Are you saying that's not pretty much what the so called tactical combat consists of?
yes
Are you saying that's not pretty much what the so called tactical combat consists of?
It's like saying that tactical combat in the original game is "click on ground and shoot enemies" or like stealth in the original Thief is "don't step into the light and don't make noise." Yeah that is what you are doing a lot of the times, but it really obviously ignores the nuance in gameplay that is required to explore on the higher difficulty settings. Setting up combos with various class skills, for instance, becomes extremely important later on. The harder enemies in the game simply will not wait for you to overwatch them to death and you can no longer rely on the RNG giving you lucky shots, because they will simply throw grenades on your ass and wipe out half your squad, instakill your dudes in melee, mind control them, etc.Are you saying that's not pretty much what the so called tactical combat consists of?
And you can flush them out of cover so that guys on overwatch can make potshots at it, you can panic it with psi (which is slightly different from supression because there's a chance it will shoot its buddies) , you can blow up the cover if its explosive for additional damage (let's forget the inanity of exploding cars for a second), you can mind control it to tip the odds in your favor, if it has friends, you an run and gun to instaflank it, while you're at it, choose between making one, more accurate shotgun shot, or two at lower cth, use grappling hooks to sacrifice one action to gain higher ground, use Ghost mode to scout and setup ambushes.It's not as tactical as some other guys make it either. Yeah, you can throw a grenade and destroy the other guys cover. You can suppress them and make their weapon malfunction for a round and throw down some smoke grenades.
From my experience on Classic (one full game so far, work is a bitch), this only happens when you savescum to always win missions with 0 losses. Even if you do, there will be times when half of your team will be on sick leave and you'll have to make do with inferior troops.But by the time you get archangel/ghost armor and plasma weapons, none of that matters because you will just blow everything away with your colonels.
HP bloat? Not really. I'd say classic values are the baseline. It's like Easy and Normal gives you a hand in giving additional HP to your guys and knocking a bunch of HP off the bad guys.Aliens with hp bloat on harder difficulties and throwing grenades and having an extra +10 to accuracy. Wow.
It may have something to do with the original Enemy Unknown coming out before JA2. JA2 came out and set the new standards.Comparing the new xcom to Ja2 is retarded. News flash, even the original Enemy Unknown doesn't compete with regards to tactical complexity (or whatever you'd like to compare) to Ja2.
Come to think of it, not a lot of stuff holds its own compared to Ja2 (especially with 1.13).
How many troops did you lose per mission?If you're complaining about low difficulty and haven't tested it on Classc/Impossible Ironman, I'd say you're doing it wrong.
I'm not expecting JA2 with aliens or anything, but it has no quality standards at all. Just to repeat what I've said before, it's repetitive to the extreme with a minimal amount of maps. It's as if the designers didn't want the player to actually play the maps. You'd think a game that has over half of the gameplay consist of running around maps to actually have some variety. It didn't actually improve on anything from UFO, and removed even basic options. This is I think the most dumbed down franchise I've ever seen, and that's counting Fallout 3.It's 2012, and JA2 is still the only game able to meet the standards it set back in the 1999.
So, umm, what the fuck are you trying to argue here Awor? Me, my point was:
not meeting that quality standard set by JA2 does not automatically mean the game is shit.
It only means it's less good than JA2... which does stand for a lot.
it does because they're standards set 13 years ago. and they're not even barely reached by xcom.not meeting that quality standard set by JA2 does not automatically mean the game is shit.
seriously speaking, all you have to do is advance with a single man, the rest of the squad have to be behind.
if he meets an alien, you're free to shoot at what's in sight and rearrange the team.
if the aliens run out of sight, rearrange and wait in overwatch. the squad-sight snipers will make short work of anything which will come.
if no aliens are in sight, place the team behind the scout and wait for the next turn.
there's really no tactics involved at all.
I think this sums it all up pretty nicely.Still haven't seen the TB single player game that doesn't eventually break down after you have thought about it enough.
well, you see, maybe ufo hadn't all the fancy skills and shiny classes, but it had CHOICES.seriously speaking, all you have to do is advance with a single man, the rest of the squad have to be behind.
if he meets an alien, you're free to shoot at what's in sight and rearrange the team.
if the aliens run out of sight, rearrange and wait in overwatch. the squad-sight snipers will make short work of anything which will come.
if no aliens are in sight, place the team behind the scout and wait for the next turn.
there's really no tactics involved at all.
Ever play UFOD/TFTD or JA2? Scout for snipers (JA2 streamlines this by giving you sight range advantages over the puter so your snipers scout automagically) is the whole game. EU is boring me at this point not mainly because it sucks but because it degenerates into the shit I got sick of in UFOD and JA2 in the '90s. The early game where you NEED to do stuff like flanking by "sneaking" around a building is actually a really good basis for a squad tactics game that isn't about sight range fucking but what is there is too shallow and random such that the only way to get the game under control (on impossible) is to go for heavies and SS snipers.
But I mean... I had a good time figuring it out. My first classic ironman run was fun for hours. Still haven't seen the TB single player game that doesn't eventually break down after you have thought about it enough.
beyond creating fake choice
But I mean... I had a good time figuring it out. My first classic ironman run was fun for hours. Still haven't seen the TB single player game that doesn't eventually break down after you have thought about it enough.
Good points here.Combat:
I like the cover system,
My only problem with it is that once both you and your enemy get high cover, then it becomes a dice throwing duel where the one with the most aim and health win, at least until you can get someone to flank the foe, assuming you CAN get someone in position to do that. The spawn system is lame because it forces the player to hunker up and go slow. Granted, its a mean to stop the player from scout-sniping the AI to death, but the AI could simply START in cover instead, alert nearby allies, then retreat into further cover/flank.
More later, library is closing down.