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DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
8,163
Location
Lusitânia
XII already was too westernized and doesn't look like FF game.
This a retarded thing to say in a franchise that has done everything from high fantasy to science-fantasy and barely had any consistent thematic thread between games since its origin
The closest thing we can define as "looking like Final Fantasy" is: "some type of fantasy setting with very extravagant aesthetics and some inspiration in Yoshitaka Amano's art"
Both XII and XVI fit the bill

And if anything Ivalice is best setting they've ever came up with
I understand why no more mainline games are set in it - afterall mainline FF games need to be about killing some kind of god, archdemon or evil cosmic force, something which XII already did
But they could easily have plenty of spin-offs about lower stakes plots

If it doesn't have those iconic chibi sprites or isn't hearkening back to them, it doesn't look like Final Fantasy, imo, even though it may look like Vagrant Story or some other Square game.
An acceptable definition, still prefer my own
 

Thalstarion

Educated
Joined
Jul 27, 2024
Messages
239
XII already was too westernized and doesn't look like FF game.
This a retarded thing to say in a franchise that has done everything from high fantasy to science-fantasy and barely had any consistent thematic thread between games since its origin
The closest thing we can define as "looking like Final Fantasy" is: "some type of fantasy setting with very extravagant aesthetics and some inspiration in Yoshitaka Amano's art"
Both XII and XVI fit the bill

And if anything Ivalice is best setting they've ever came up with
I understand why no more mainline games are set in it - afterall mainline FF games need to be about killing some kind of god, archdemon or evil cosmic force, something which XII already did
But they could easily have plenty of spin-offs about lower stakes plots

If it doesn't have those iconic chibi sprites or isn't hearkening back to them, it doesn't look like Final Fantasy, imo, even though it may look like Vagrant Story or some other Square game.
An acceptable definition, still prefer my own
Yeah, the Ivalice games are pretty great. I'd like to see more Ivalice games in the vein of Vagrant Story.

You're right, though - it's hard to pin down a specific style for what qualifies as a 'Final Fantasy' game.

FFXVI's issue wasn't the art style. If anything, the character designs are pretty great. Clive's an excellent protagonist in terms of his design but the cast is wasted in no small part due to the silly decision not to have multiple playable characters to switch between.
 

scytheavatar

Scholar
Joined
Sep 22, 2016
Messages
711
XII already was too westernized and doesn't look like FF game.
This a retarded thing to say in a franchise that has done everything from high fantasy to science-fantasy and barely had any consistent thematic thread between games since its origin
The closest thing we can define as "looking like Final Fantasy" is: "some type of fantasy setting with very extravagant aesthetics and some inspiration in Yoshitaka Amano's art"
Both XII and XVI fit the bill

And if anything Ivalice is best setting they've ever came up with
I understand why no more mainline games are set in it - afterall mainline FF games need to be about killing some kind of god, archdemon or evil cosmic force, something which XII already did
But they could easily have plenty of spin-offs about lower stakes plots

If it doesn't have those iconic chibi sprites or isn't hearkening back to them, it doesn't look like Final Fantasy, imo, even though it may look like Vagrant Story or some other Square game.
An acceptable definition, still prefer my own


The music of FFXII already makes it not a FF game, cause FF games have great music and FFXII has fucking garbage music. But yes FFXII is the most CRPG of the FF games and feels more like what you'll get from a Western dev making FF than if Square made it.

I'll go as far as to say FFXII is basically what you get if Josh Sawyer made a FF game. The entire Ivalice is basically an Obsidian setting, generic fantasy on the outside but highly intellectual on the inside. Good setting for writing a novel, bad setting for an RPG cause it's a terrible setting for creating an adventure feeling.
 

aweigh

Arcane
Joined
Aug 23, 2005
Messages
18,180
Location
Florida
XII already was too westernized and doesn't look like FF game.
This a retarded thing to say in a franchise that has done everything from high fantasy to science-fantasy and barely had any consistent thematic thread between games since its origin
The closest thing we can define as "looking like Final Fantasy" is: "some type of fantasy setting with very extravagant aesthetics and some inspiration in Yoshitaka Amano's art"
Both XII and XVI fit the bill

And if anything Ivalice is best setting they've ever came up with
I understand why no more mainline games are set in it - afterall mainline FF games need to be about killing some kind of god, archdemon or evil cosmic force, something which XII already did
But they could easily have plenty of spin-offs about lower stakes plots

If it doesn't have those iconic chibi sprites or isn't hearkening back to them, it doesn't look like Final Fantasy, imo, even though it may look like Vagrant Story or some other Square game.
An acceptable definition, still prefer my own
Yeah, the Ivalice games are pretty great. I'd like to see more Ivalice games in the vein of Vagrant Story.

You're right, though - it's hard to pin down a specific style for what qualifies as a 'Final Fantasy' game.

FFXVI's issue wasn't the art style. If anything, the character designs are pretty great. Clive's an excellent protagonist in terms of his design but the cast is wasted in no small part due to the silly decision not to have multiple playable characters to switch between.

LOVE FF12!

FF12 is a PERFECT example of why FF16 is so mediocre. FF12 is MUCH better written as well.
 

DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
8,163
Location
Lusitânia
The wait for a good difficulty mod begins.
The wait is over:

Basic Difficulty
(this mod is very experimental as modding tools are in early build)

This project is to provide simple difficulty improvements to make a more challenging experience
So here's the rundown of basic changes:
  • Enemies deal more damage
  • Enemy health remains untouched
  • More enemies can attack at one time (they don't wait their turn)

Final Fantasy and Ultimaniac modes may be significantly harder, be warned!

There's also a mod that unlocks Final Fantasy Mode and Ultimaniac Mode
Though there's some bugs and side effects to this
Like the author of the quoted mode said, the tools for FF16 are still very primitive

edit: copy pasted the wrong link for the mod lol, fixed now
 
Last edited:

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,506
The wait is over:
But is it actually a good difficulty mod? These quick fix damage modifications work alright to make things a little more intense, but I feel like there's more elements that could be tweaked to improve the overall experience; like economy (either higher prices for everything, or decreased currency accrued), healing adjustments, slower progression, and greater attrition. It's actually a little strange to me that these elements are so often overlooked in JRPG difficulty mods, as they are cornerstones of the genre's challenge that all play off of each other.

I appreciate you letting me know, but I might hold out for something a little more extensive.
 
Last edited:

aweigh

Arcane
Joined
Aug 23, 2005
Messages
18,180
Location
Florida
Because of how FF16 combat and the rest of the (very bare, very sparse) other game mechanics work, I don't think there's much to be done regarding meaningful balancing mods.

Been progressing more through the game now and am enjoying it but I'm really glad it's going to be a one-off.
 

aweigh

Arcane
Joined
Aug 23, 2005
Messages
18,180
Location
Florida
The game is growing on me, it helps that after the first 5-6 hours or so a lot of the exposition calms down, but the dialogue never quite overcomes that "have to explain EVERYTHING several times or else the 10 year old children playing won't understand that Clive has finally overcome his inner demons" stage. It does settle into something palatable, however. Even enjoyable at times.

The game's biggest weakness remains the sub-par combat, lack of party or really any interesting characters besides Clive, and boy are the "side quests" bad. The game is competently made but it feels like it lacks soul. Trying to turn FF into PG-13 Game of Thrones is inherently repellent to me.

All that said I don't regret buying it. I *am* having fun playing it. I just really, really, really hope future FFs aren't like this.
 

DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
8,163
Location
Lusitânia
The wait is over:
But is it actually a good difficulty mod? These quick fix damage modifications work alright to make things a little more intense, but I feel like there's more elements that could be tweaked to improve the overall experience; like economy (either higher prices for everything, or decreased currency accrued), healing adjustments, slower progression, and greater attrition. It's actually a little strange to me that these elements are so often overlooked in JRPG difficulty mods, as they are cornerstones of the genre's challenge that all play off of each other.

I appreciate you letting me know, but I might hold out for something a little more extensive.
Since the game is mostly combat, I don't think there will be many modders interested in changing anything that isn't related to combat
Healing adjustment would be cool, but things that would increase grinding (like tougher economy and slower progression) is something I think most people don't care for - imo the former doesn't seem all that important in this game anyway, but the latter might lessen the supposed problem that Clive gets few new abilities after the time skip

Still, here's a couple of new gameplay mods:
Modular Combat Rebalance (distinct outgoing damage multipliers for Clive, enemies and bosses)
Critical Mode (a custom difficulty to serve as a bridge between FF mode and Ultimaniac mode - i.e. makes FF mode harder)
Reduced Skill Cooldown Balanced
Eikonic Equipment - Gear and Recipe Overhaul (changes Stats of most swords - also includes some changes to item crafting and the game's economy and loot drops)

There's no mod yet that modifies potions effects, but there's this: Decreased Item Cap (like this)
 
Last edited:

Dedicated_Dark

Prophet
Joined
Nov 21, 2015
Messages
1,017
Location
Beyond the Grave
Game's fun whenever I play it, the combat really works for me. Remapped the controls to match DMC5 Vergil & it was perfect, the Eikons were like weapon switching. But that open ending keeps demotivating me.

So I started playing FF12 instead, really showed how much I miss party mechanics, FF16 would have been even better if Jill & the dog were permanent party members you could kit out & switch around to.

A gambit system ontop of that would be peak. The passive nature of FF12 combat would be fixed & the uselessness of party members not in control would be fixed as well. Maybe oneday.
 
Last edited:

Morgoth

Ph.D. in World Saving
Patron
Joined
Nov 30, 2003
Messages
36,126
Location
Clogging the Multiverse with a Crowbar
The game is growing on me, it helps that after the first 5-6 hours or so a lot of the exposition calms down, but the dialogue never quite overcomes that "have to explain EVERYTHING several times or else the 10 year old children playing won't understand that Clive has finally overcome his inner demons" stage. It does settle into something palatable, however. Even enjoyable at times.

The game's biggest weakness remains the sub-par combat, lack of party or really any interesting characters besides Clive, and boy are the "side quests" bad. The game is competently made but it feels like it lacks soul. Trying to turn FF into PG-13 Game of Thrones is inherently repellent to me.

All that said I don't regret buying it. I *am* having fun playing it. I just really, really, really hope future FFs aren't like this.

Sounds like a Dragon Age Veilguard review.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,097
XII already was too westernized and doesn't look like FF game.
This a retarded thing to say in a franchise that has done everything from high fantasy to science-fantasy and barely had any consistent thematic thread between games since its origin
The closest thing we can define as "looking like Final Fantasy" is: "some type of fantasy setting with very extravagant aesthetics and some inspiration in Yoshitaka Amano's art"
Both XII and XVI fit the bill

And if anything Ivalice is best setting they've ever came up with
I understand why no more mainline games are set in it - afterall mainline FF games need to be about killing some kind of god, archdemon or evil cosmic force, something which XII already did
But they could easily have plenty of spin-offs about lower stakes plots

If it doesn't have those iconic chibi sprites or isn't hearkening back to them, it doesn't look like Final Fantasy, imo, even though it may look like Vagrant Story or some other Square game.
An acceptable definition, still prefer my own

You have to understand there is Final Fantasy (1-10), made by the original creators and visionaries, then there is everything after, made by utter sellouts and declinefags. What "FF looks like", is 1-10, which while most of these still look very different, they all looked larger than life, beautiful pre-rendered or hand-drawn pixel art, absolute artistry on display often, and carried a certain tone absent in the newer. Lastly, only faggots think Ivalice is worth more than the shit under one's shoe. :salute:
 

Gruncheon

Augur
Joined
Apr 30, 2015
Messages
127
Game's fun whenever I play it, the combat really works for me. Remapped the controls to match DMC5 Vergil & it was perfect, the Eikons were like weapon switching. But that open ending keeps demotivating me.

So I started playing FF12 instead, really showed how much I miss party mechanics, FF16 would have been even better if Jill & the dog were permanent party members you could kit out & switch around to.

A gambit system ontop of that would be peak. The passive nature of FF12 combat would be fixed & the uselessness of party members not in control would be fixed as well. Maybe oneday.
Even when you assemble the 'party', which is sorely missing throughout the whole game, XVI still somehow manages to fuck it up. The advantage of the party is that you get a mix of personalities - old and young, boy and girl, serious and frivolous. In XVI, all of the main characters are basically the same.

Clive is gruff, noble and serious. Joshua is effete, noble, and determined. Jill is a noble and serious woman. They kill off Benedikta and Cid pointlessly, depriving you of any levity or charisma before it can dangerously inject some fun into this very serious game. I was amazed when I played The Rising Tide, where they had a year to reflect on the failing of the main game, that they give you a fourth party member who is serious, determined and lightly brown. Fucking shocking.
 

Spike

Learned
Joined
Apr 6, 2023
Messages
1,080
XII already was too westernized and doesn't look like FF game.
This a retarded thing to say in a franchise that has done everything from high fantasy to science-fantasy and barely had any consistent thematic thread between games since its origin
The closest thing we can define as "looking like Final Fantasy" is: "some type of fantasy setting with very extravagant aesthetics and some inspiration in Yoshitaka Amano's art"
Both XII and XVI fit the bill

And if anything Ivalice is best setting they've ever came up with
I understand why no more mainline games are set in it - afterall mainline FF games need to be about killing some kind of god, archdemon or evil cosmic force, something which XII already did
But they could easily have plenty of spin-offs about lower stakes plots

If it doesn't have those iconic chibi sprites or isn't hearkening back to them, it doesn't look like Final Fantasy, imo, even though it may look like Vagrant Story or some other Square game.
An acceptable definition, still prefer my own

You have to understand there is Final Fantasy (1-10), made by the original creators and visionaries, then there is everything after, made by utter sellouts and declinefags. What "FF looks like", is 1-10, which while most of these still look very different, they all looked larger than life, beautiful pre-rendered or hand-drawn pixel art, absolute artistry on display often, and carried a certain tone absent in the newer. Lastly, only faggots think Ivalice is worth more than the shit under one's shoe. :salute:
Nah. Yoshi-P and his team are competent and Made Final Fantasy Great Again™.

EDIT: I mean then they rescued XIV. But XVI looks cool too and I am excited to purae it desu. Purease give it a chance one gai shi masu.
 

Tyrr

Liturgist
Joined
Jun 25, 2020
Messages
2,738
vmUqktb.jpeg
 

scytheavatar

Scholar
Joined
Sep 22, 2016
Messages
711
XII already was too westernized and doesn't look like FF game.
This a retarded thing to say in a franchise that has done everything from high fantasy to science-fantasy and barely had any consistent thematic thread between games since its origin
The closest thing we can define as "looking like Final Fantasy" is: "some type of fantasy setting with very extravagant aesthetics and some inspiration in Yoshitaka Amano's art"
Both XII and XVI fit the bill

And if anything Ivalice is best setting they've ever came up with
I understand why no more mainline games are set in it - afterall mainline FF games need to be about killing some kind of god, archdemon or evil cosmic force, something which XII already did
But they could easily have plenty of spin-offs about lower stakes plots

If it doesn't have those iconic chibi sprites or isn't hearkening back to them, it doesn't look like Final Fantasy, imo, even though it may look like Vagrant Story or some other Square game.
An acceptable definition, still prefer my own

You have to understand there is Final Fantasy (1-10), made by the original creators and visionaries, then there is everything after, made by utter sellouts and declinefags. What "FF looks like", is 1-10, which while most of these still look very different, they all looked larger than life, beautiful pre-rendered or hand-drawn pixel art, absolute artistry on display often, and carried a certain tone absent in the newer. Lastly, only faggots think Ivalice is worth more than the shit under one's shoe. :salute:
Nah. Yoshi-P and his team are competent and Made Final Fantasy Great Again™.

EDIT: I mean then they rescued XIV. But XVI looks cool too and I am excited to purae it desu. Purease give it a chance one gai shi masu.

One of the biggest mysteries is how it is possible that the same group of people made XIV 2.0 and XVI, considering XIV 2.0 is made by people who clearly get FF while FFXVI is made by people who don't.
 
Joined
Oct 20, 2024
Messages
91
I know the issues surrounding the game and a lot of things, but am I in the wrong to say Clive in honestly one of the better Final Fantasy Protagonists in a while? There is just something about him that speaks to me



This entire segment just makes Clive a personal favorite for me, the way Ifrit looks up at titan hes exasperated, hits the ground and decides to go full sprint to fight Titan. Also the soundtrack is an amazing change of pace for this moment as well. However, Clive in general is just cool to me I would like to see some of his earlier days as a slave soldier or more insight during the time skip as well.

(I also will not read the entire thread I just wanted to post this)
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,834
Location
Ommadawn
I know the issues surrounding the game and a lot of things, but am I in the wrong to say Clive in honestly one of the better Final Fantasy Protagonists in a while? There is just something about him that speaks to me



This entire segment just makes Clive a personal favorite for me, the way Ifrit looks up at titan hes exasperated, hits the ground and decides to go full sprint to fight Titan. Also the soundtrack is an amazing change of pace for this moment as well. However, Clive in general is just cool to me I would like to see some of his earlier days as a slave soldier or more insight during the time skip as well.

(I also will not read the entire thread I just wanted to post this)

wtf is this soundtrack
 
Joined
Oct 20, 2024
Messages
91
I know the issues surrounding the game and a lot of things, but am I in the wrong to say Clive in honestly one of the better Final Fantasy Protagonists in a while? There is just something about him that speaks to me



This entire segment just makes Clive a personal favorite for me, the way Ifrit looks up at titan hes exasperated, hits the ground and decides to go full sprint to fight Titan. Also the soundtrack is an amazing change of pace for this moment as well. However, Clive in general is just cool to me I would like to see some of his earlier days as a slave soldier or more insight during the time skip as well.

(I also will not read the entire thread I just wanted to post this)

wtf is this soundtrack



You wouldn't understand
 

Zariusz

Liturgist
Joined
Nov 13, 2019
Messages
2,069
Location
Civitas Schinesghe
I know the issues surrounding the game and a lot of things, but am I in the wrong to say Clive in honestly one of the better Final Fantasy Protagonists in a while? There is just something about him that speaks to me



This entire segment just makes Clive a personal favorite for me, the way Ifrit looks up at titan hes exasperated, hits the ground and decides to go full sprint to fight Titan. Also the soundtrack is an amazing change of pace for this moment as well. However, Clive in general is just cool to me I would like to see some of his earlier days as a slave soldier or more insight during the time skip as well.

(I also will not read the entire thread I just wanted to post this)

This sounds like if singer was just muttering something to his old and shitty mic.
 

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