nimateb
Augur
- Joined
- Oct 19, 2013
- Messages
- 125
Actually LongWar mod fixed shitload of EU and EW crap and made game closer to original classic.
Hadn't played nu xcom mostly because of the complaints i've been hearing, is this mod good?
Actually LongWar mod fixed shitload of EU and EW crap and made game closer to original classic.
It's quite massive. Separate branches for ballistic and beam weapons with laser, gauss, plasma working differently. Rework of genemods so mymetic skin would not be a win option. Multiple alien base assaults and aliens assaulting your base. Reworked alien skills and tactics, panic reworked. Aliens now came in different stacks, for example 2 sectoids and 2 drones. etc ANd so on and so on, the list of changes is too long to state here. EW LongWar is still beta but doing good already.Hadn't played nu xcom mostly because of the complaints i've been hearing, is this mod good?
I only just watched someone play LW but to me it seemed too repetitive and slow when it comes to the global scale, making it more tedious war than long war.
raise undead!
i felt like throwing my money away but burning it wasn't enough, i wanted to do something extreme, so i bought xcox + enemy without.
then... a miracle! i put the long war mod on top.
i sincerely couldn't believe such a job could be done on such crap, but the mod delivers. hard and strong.
maybe it's a bit too hard (i'm getting mutons when i still have to research stun rods, and soon the whole europe will abandon me because for the month it takes to build satellites it takes 5 minutes to some invincible ufo to destroy them) but now i have many tactical options, my roster of 40 men is not enough, soldiers die and aliens aren't completely retarded anymore.
the game changed, a lot, and for the better. i'd never expect it.
and again, a modern firaxis game has been saved by a late expansion and an amazing mod, only this time i though it'd have been impossible.
Oh yes moders. They add stuff without even thinking about RAM needed, or if it will crash GFX card...I don't know what it is but certain missions just like to crash halfway in (consistently, like even after reloading it has a 90% chance to crash next turn). Might be hitting a memory limit or something since lowering settings to minimum seems to fix it. Base game was entirely stable for me.
Damn these LW modders. DAMN THEM
So much time spent playing this. So few productive things done.
Exalt guys are tough, but the missions are doable if you position your people well. Make them come to you slowly on the defense missions. Set up a perimeter and fall back a bit after a turn or two to lure them in to get blasted by reaction fire, etc. In my experience on Normal they do use rockets and grenades but not to extremes. I will admit to an occasional reload, but I try not to do it more than once or twice per mission.
MEC's are OP if you'd ask me. Some classes are simply "worse" versions of MEC troopers. Squad consisting of snipers, MEC's, maybe one support and one soldier/heavy should do very well.
It looks totally different when playing with Long War mod.
http://www.nexusmods.com/xcom/mods/88/?
With this mod game gets actually kinda satisfying and more difficult (therefore, more satisfying) so I highly recommend it to you. Even despite the fact that the last version I used (Pretty long time ago) was one big buggy mess.
snipers with squad sight.Decided to swallow this up. I played vanilla at release, not removed from inventory, liked at first. Raged at inane design later...
Now I heard praises for this mod up and down and since I'm aching for some turn-based squad, I bought the complete package. Could someone post impression about the classes? Do you guys have a broad team or multiple (identical or tweaked) copies of some really effective build?
I'm having a look at the skill tree on the wiki and it appears they really did a good work here...
snipers with squad sight.