SerratedBiz
Arcane
- Joined
- Mar 4, 2009
- Messages
- 4,143
And yet attacks happen simultaneously in jRPGS RTwP games like the IE games, whereas they don't in FF7. It may not be turn-based, but it's not RTwP.
Did you actually read my post? PST has non-simultaneous attacks.And yet attacks happen simultaneously injRPGSRTwP games like the IE games, whereas they don't in FF7. It may not be turn-based, but it's not RTwP.
Did you actually read my post? PST has non-simultaneous attacks.And yet attacks happen simultaneously injRPGSRTwP games like the IE games, whereas they don't in FF7. It may not be turn-based, but it's not RTwP.
Why does the percentage/number of attacks matter? Either something happens in a game or it doesn't. In PST the game *does* pause for you to watch an attack animations *exactly* like FF7. It doesn't always do, but it does do it.Only a handful of magic attacks pause the game. The majority of attacks (including the other half of the spells) are simultaneous.
No, it's why I joined rpgcodex.Can you stop derping out?
You can pause at nearly any time in the game.
I call a game turn based because time or order of actions is divided into turns. Neither of which is the case in FF7.
Animations don't, but the attack order is determined non-simultaneously (the action bar keeps filling up during animations).Well, attacks don't exactly happen simultaneously either.I call a game turn based because time or order of actions is divided into turns. Neither of which is the case in FF7.Well, it's commonly called turn-based - precisely to differentiate it from different forms of real-time combat. It's certainly not RTwP.
BecauseWhy does the percentage/number of attacks matter?
It doesn't always do (it)
Basically, any game that supports a strategy like 'choose attack all as fast possible before any time elapses and your enemies attack' is can't be called turn-based.
You ignored the most important part of my past. The attack order IS determined non-simultaneously.Because
Shifting goalposts. The original premise was "I call a game turn based because the order of actions is divided into turns". That would fit FF7, as attacks can't happen simultaneously. Like in Torment or any other RTwP game. I didn't give the faulty definition.
I ignored it because it makes no sense. Attacks aren't determined simultaneously. Attack order isn't determined simultaneously. Therefore real-time?most important part of my past. The attack order IS determined non-simultaneously.
I'm not moving any goalposts. The order of actions is not determined by turns, but when you put the order in.Shifting goalposts. The original premise was "I call a game turn based because the order of actions is divided into turns". That would fit FF7, as attacks can't happen simultaneously.
But there are attacks that *don't* happen simultaneously in PST. Unless every single action follows that rule, it's not RTwP, but just mostly RTwP except when it's not.Like in Torment or any other RTwP game. I didn't give the faulty definition.
Sure I can agree with the final statement.The order in which characters get their turn in combat is determined by the order in which characters ATB cauge gets filled. You can then choose to wait and not take action to let other character take action instead - which you can do in most turn-based games out there. ATB is it's own thing, we can just leave it at that.
I can't remember this now, I thought timers paused ruing attack animations.Animations don't, but the attack order is determined non-simultaneously (the action bar keeps filling up during animations).
Basically, a game where strategies like 'choose auto-attack all as fast possible before any time elapses and your enemies get to attack' exist can't really be called turn-based.
In this case, there is no difference between three enemies attacking simultaneously and three enemies attacking consecutively because their action bars all filled up during that minute long summon animation.I ignored it because it makes no sense. Attacks aren't determined simultaneously. Attack order isn't determined simultaneously. Therefore real-time?most important part of my past. The attack order IS determined non-simultaneously.
Just looked up FF7 gameplay on YouTube and the timer continues to fill during animations. I'm not sure if this is the case for all ATB games though.I can't remember this now, I thought timers paused ruing attack animations.
It's real time because you have to spend a real amount of time to attack. I don't agree with athelas though, Attack order is obviously determined simultaneously because all timers fill at the same time.I ignored it because it makes no sense. Attacks aren't determined simultaneously. Attack order isn't determined simultaneously. Therefore real-time?most important part of my past. The attack order IS determined non-simultaneously.
In this case, there is no difference between three enemies attacking simultaneously and three enemies attacking consecutively because their action bars all filled up during that minute long summon animation.I ignored it because it makes no sense. Attacks aren't determined simultaneously. Attack order isn't determined simultaneously. Therefore real-time?most important part of my past. The attack order IS determined non-simultaneously.
Dude, I just read the webmasters story.
My god that shit is horrifying. I'll never think about FF7 in the same way again.
It is batshit insane in my books that so many people worship VII, even today. The Sephiroth worship on the Internet in the late 90s/early 2000s was absolutely disgusting, and soon it will be back, reinforced by the extra-strength cringe factor we've developed now in the 2010s.
VI was without a doubt the best in the series.