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X-COM Firaxis - XCOM: Enemy Unknown + Enemy Within Expansion

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,637
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
:what:
 

UncleJimb0

Educated
Joined
Sep 16, 2012
Messages
86
Location
Tropical Kwanzania
....no.....it can't be true....

...downloading demo, hoping against hope...

I knew it wouldn't be AS good, or AS fun...but X-COM UFO Defense set a pretty high standard.
 

EG

Nullified
Joined
Oct 12, 2011
Messages
4,264
....no.....it can't be true....

...downloading demo, hoping against hope...

I knew it wouldn't be AS good, or AS fun...but X-COM UFO Defense set a pretty high standard.

A standard that seemed so low to the naive gaze of youth . . . Who knew you could throw such money and (maybe) talent at something and end up with this. Oh, right. Most of us here.
 

Elim

Augur
Joined
Feb 15, 2011
Messages
330
Project: Eternity
After playing the demo two times, my hopes lie shattered on the floor.
And i was actually really pumped for this game.
 

EG

Nullified
Joined
Oct 12, 2011
Messages
4,264
Wouldn't it be great for such a military structured game to have some proper chain of command?

I just did this list in autistic clairvoyance:

Code:
Fireteam: 3 Members
1 - [Lance] Corporal
2 - Private (Can be broken up into two classes; one with and one without combat experience)
 
Squad: 6 Members
2 Fireteams
(1 - Corporal (exists as both the CO of squad and individual fire team)
1 - Lance Corporal
4 - Privates)
 
Platoon: 20 Members
1 - Lieutenant
1 - Sergeant
3 Squads 
(3 - Corporal
3 - Lance Corporal
12 - Privates)
 
Company (bases): 63 Members
1 - Major
1 - Captain
1 - Staff Sergeant
3 Platoons 
(3 - Lieutenant
3 - Sergeant
9 - Corporal
9 - Lance Corporal
36 - Private)
 
Battalion: 192
1 - Colonel
1 - Lieutenant-Colonel
1 - Sergeant Major
3 Companies 
(3 - Major
3 - Captain
3 - Staff Sergeant
9 - Lieutenant
9 - Sergeant
27 - Corporal
27 - Lance Corporal
108 - Private)
 
Required personnel for ranks:
 
CO:
Colonel - 192
Lieutenant-Colonel - 192 (Could be set lower at something like 127 (2 Companies))
Major - 63
Captain - 63 (Could be set lower at something like 41 (2 platoons))
Lieutenant - 20
 
NCO:
Sergeant Major - 192
Staff Sergeant - 63
Sergeant - 20
Corporal - 6
Lance Corporal - 6

The ranks are obviously not perfect and I had to scale back some from typical NATO-like structure (since you're always going to control individuals within the game). NCO ranks would be given based on experience, while CO ranks are given by the General (the user).

It would just be fun to me to actually organise my soldiers and stuff like that. Total fetishism.

Would love it . . . particularly if it were a game, instead of some weird military scrabble that TC is filled with.
 
Joined
Mar 19, 2010
Messages
400
Location
Nazi Germany
Dead State Project: Eternity Wasteland 2
It especially fails as an X-COM game. Enemies seem to wait on the map for you to discover them, when you do they run for cover. No reaction fire. They might go into overwatch but only AFTER you've found out where they are. As there's no way to tell your soldier in which direction to look, I'm wondering if you can even outflank enemies in overwatch without them shooting you as soon as you get LoS on them.
The two missions you can choose from reward you with either 200 credits or 4 scientists. I wanted to check whether scientists cost 50 credits but the demo wouldn't let me.
It plays more like one of those tactics JRPG games and might turn out to be a mediocre entry in that genre. They usually give you more than five? (Heavy, Sniper, Medic, Assault and possibly Psionic) classes to play with. Maybe worth $10 on a sale if you like that genre.
 
Joined
Mar 13, 2012
Messages
3,438
Location
Lost Hills bunker
So...xenonauts?

Well this is certainly a console turd (gears of war/mass effect). Hope it flops (on consoles) and the franchise rape stops. Maybe someone will make a pc exclusive that won't suck too much when they understand that console kids don't give a shit about games like this.

Xenonauts disappointed me by being too greedy and missing a lot of stretch goals. :(
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,348
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
You know, this thing, I can't even get that mad about it. It's just a boring, bad game. It's not even worth raging about.
 

Monad

Learned
Joined
Jun 24, 2012
Messages
192
As far as I'm aware they're still making it. I missed the xenonauts kickstarter though I guess.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,741
I'm unwilling to download 5,7 GB just for two fucking railroad missions. More opinions are welcome, my piglets.
You can pirate the 13-20 GB of the whole game, just to play one mission, then delete it. Choose.
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,604
Location
Hyperborea
I can't even find my anger for this. What does it matter?

But as soon as I see the first inevitable glowing review, I am going to smashthestate.
 

Sky

Novice
Joined
Mar 9, 2012
Messages
10
The controls: you control the camera with WASD and Q E for rotation, move with right click and select with left click, double click to shoot an enemy or use an icon for other actions, tab to switch between soldiers\targets.

The 2 ap bullshit is terrible compared to x-com but I could enjoy the game if the content was decent and balanced around it...

You can turn off: third person camera, cinematic camera, enemy hp bar

The demo itself is a scripted tutorial that let you kill only 4 (brain dead) enemies on your own, 6 counting the 2 sectoids that you are prompted to blast with a rocket...

I preordered this crap when I was drunk so I hope for good... maybe it will turn into a "good for what it is" game....
Sadly I cannot determine the quality of the final product since the lack of content in the demo.
 

bonescraper

Guest
417A0482F734601D8B0F7DCE2D4FB42A73DEB124


Glorious isn't it? That waste of space? That's "soldier info"... Because it couldn't be shown in a tooltip. Oh, and you can clearly see my gun isn't fully loaded because... it's not entirely blue... Well, you can't have too many numbers. Why do guns run out of bullets if there's an infinite amount of them in the first place?

This game suffers from an EXTREME case of consolitis. You can't rebind your keys. And forget about zooming out, even when your soldiers move, the camera zooms in to a default position. You better get used to it, you filthy, entitled PC gamer!
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
My impressions copied from the news thread, make of it what you will (like ignore it, the amount of butthurt is much too low to meet the expectations of this prestigious thread):

Well, that demo was awfully short. Considering I had to wait 3 hours for the download to then finish the actual demo in like 30 minutes...

Anyway, first impressions aren't completely bad, but it's just much too short to say much, imho.
Tutorial is completely scripted/layed out for you, but at least not very long.

The "real" mission (actually there are 2, you get to choose) lets you do what you want after the 2nd turn or so. It can get somewhat interesting when you face 2 aliens and have only one soldier in a bad position, but the aliens you meet there are relatively easy push-overs. Hopefully that changes later in the game.
The cover system isn't so bad, it makes sense to take cover in a game like this and it doesn't play too bad. You can't always reach a perfect position when advancing and a soldier caught out in the open might very well be a dead soldier (if more dangerous aliens will turn up - hopefully).

Graphics are ok, if entirely different in style form the old games. If the original borrowed heavy from 90s comic-book aesthetics, this one borrows from post-2000 action-flics.
Interface could use some tweaking. It's not completely unusable, but far from perfect. Choosing and then confirming an action like shooting should be much more convenient when using a mouse. Also I'm not sure if I can even shoot at random things (to e.g. destroy walls or cover) or only at enemies.

Ultimately it depends a lot on how much scripting they will do in the missions (hard to judge as the demo consists of 50% tutorial) , how random they are/appear and of course, how the difficulty will be.
The relatively small teams might serve to give the missions more tension, but of course, if you used to play the originals with big teams (I didn't), you might be let down.
I'm also a bit torn about how you have to decide between missions, instead of possibly doing them all. Sure, you can't be everywhere at once, but surely earth has more than just 4 elite-soldiers ready? It mostly seems to serve as an excuse to limit the amount of rewards the player recieves from the missions, probably to "enhance replayability".

If they really wanted to convince me of the game, the demo should have been much longer, though (and not just for the fucking huge download size). As it stands, I might as well have not played it.
 

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