Heresiarch
Prophet
- Joined
- Mar 8, 2008
- Messages
- 1,451
So, I've just fired up openXcom, and...well...are Cyberdiscs supposed to appear in the first month terror attack? It was just veteran difficulty mind you.
So, I've just fired up openXcom, and...well...are Cyberdiscs supposed to appear in the first month terror attack? It was just veteran difficulty mind you.
The spawning system is the old"pods of aliens", so they travel as a group on the map untill discovered, then they "Oh crap!" into cover as a free action. Retarded as we all know.
Try to imagine the mechanics wasn't there. So your 8 guys would run into a group of 4 aliens out of cover and due to high chance to hit/crit would massacre them within one turn. Rinse and repeat. Would you like to play a game like this?
It's simple - in a game that punishes you so badly for being out of cover the "Oh crap!" moment is a necessary component of the gameplay. Otherwise you could go shoot fish in the barrel for more challenge.
Is it really that good of a mod? My main problem with mods is that they tend to worsen the game itself by fucking the balance up in some way, or breaking things / introducing bugs.
Crashing to desktop, that explains the randomness.Long War provides a lot of the original's feeling of randomness back. It is a bit buggy though in terms of crashing to desktop.
"Alarms me"? UFO playthroughs used to take years. I sunk 3000 hours into the first and second X-Com games, combined, and easily another 100 into Apocalypse (before I went back to the better predecessors).
long war is only for those who already loved xcox because it raises the difficulty beyond masochistic levels. a shame, because it adds all the variety the vanilla game desperately needed.
Crashing to desktop, that explains the randomness.
long war is only for those who already loved xcox because it raises the difficulty beyond masochistic levels. a shame, because it adds all the variety the vanilla game desperately needed.
Nope. Maybe you tried and older, unbalanced version of the mod? How much time ago did you try... Just asking
My impression is you have to be careful with research in the beginning, you can either field strong squad or go straight for air superiority. I did the first and tactical mission are quite easy... Strategy layer is brutal, I have 11 interceptors but very little variety, will post more impression as I go on. As it stands I'm desperately trying to catch up in aerospace concepts, 2 nations already left the council ( you can take them back via alien base assault)...
That look perfectly x-com level difficulty, wich is fine with me
so all you have to say is a totally out of place "l2p noob imma to pro 4 u"? interesting.