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Squeenix Final Fantasy VII Remake Integrade - now on Steam

SerratedBiz

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And yet attacks happen simultaneously in jRPGS RTwP games like the IE games, whereas they don't in FF7. It may not be turn-based, but it's not RTwP.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
And yet attacks happen simultaneously in jRPGS RTwP games like the IE games, whereas they don't in FF7. It may not be turn-based, but it's not RTwP.
Did you actually read my post? PST has non-simultaneous attacks.
 

SerratedBiz

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And yet attacks happen simultaneously in jRPGS RTwP games like the IE games, whereas they don't in FF7. It may not be turn-based, but it's not RTwP.
Did you actually read my post? PST has non-simultaneous attacks.

Only a handful of magic attacks pause the game. The majority of attacks (including the other half of the spells) are simultaneous. Can you stop derping out?
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Only a handful of magic attacks pause the game. The majority of attacks (including the other half of the spells) are simultaneous.
Why does the percentage/number of attacks matter? Either something happens in a game or it doesn't. In PST the game *does* pause for you to watch an attack animations *exactly* like FF7. It doesn't always do, but it does do it.

Can you stop derping out?
No, it's why I joined rpgcodex.
 

Shaewaroz

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You can pause at nearly any time in the game. :smug:

Mr. Wiseguy strikes again.

I call a game turn based because time or order of actions is divided into turns. Neither of which is the case in FF7.

The order in which characters get their turn in combat is determined by the order in which characters ATB cauge gets filled. You can then choose to wait and not take action to let other character take action instead - which you can do in most turn-based games out there. ATB is it's own thing, we can just leave it at that.
 

Athelas

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Well, it's commonly called turn-based - precisely to differentiate it from different forms of real-time combat. It's certainly not RTwP.
I call a game turn based because time or order of actions is divided into turns. Neither of which is the case in FF7.
Well, attacks don't exactly happen simultaneously either.
Animations don't, but the attack order is determined non-simultaneously (the action bar keeps filling up during animations).

Basically, a game where strategies like 'choose auto-attack all as fast possible before any time elapses and your enemies get to attack' exist can't really be called turn-based.
 

SerratedBiz

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Why does the percentage/number of attacks matter?
Because
It doesn't always do (it)

Basically, any game that supports a strategy like 'choose attack all as fast possible before any time elapses and your enemies attack' is can't be called turn-based.

Shifting goalposts. The original premise was "I call a game turn based because the order of actions is divided into turns". That would fit FF7, as attacks can't happen simultaneously. Like in Torment or any other RTwP game. I didn't give the faulty definition.
 

Athelas

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Because




Shifting goalposts. The original premise was "I call a game turn based because the order of actions is divided into turns". That would fit FF7, as attacks can't happen simultaneously. Like in Torment or any other RTwP game. I didn't give the faulty definition.
You ignored the most important part of my past. The attack order IS determined non-simultaneously.
 

SerratedBiz

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most important part of my past. The attack order IS determined non-simultaneously.
I ignored it because it makes no sense. Attacks aren't determined simultaneously. Attack order isn't determined simultaneously. Therefore real-time?
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Shifting goalposts. The original premise was "I call a game turn based because the order of actions is divided into turns". That would fit FF7, as attacks can't happen simultaneously.
I'm not moving any goalposts. The order of actions is not determined by turns, but when you put the order in.

Like in Torment or any other RTwP game. I didn't give the faulty definition.
But there are attacks that *don't* happen simultaneously in PST. Unless every single action follows that rule, it's not RTwP, but just mostly RTwP except when it's not.

The order in which characters get their turn in combat is determined by the order in which characters ATB cauge gets filled. You can then choose to wait and not take action to let other character take action instead - which you can do in most turn-based games out there. ATB is it's own thing, we can just leave it at that.
Sure I can agree with the final statement.


Animations don't, but the attack order is determined non-simultaneously (the action bar keeps filling up during animations).

Basically, a game where strategies like 'choose auto-attack all as fast possible before any time elapses and your enemies get to attack' exist can't really be called turn-based.
I can't remember this now, I thought timers paused ruing attack animations.
 

Athelas

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most important part of my past. The attack order IS determined non-simultaneously.
I ignored it because it makes no sense. Attacks aren't determined simultaneously. Attack order isn't determined simultaneously. Therefore real-time?
In this case, there is no difference between three enemies attacking simultaneously and three enemies attacking consecutively because their action bars all filled up during that minute long summon animation.

I can't remember this now, I thought timers paused ruing attack animations.
Just looked up FF7 gameplay on YouTube and the timer continues to fill during animations. I'm not sure if this is the case for all ATB games though.
 
Last edited:

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
most important part of my past. The attack order IS determined non-simultaneously.
I ignored it because it makes no sense. Attacks aren't determined simultaneously. Attack order isn't determined simultaneously. Therefore real-time?
It's real time because you have to spend a real amount of time to attack. I don't agree with athelas though, Attack order is obviously determined simultaneously because all timers fill at the same time.
 

Shaewaroz

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most important part of my past. The attack order IS determined non-simultaneously.
I ignored it because it makes no sense. Attacks aren't determined simultaneously. Attack order isn't determined simultaneously. Therefore real-time?
In this case, there is no difference between three enemies attacking simultaneously and three enemies attacking consecutively because their action bars all filled up during that minute long summon animation.

If you had the Wait option enabled, the ATB bars only filled a short time during the summon animations, not the whole animation.
 

eric__s

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This song is so good. This is the perfect song to start the game with. You have one shot - you better not fuck this song up.
 

Ninjerk

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I wonder if they'll actually include Loveless like they included that play in FF9 (I Want to be Your Canary?).
 

Zeronet

Learned
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Final fantasy OSTs from the earlier games are ones i can just have on in the background. Never really felt able to do that with a lot of other games.
 

Jick Magger

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PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
Shenmue's partially what sunk the Dreamcast and Sega as a console developer. The budget ballooned so out of control that they would've need every single owner of the Dreamcast at the time to buy the game twice to earn a profit.
 

Blaine

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Grab the Codex by the pussy
It is batshit insane in my books that so many people worship VII, even today. The Sephiroth worship on the Internet in the late 90s/early 2000s was absolutely disgusting, and soon it will be back, reinforced by the extra-strength cringe factor we've developed now in the 2010s.

I remember playing this turd in military boarding school, its kindergarten-caliber dialog and ludicrous characters... well, mostly I remember that it was awful. The main thing it had going for it was 3D, which bedazzled almost everyone back then into believing shit was tasty.

VI was without a doubt the best in the series.
 

Immortal

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It is batshit insane in my books that so many people worship VII, even today. The Sephiroth worship on the Internet in the late 90s/early 2000s was absolutely disgusting, and soon it will be back, reinforced by the extra-strength cringe factor we've developed now in the 2010s.

VI was without a doubt the best in the series.

Totally agree. I also think the plot of VIII really made VII look kinda childish and stupid.
It had a really mature and deep plot for the time (as far as FF games go) IMO. When I was 12 years old that shit was beautiful. FFVI will always be my favourite though.
 

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