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X-COM Firaxis - XCOM: Enemy Unknown + Enemy Within Expansion

SerratedBiz

Arcane
Joined
Mar 4, 2009
Messages
4,143
It amazes me how, as part of the development team and a long-time fan of the orshitfhefuck, you can be so amazingly inept at providing a voice-over for a clip of gameplay.
 
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
Pathetic Wh40k ripoff detected.

Also, fuck it all. Fuck fuck fuck. Shit.

Also, what the fuck, spoiling shitheads. Fuck what a bunch of shitheads. Discovering all these races was a great part of pleasure of playing through X-Com for the first time. Fucking cocksuckers.
 

Morgoth

Ph.D. in World Saving
Patron
Joined
Nov 30, 2003
Messages
36,350
Location
Clogging the Multiverse with a Crowbar
Maps also look rather small. All hail to the limits of a console engine.

This could have been a much better game if it stayed PC exclsuive, using the Civ5 engine. Console gamers don't give a fuck about that sort of games anyway.
 

Achilles

Arcane
Joined
Sep 5, 2009
Messages
3,425
Rookies killing chryssalids? Units having massive movement range? Boss fights? :rpgcodex:
 

hiver

Guest
Seeing aliens taken out with one fucking shot looks horrible. Truly and utterly fucking retarded.
And a chryssalid taken out by a rookies first shot none the less....

fucking shit... hopefully there is some kind of normal difficulty in that fucking shit.

At least the rest of the soldiers were all decked out in late game equipment.
And at least the chryssalid can quickly make more of itself which could play out good.
Though all of it looked depressing seen from this perspective.


However, guys... i would urge you to consider to WHOM these guys are selling a turn based tactical combat... mkay?
To fucking ign retards.

They have to go for fucking wuss easy stuff and emotional engagement on the level of three year old and they HAVE to show something AwEsOME in order to avoid all that screaming about all of being turn based.
...lets take that in consideration a bit.
 
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
One would think that a remake would have massively higher casualty rates due to improved AI. But no. Instead of that we get that shit.
 

hiver

Guest
guys....it did look like shit but...

A preview for IGN...? on E3?

what the fuck you expected to see? the whole team being slaughtered?
they probably played with easiest setting too.
 

sgc_meltdown

Arcane
Joined
May 8, 2003
Messages
6,000
I hope this is really moddable so there'll be a Mass Effect TC for it :smug:
with additional japanese 3rd party support to see crew members go at it in the living quarters of course
and then there's the shenanigans in the cryo storage area, oh boy this can still be good you guys
 

hiver

Guest
Youre quite stupid arent you Burton?

I am saying something very simple and obvious.
No wonder its flying over that stupid skull of yours.

Not that im claiming it will be actually good but it would be nice if it turned out that way, if only for that shit sandwich eating stunt.
 

hiver

Guest
yes, that and base getting attacked was all confirmed in RPS interviews and stuff.
 

hiver

Guest
in the angry joe interview shadenaut posted there is a few clips from the game. One showing the team being assraped quite convincingly.
plus info on the different difficulties where each harder one means Ai will get more freedom, while classic Xcom will mean Ai is completely free.
more gameplay videos incoming.

get the fuck over the presentation for fucking IGN.
 

sgc_meltdown

Arcane
Joined
May 8, 2003
Messages
6,000
http://www.gameinformer.com/games/x...y-unknown-exceeds-our-lofty-expectations.aspx

XCOM Enemy Unknown Exceeds Our Lofty Expectations

XCOM’s core concept shines through beautifully. The tutorial mission wastes little time in introducing players to what XCOM Enemy Unknown is all about, killing off three of your four squaddies within ten minutes. Learning the controls is a snap, and giving out orders on the 360 pad the demo used couldn’t be easier. More importantly, picking up on the base level of the tactical skills XCOM demands is a matter of minutes.

As promised, aliens have no qualms about murdering your troops. Leaving a squaddie in the open when aliens are about is all but a death sentence. Even worse, most cover doesn’t last long against alien weaponry – nearly everything is destructible, and even if a shot misses it’s likely to blow a hole in something. On the plus side, even the basic human weapons that XCOM operatives start with are more than capable of taking out whatever the bad guys are hiding behind as well. The first time you fling a grenade at a Sectoid and don’t just kill the malevolent little bugger but level the shack it’s hiding in, you’ll never want to go back to a game that lacks destructible terrain.

In a lot of ways, playing XCOM doesn’t feel like the slow menu-driven navigation that we commonly associate with strategy games. Moving squaddies around the gridless world is effortless and fast, executing actions is a few quick button presses, and the alien turn goes by in seconds. Little touches, like how you can move a second character while the first one is still animating her run, make the turns fly by. I’ve played a lot of tactical RPGs, and XCOM’s interface is the best I’ve seen.

The “ant farm” base where you return between missions and work your overall strategy is similarly easy to navigate. Choosing research and engineering projects, leveling up soldiers, dealing with the Funding Council, and the rest of the strategy portion is simple and easy. I love that nearly every decision you make has clear, significant benefits and drawbacks. Help China, and the U.S. throws a fit as their citizens’ panic level rises. Research alien weapon fragments, and the Sectoid corpses sitting on your autopsy tables keep their secrets to themselves. Build advanced scopes, and you’ve got no money for the hundred other uses for cash. The difference in equipping a squaddie with a scope or with grenades is huge.

The only thing I’m not a fan of that I saw today are the occasionally janky cuts to “glam cams” in combat, but Firaxis assures me that you’ll be able to turn those off entirely. Thank goodness for that.

In a second, hands-off demo, Firaxis showed off several endgame abilities and one of the legendary soldiers you can unlock. An assault soldier with ghost armor hauled ass across what seemed like half the map in a single turn, while cloaked, and grappled up to the top of a building to shotgun an unsuspecting alien in the face. A sniper with a jetpack took off and blew away two monsters behind heavy cover from his superior vantage point with a lethal plasma rifle. Sid Meier himself – the in-game model is dead on, except for the legendary developer being a hulking space marine instead of a mild-mannered kindly man of small stature – took control of an alien’s mind and had it eat its own grenade.
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,838
I hope this is really moddable so there'll be a Mass Effect TC for it :smug:
with additional japanese 3rd party support to see crew members go at it in the living quarters of course
and then there's the shenanigans in the cryo storage area, oh boy this can still be good you guys


zu7q2.jpg


:troll:
 

Lunac

Arcane
Joined
Apr 11, 2011
Messages
1,373
Location
Looking at the geoscape...
Trailer from that last link is fuken ridiculous! It looked like something Michael Bay would cook up. War of the Worlds part 2? Aliens blowing up cities, generic action movie soundtrack blasting in the background, Kwan mil-chatter intermixed with panicky journalist reports cutting in, a cross between the worst of Jap anime art sentiments and western Saturday morning cartoons when it came to alien design.

I thought it was supposed to be all X-Files in its vibe. Governments trying to keep the population ignorant of the reality while fighting off the Aliens through the X-COM (or XCOM, or however they spell it). Instead you got city sized ships hovering over cities and blowing up shit left and right. That's not "terrorizing", that's just extermination.

...
..
.
 
Joined
Apr 2, 2010
Messages
7,428
Location
Villainville
MCA
I wonder the same and the same could be said for many games. Where's my The Witcher spin off tactical squad level TB game where you control a party fledgling Witchers long before the time of Geralt? It's a no-fucking-brainer and a real absurdity that nobody is making it. Instead, we got CDP doing some shit cyberpunk game.
 

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