord_Potato

Arcane
Glory to Ukraine
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Free City of Warsaw
It's still worth playing in my opinion.

It's only slightly longer than 1 and has an amazing amount of C&C. Has actually difficult encounters, some of the most interactive companions, a bunch of fun new items (my favourite grenade launchers) and some of the most memorable quests.

Also saying that the conclusion is retarded, when the Nevada has literally
a regenerating wizard with an army of clones that's part of yet another secret cabal in the pre-war government that uses a steady supply of clones from Vault 8 and mind transfer to live forever.
As I mentioned the story is ignorable in Nevada because there's so much to do in it, and the worst crime it commits is pulling the amnesia card for the opener - really cheap gimmick, if you're a writer, do not do this ever.

There are no hard combats in Nevada. Most enemies come at you with light weapons and little to no armor. In Resurrection however there are quite a few challenging encounters.
 

Alphons

Cipher
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Messages
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As I mentioned the story is ignorable in Nevada because there's so much to do in it, and the worst crime it commits is pulling the amnesia card for the opener - really cheap gimmick, if you're a writer, do not do this ever.

But that's also the story in Resurrection?

You wake up with amnesia, ghouls/ guy in purple robe and his henchmen in combat armour want to kill you for some reason, but you don't find out why before the end.

I'd argue story is more forced in Nevada as you're forced to track Jay Kukish, while Resurrection lets you go wherever you want.
 
Joined
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Messages
743
But that's also the story in Resurrection?

You wake up with amnesia, ghouls/ guy in purple robe and his henchmen in combat armour want to kill you for some reason, but you don't find out why before the end.

I'd argue story is more forced in Nevada as you're forced to track Jay Kukish, while Resurrection lets you go wherever you want.
Then 1.5 is even worse than I remember, it was so forgettable :shitandpiss:
 

Cpt. Dallas

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Keep on the Borderlands
If there's a 'downside' to Sonora is that they took all the settings and themes from the first two games and scrambled them like refrigerator poetry magnets, and then sprinkled Mexican hot sauce on it with a side of refried beans and pico.

There's a ship, but the BOS is on it. There is a mutated scientist and an experiment gone wrong. Slavers. Cannibals. A mine. Ghouls running a reactor for you to repair. You can blow up an oil platform or the religious cult sitting over a vault with a nuke. etc, etc.
 
Last edited:
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May 11, 2007
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Belém do Pará, Império do Brasil
I'll ask here. If i am to play one of 1.5 or Nevada, which one i should pick? What's the Codex Consensus(tm) on them?
Skip 1.5, the writing is childish and the conclusion is retarded.
WE WUZ GHOULZ!! AND SHIT
Nevada writing is a bit messy and has pacing issues but it's ignorable, the rest of the game is better than F2 at times.


I think 1.5 writing is tighter, the mainquest of Fallout of Nevada is kinda messy, especially at the end.

I think the big issue with 1.5's main quest is that the MQ is practically all in the last town.
 

Alphons

Cipher
Joined
Nov 20, 2019
Messages
2,616
Update from Black Designer himself

https://www.nuclear-city.com/index.php/topic/977-fallout-sonora-новости-обсуждение/page-34

It's no longer a secret that the addition is about Daylight (San Diego and its environs). A large location with 10 districts, and almost all of them have 3 levels. Of these 10, 2 + about 25% of the events remained. But everything is going very slowly and hard.

Plus there'll be a new update for Sonora with some fixes, new visual effects, previously cut quest and new events happening after achieving certain endings.
Most likely, next week we will post update 1.10 (and the add-on will be separate). For now, you can read the list of changes.
>> Fallout Sonora, Fix #10, June, 2022:

- Vault 25 and Tu-San Medics have had their service pricing formula adjusted.
- Tu-Sun: Changed sprite from yellow shirt to green for villager in gate cutscene to avoid confusion with another villager nearby.
- Flagpool: Faber added a missing check in the script for the request of companions in the hunter camp.
- Flagpool, hunting camp: added jerky on the walls, a hatchet on the table, a few minor changes to the map.
- Vault 27: At the caretaker's post, instead of 5 mm ammo, a minigun appears, and ammo will appear only with the "Marauder" perk.
- Animations with a knife, a sledgehammer and a throw have been added for the NMLTHR sprite (bald man in leather armor). Posted by Lexx, sourced from the NMA forum.
- Casa Grande: Partially rewritten the villager's lines on the train station map to better understand the raider quest + this dialog now fixes the quest in the same way as examining the crate.
- Garage City: updated flag on GAR034.FRM sprite (correction by Garik Leshko).
- Inferno: Rippers on the streets disappear in freeplay after certain city endings.
- Inferno: The charisma reduction from the mutagen counts for style points in the character's active hand.
- *Platform: Implemented the invasion of wild ghouls in freeplay with a bad ending of Inferno.
- Platform: completed previously cut quest "Murder Mystery".
- *San Bramin: Added destructible walls to the shrine basement.
- San Bramin: Chatto can now be persuaded by casting lots at high gambling skill.
- Tu-San: In freeplay after the end of the game, the Tinker Quartermaster now sells Mexico Power Armor.
- *Tu-San, various changes and additions on the map of the Graveyard: the level with the hangar was completed + the padre was moved to the hangar with the survivors + the dialogues of local NPCs were corrected + the protection against normal damage was reduced for robotic eyes + some objects and robots on the maps were moved for better passage in stealth + more micronuclear batteries appear on the robots of this map + a chest guard and electronic parts have been added.
- Phoenix: The Mercenary Guild can now learn the Mortal Strike ability for a very large amount at level >=7.
- Phoenix: Fixed a delay with which monks could join Matthias' peaceful group during the assault on the cathedral.
- Motel: Mommy Bates has a unique sprite.
- Rangers: Helford now gives a hunting rifle for the radio quest.
- Rangers: Quartz mad AI wild ghouls installed to change combat phrases.
- Puerto: Paul can now convert a Plasma Rifle to a Turbo Plasma Rifle.
- Puerto: General Dixon's dialogue has been slightly adjusted.
- Puerto: new ship explosion video.
- Puerto: Added a missing segment to the transition grid on the first map.
- Puerto, the quest for reconnaissance in Hermosillo has been improved: now, in addition to visiting the location, it is also required to deliver a holotape from the computer in the General Staff + computer data in Hermosillo can now only be read if you know Spanish + the reward for the quest has been increased from 200 caps to 1000 + minor changes to computer texts and paladin Latham.
- *Hermosillo: Removed metal armor on the garrison map and added Mexican combat armor to the headquarters map.
- Increased the price of items: RadAway, Deathclaw Skull (from 50 to 500), Glowing Mushrooms, Coffee Can.
- Increased trade prices for Brotherhood Quartermaster, Tinsmith Quartermaster and Casa Nueva Medical Center.
- Casa Nueva: El Gigante is now also lured by meat like El Diablo + Minor quarry map changes.
- Blaster sprite set to pixels with color cycle.
- Added an encounter with the deathclaw La Fantasma on the world map around the Rangers location.
- *Several minor changes on various maps.
- Villa: the video "Pogroms in the Villa" has been implemented.
- Several graphic updates from A. Berezin.
- Super mutants have their own AI with their own set of combat replicas.
- Minigun: reduced MinStrength + increased price, damage and distance.
- The ranger's duster has been increased in various characteristics.
- Added acid spitting to scolopendras (scolopendras in Santa Ana and with a 50% chance on the world map). The number of spit is limited per session of visiting the map and depends on the level of difficulty of the game.
- The railgun now fires with a visual effect.
 

Alphons

Cipher
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Nov 20, 2019
Messages
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Actually yes- they're on "advanced stage" of translation, more than half is done and some of the idle team members started revising and correcting files translated at the beginning.

No concrete dates.

From the changelog on Discord it looks like they're currently revising 1st town after the starting village (Garage City).
IMG-20220622-165432.jpg
 

motherfucker

Educated
Joined
Aug 23, 2020
Messages
354
Actually yes- they're on "advanced stage" of translation, more than half is done and some of the idle team members started revising and correcting files translated at the beginning.
Who's doing the translation? Can't find anything on devs' pages.
 

Alphons

Cipher
Joined
Nov 20, 2019
Messages
2,616
Actually yes- they're on "advanced stage" of translation, more than half is done and some of the idle team members started revising and correcting files translated at the beginning.
Who's doing the translation? Can't find anything on devs' pages.

Last post in this thread should have a Discord invite that still works.

https://www.nuclear-city.com/index....nora-английская-локализация/page-3#entry92359

Fan effort like Nevada and Olympus translations.
 

motherfucker

Educated
Joined
Aug 23, 2020
Messages
354
Actually yes- they're on "advanced stage" of translation, more than half is done and some of the idle team members started revising and correcting files translated at the beginning.
Who's doing the translation? Can't find anything on devs' pages.

Last post in this thread should have a Discord invite that still works.

https://www.nuclear-city.com/index.php/topic/1039-fallout-sonora-английская-локализация/page-3#entry92359

Fan effort like Nevada and Olympus translations.
Thanks for the link, I'll see if I can help them come July
 

Alphons

Cipher
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Nov 20, 2019
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Vatnik
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USSR
If anyone's interested I have decided to test Google Translator and translated the Sonora Bible and compendium of cut content for Nevada.
Read the Nevada entirely, but only the first location of Sonora to avoid spoilers and it's an alright translation.

(Sonora Bible in 2 parts+ Quest concepts+ art concept book)
https://www.mediafire.com/file/axnpf0agveiszxu/Sonora.zip/file

(Cut locations and quests+ design document for Wendover
https://www.mediafire.com/file/k7r6ppsto4s55t4/Nevada.zip/file
translate.yandex.ru does a better job of translating Russian.
 

Alphons

Cipher
Joined
Nov 20, 2019
Messages
2,616
Fallout: Sonora v1.10 (without sfall, hrp, etc.) from mail.ru.

Update 1.10 is available on the website.

I'll post it later. Until you see how it works.



Found bugs were fixed, graphics improved and supplemented, the detective quest on the Platform was completed, the level with the hangar in Tucson was completed, a new video with the ship explosion was made, centipedes were spitting on the world map, and other minor changes.



And this is probably the last patch.
 

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