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Squeenix Final Fantasy VII Remake Integrade - now on Steam

aweigh

Arcane
Joined
Aug 23, 2005
Messages
18,180
Location
Florida
Thought someone might find this interesting, here's a picture from a very early build of the first version of FF 7 on SNES:
unnamed.jpg


After this they moved on to prototyping FF 7 for Nintendo 64:


In both versions they were still using character concepts and aesthetics from FF 6 for prototyping and conceptualizing, so it's safe to assume that they didn't actually get around to coming up what FF 7 would actually be like until they locked down their platform. Surprising restraint from 90s era Square? Or perhaps they just came up with FF 7 concept at the last minute and it had nothing to do with discipline ^_^
 

Thac0

Time Mage
Patron
Joined
Apr 30, 2020
Messages
3,324
Location
Arborea
I'm very into cock and ball torture


Dunkey has a point here, dialogue is garbage and the mangle the story. Also they sure as hell had a commitee commited to padding this game with bullshit so it reaches 30+ hours gametime on a normal playthrough.
But man is that combat system good. Its the best action combat - ATB mashup shit that square tried to invent ever since ~2007 and for once it fucking worked. Broken clocks and blind chickens.

Maybe Square has lowered my expectations so much id eat dirt at this point, but if this is the standard for their new games I will start buying them again.
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,966
Location
Wandering the world randomly in search of maps
But man is that combat system good

That was my feeling as well. Its the perfect combo of reflexes, tactics, character customization via materia and weapons, and just good ol leveling up. You can't become overpowered through any one item or tactic but upgrades are always meaningful. It remained challenging from start to finish, first boss to the last boss, while still escalating, getting more powerful and providing more options. That's some kind of record for gaming.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,353
Thought someone might find this interesting, here's a picture from a very early build of the first version of FF 7 on SNES:
unnamed.jpg


After this they moved on to prototyping FF 7 for Nintendo 64:


In both versions they were still using character concepts and aesthetics from FF 6 for prototyping and conceptualizing, so it's safe to assume that they didn't actually get around to coming up what FF 7 would actually be like until they locked down their platform. Surprising restraint from 90s era Square? Or perhaps they just came up with FF 7 concept at the last minute and it had nothing to do with discipline ^_^


Cool to see.

As for your speculation, it's a tech demo, dude. You throw in old assets when you do a tech demo. I doubt there's any deeper meaning involved.
 

Thac0

Time Mage
Patron
Joined
Apr 30, 2020
Messages
3,324
Location
Arborea
I'm very into cock and ball torture
Also they sure as hell had a commitee commited to padding this game with bullshit so it reaches 30+ hours gametime on a normal playthrough.

Make the game episodic because it's too long.
Add 30 hours of pointless sidequests.
:hmmm:

Its such an obscure decision aswell. You are chopping up a 60+ hours game and taking the first 5 hours of it to stretch. If they dont have enough imagination to make Midgar into a 30 hour game organically either release a 20 hour game (but cant sell that for 60€ so :decline:), invent new shit in Midgar or just make the cut at Midgar Zolom or Fort Condor instead of after the motorcycle scene. Dont sprinkle in little cutscenes where you press triangle to open a door to inch out minutes until you have 30.

But still I think I enjoyed the game? It is one of those types of games where I am only sure after a few months on how I like it, so much stuff going on.
 

Grimlorn

Arcane
Joined
Jun 1, 2011
Messages
10,248
Dunkey has a point here, dialogue is garbage and the mangle the story
It's because of that weird body language they add to all their games now that the graphics caught up. It really makes it difficult to identify with or empathize with characters in a story when they're acting like aliens. I don't think it's just an anime thing either, I think some of their people genuinely act like this or something because it's everywhere. In their old games There would just be a small animation to express how a character felt, and you got it, here they do some weird shit that just alienates you from the game. Dialogue is obviously cringy along with the damn voice acting. Not sure if they have shitty Japanese directors directing English voice actors and that's why they can't tell what is good voice acting or if it's something else, but it's obvious there is a huge disconnect between getting good dialogue in a translation and good voice acting that doesn't sound like shit.
 

aweigh

Arcane
Joined
Aug 23, 2005
Messages
18,180
Location
Florida
Looks like Zack will be in the Remake timeline, it's not just "visions".

Hopefully they do it kind of like how they did Laguna in FF8, but I'm sure instead it will be some Kingdom Hearts bullshit.
 

Matticus

Educated
Joined
May 17, 2018
Messages
82
But man is that combat system good

That was my feeling as well. Its the perfect combo of reflexes, tactics, character customization via materia and weapons, and just good ol leveling up. You can't become overpowered through any one item or tactic but upgrades are always meaningful. It remained challenging from start to finish, first boss to the last boss, while still escalating, getting more powerful and providing more options. That's some kind of record for gaming.

I didn't think the combat was bad, but the weapon upgrade options were boring and uninspired and could have just been removed. The materia synergies were shockingly limited for a 30-40 hour game, but I blame that more on bad story pacing. Did you seriously find Specimen H0512, Jenova, Rufus, The Arsenal, or Motor Ball even remotely difficult on Normal? Boss difficulty was all downhill from Hell House and Abzu V2 for me. It felt rushed. And I turned the game off after the highway and have no plans to ever return.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,974
Hopefully they do it kind of like how they did Laguna in FF8
is that when a witch sends a witch back in time to find a witch who then sends the protagonist back in time x 10 to witness the life of a character that is still fucking alive
FF8's 'plot' has to be the most convoluted bullshit I've ever experienced. I still have no idea what happened, beyond the retarded coincidence of the amnesia club getting back together. I've no idea why any of the three witches have their powers or who they are related to, who the fuck laguna is, why Seifer or his buddies were retarded turncoats that tried to murder their classmates for no reason, or what literally anyone's motivations for doing anything are in the entire story. I think the only bit that made sense was Rinoa wanting to rebel and fuck with her rich daddy or something?
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
I still have no idea what happened, beyond the retarded coincidence of the amnesia club getting back together
Its not a coincidence since the ending makes clear it was predestination loop.

I've no idea why any of the three witches have their powers or who they are related to
There is really only one sorceress ... until Ultramercia after being defeated ends up in the past giving Edea her powers because thats how there was only one sorceress since before they died they pass on their power, this creates a paradox of sorts as Edea and Adel are both Sorceress despite there should only been one, then Riona becomes a sorceress after Edea/Ultramercia is defeated as she passes her powers to Riona so she can release Adel so she can possess Adel.

who the fuck laguna is,
His importance is who he is connected to, that being Ellone that kinda uses him and his team as a example of how she can transfer the conscience of people to others into the past, he kinda is important but on the other hand not really as he doesnt really takes any larger role outside having set in motion certain events in the past (like managing to imprison Adel).

why Seifer or his buddies were retarded turncoats that tried to murder their classmates for no reason,
Seifer kinda losses it after Ultramercia manages to convince him to follow her, Fujin and Raijin simply follow him but when Seifer goes into the deep end even they will not fight you.

or what literally anyone's motivations for doing anything are in the entire story.
Its not that "hard", Ultramercia doesnt want to die so she comes up with the idea if she compresses time then there is no past/future and she will be immortal but it was always a predestination loop since Adel is imprisoned so there would be no sorceress for her to take control as the only reason Edea is a sorceress is because after being defeated and dying Ultramercia passes her powers to her and if that did not happened then Riona would not be the sorceress since Adel would not pass her powers to anyone (this is a assumption she was never able to escape and so never able to pass her powers).

I know its convoluted because a lot of things only fall in place later, in fact you only realize how Edea got her powers and from who after you beaten the game, there is also a lot not talked about as there is nothing that says there is only one but in the game there power does goes from Ultramercia->Edea->Riona and Adel->Riona that I guess will then go Riona->???/???->Ultramercia and a lot of characters motivations matter but arent exactly "main plot required" because Laguna is not really relevant despite his connection to Ellone and Riona (that is a bit of a red herring), the story doesnt seem very complex but when you look at it and realize there is a lot of baggage its rather simple.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,974
Did FF8 have an ending? All I remember was some stupid scene with Squall and Rinoa that didn't mean jack shit.

My memory of the storyline goes something like this:

Amnesia bros spend about the first half of the game faffing about doing mercenary work that doesn't matter. Eventually Edea joins the party after they tried to kill her (why?) and Rinoa becomes a witch (why?) and then Rinoa happens to be in space so she gets possessed by Adel to free her, then everyone runs off to fight ultamecia, who hasn't been in the game up to that point. Retards win and throw a party or something, the end. Oh, and the party was hallucinating about some guy from the past, but nothing he did was related in any way so I forgot literally everything about him. I don't even remember who the fuck ellone was. Or that Edea died. I thought she left the party and just hung out with Cid for the rest of the game at some point. Which, why the fuck did Cid send his students to murder his wife?

Raijin and Fujin got more screen time than pretty much all the npcs I just mentioned despite being comic relief or something.
 
Unwanted

†††

Patron
Joined
Sep 21, 2015
Messages
3,544
Still better than Nomura/Square Enix trash
But FF8 was the original Nomura trash, IIRC it was the first game where he had more of an input development wise, while Sakaguchi was dedicating himself to FF9 who was being developed nearly at the same time. Might explain the time travel elements, Nomura seems to love that shit.

The most stupid thing about the game is Squall ditching that hottie Quistis in favor of Rinoa, the most annoying bitch in the whole series.
 

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