mediocrepoet
Philosoraptor in Residence
Who's worse for making Cutscene: The Game? ? Is it Squenix's Final Fantasy crew or is it Kojima?
Well when I'm watching Kojima cutscenes I'm usually laughing until I puke, but when I'm watching final fantasy cutscenes I'm usually jamming coins under my eyelids to try and wedge them open.Who's worse for making Cutscene: The Game? ? Is it Squenix's Final Fantasy crew or is it Kojima?
That's one way of putting itFF13 story at least was sensible but told terribly wrong
That's one way of putting itFF13 story at least was sensible but told terribly wrong
It's the best single-player mainline FF since 12Is this one good ?
Add underwhelming open ending to the list as well.It's the best single-player mainline FF since 12Is this one good ?
The bottom line seems to be:
- top-notch production values; everything from music, sound, va, graphics, artstyle, animations and cinematic varies from quite good to great
- the main campaign is overall entertaining, has some really high points, but the final act is underwhelming (both because by then you've seen the craziest spectacle moments and the ending itself is somewhat anti-climatic)
- combat is fine but easy (hopefully a mod that unlocks the higher difficulties and/or increases enemy damage get release in the first week)
- the setting, despite having a cool allure, is disappointingly underexplored
- this next point further aggravates the one above - more than 90% of the side content sucks dick, just the most insipid mmo menial task possible, the few "good" side quests are simply mediocre - there also aren't any side activities like mini-games (not even chocobow races, despite the game having rideable chocobows)
- the DLC's are good, really the only worthwhile side quests in the game (unless you want the best weapon, in which case you have to at least complete all blacksmith's side quests)
What I really hated about the side quests isnt even the fact they are basically fetch quests but that all of them have a shitton of unnecessary dialogue. You dont just collect 10 bear arses and deliver them and thats that. No, the npc will give you his life story, then another npc shows up and starts talking to both of you, then your character monologues a bit and the original npc thanks you and you get a 'sword of hitting +1' or some other crap reward. And since everything is voice acted and 'cinematic' these things stretch for a loooong time.
Remember in old games when someone stabbed a NPC and you just got a text window saying 'NPC 2 stabbed NPC 1'? Well here NPC is talking, NPC 2 waltz in, monologues, stabs the guy, the guy lies on the ground while they are fighting and on and on and on. Its just unnecessary bloated and tedious.
Never played FF14 so cant comment on how they do it there. The problem for me is that the world they were building was not that interesting to justify all that dialogue.What I really hated about the side quests isnt even the fact they are basically fetch quests but that all of them have a shitton of unnecessary dialogue. You dont just collect 10 bear arses and deliver them and thats that. No, the npc will give you his life story, then another npc shows up and starts talking to both of you, then your character monologues a bit and the original npc thanks you and you get a 'sword of hitting +1' or some other crap reward. And since everything is voice acted and 'cinematic' these things stretch for a loooong time.
Remember in old games when someone stabbed a NPC and you just got a text window saying 'NPC 2 stabbed NPC 1'? Well here NPC is talking, NPC 2 waltz in, monologues, stabs the guy, the guy lies on the ground while they are fighting and on and on and on. Its just unnecessary bloated and tedious.
The whole point of doing side quests IS the dialogue, the reward you get for doing them is the world building and information on how the lives of people in the world are changing because of recent events. Rather than something concrete like a cool weapon. That's the signature game loop of FFXIV.
But the paper thin RPG elements (again God of War Ragnarok is more of a RPG than FFXVI) means that there's no reason for you to be immerse in the setting and feel like you are part of the world. Because of it these NPC dialogues end up being noise.
This statement is equivalent to writing "It's less bad than FFXIII or FFXV".It's the best single-player mainline FF since 12Is this one good ?
Squandered Potential: The Game. They had so many opportunities and a lot of talented people (particularly the combat designer) on the team, but they decided to go safe, then wondered why everyone received it so cooly. And then they proceeded to double down and refused to fix the most glaring issues when they got their second chance with a PC release! Fuck FFXIV, Yoshi-P, and his milquetoast approach to game design.
Somewhere out there is the alternate timeline where they kept building on the job system and FF16 is a turn based game with dozens of fleshed out jobs with tons of interactions and the world is filled with awesome sidequests and secrets.Sounds like the story of every Final Fantasy since VIII. Arguably longer.
Somewhere out there is the alternate timeline where they kept building on the job system and FF16 is a turn based game with dozens of fleshed out jobs with tons of interactions and the world is filled with awesome sidequests and secrets.Sounds like the story of every Final Fantasy since VIII. Arguably longer.
The whole point of doing side quests IS the dialogue, the reward you get for doing them is the world building and information on how the lives of people in the world are changing because of recent events. Rather than something concrete like a cool weapon. That's the signature game loop of FFXIV.
The whole point of doing side quests IS the dialogue, the reward you get for doing them is the world building and information on how the lives of people in the world are changing because of recent events. Rather than something concrete like a cool weapon. That's the signature game loop of FFXIV.
Squandered Potential: The Game. They had so many opportunities and a lot of talented people (particularly the combat designer) on the team, but they decided to go safe, then wondered why everyone received it so cooly. And then they proceeded to double down and refused to fix the most glaring issues when they got their second chance with a PC release! Fuck FFXIV, Yoshi-P, and his milquetoast approach to game design.
Sounds like the story of every Final Fantasy since VIII. Arguably longer.
FF IX is good you twat
Its a very flawed game, the highs are very high and the lows are very very low. I liked it far more than the 13 trilogy and 15 but I still think its a solid 3/5 game with some 5/5 moments. It also has one of the best demos I ever played so expect a drop in quality once you start the actual game. The side quests are overwritten and tedious and the combat gets far too easy and repetitive. Voice acting is fantastic, the boss battles are great in terms of cinematics (tho very much on the easy side) and there are some great characters in the game. Story takes a nosedive near the end and the ending was horrendous. I wouldnt pay full price for it, 30 bucks for the complete edition would be my limit.Is this one good ? Because the last one was even more retarded than 13 which everyone hated (though i had soft spot for pulse part of it).
the highs are very high and the lows are very very low