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George Ziets opening a new RPG studio - Digimancy Entertainment

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,720
Location
California
I think people are just trolling. At one point George indicated there's a strategic layer, and at one point it was mentioned that combat is real-time, but I don't think it's actually an RTS.
 
Joined
Feb 28, 2011
Messages
4,179
Location
Chicago, IL, Kwa
I haven’t seen any indication that the strategy layer takes inspiration from RTSes, and given that the only time I’m aware of George publicly talking about strategy games prior to this was discussing his admiration for King of Dragon Pass, I’m skeptical that it will be trad RTS or TBS in any capacity.
 
Self-Ejected

Joseph Stalin

Totally not Auraculum
Joined
Jul 16, 2020
Messages
796
Who in here wants to bet money the game will take place in the Tyranny setting?

He’s already said it’s an original IP, but if they had to pick a licensed setting they could do much, much worse than Tyranny’s.

Don't get me wrong, I'd be very happy if it did turn out to be connected to Tyranny. I wouldn't want Bronze Age/Iron Age RPGs to share the fate of Arcanum, and have a single RPG representing their genre.
 

CyberModuled

Arbiter
Joined
Mar 31, 2019
Messages
443
If (big if of course) it were Paradox who's picked up Digimancy's pitch, it's all the fucking funnier (and more well deserved on the former's part) that it was theirs that got picked up and not Wayward Realms. Then again, it's probably fair to say whatever amount of staffing Digimancy had on July 20th, none of them were stupid enough to privately e-mail their publisher and ask for more money for a pitch.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,870
As much as I would like an RPG to take more of an RTS style focus to combat, RTS and strategy aren't necessarily the same thing.
It's a "RPG-strategy" hybrid with "real-time combat gameplay," sounds like an RTS to me. I doubt it's going to be a real time action game with a strategic layer, that would be odd.
 

MRY

Wormwood Studios
Developer
Joined
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Messages
5,720
Location
California
It's obviously not an RTS by anyone's normal definition of the term; Roguey is just being waggish. Kingmaker is an RPG-strategy hybrid with real-time combat, and no sane person would call it an RTS. Mount and Blade is an RPG-strategy hybrid with real-time combat, and no sane person would call it an RTS. My assumption is that this is something like KODP with a more interactive real-time combat layer, but who know? I'm very confident it's not Warcraft 3.
 

almondblight

Arcane
Joined
Aug 10, 2004
Messages
2,642
It'd actually be interesting to see someone attempt a RPG/RTS hybrid game like the original concept for Warcraft 3:

Warcraft III will not be yet another build-buildings-and-amass-forces click-fest, but rather what Blizzard calls an RPS, or "role-playing strategy" game.

Rather than building hordes of units, you'll instead work to recruit and build-up smaller, more powerful groups of heroes and troops. As in an RPG, you'll interact with non-player characters, battle wandering monsters, and journey to new towns. However, there will still be the overarching strategic goal of battling and defeating enemy races. The game won't play like Baldur's Gate, but battles will be on a smaller scale than in traditional strategy games. Six different races will be featured, including Orcs, humans, and demons.

And:

[War3DevTeam] The Warcraft III campaign is actually not mission based as it was in Starcraft. Instead, it is a large, continuous world that players will adventure through much like in a role playing game.
 

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
5,487
Fingers crossed that the publisher forces them to change it to an action RPG.
I am more interested to see what they can make with RPG-strategy hybrid, rather than them churning out yet another action RPG.
 
Vatnik
Joined
Sep 28, 2014
Messages
12,290
Location
USSR
What I find sad about this company is that they got free from the shackles of their old industry, where they haven't produced anything of value in the last 15 years.

And the first thing they do is hire "the veterans of the industry", the same people they worked with in the last 15 years. They could've hired new blood, gone outside the cucklifornian pool of tired and out-of-ideas developers. They work remotely, they could've hired European talent that hasn't yet burned itself out. What they're doing is tragic, I'm not even mad.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
30,021
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
As much as I would like an RPG to take more of an RTS style focus to combat, RTS and strategy aren't necessarily the same thing.
It's a "RPG-strategy" hybrid with "real-time combat gameplay," sounds like an RTS to me. I doubt it's going to be a real time action game with a strategic layer, that would be odd.
Though if they're making a Mount and Blade type game, I'm all for it.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,431
So let's have the guy who wrote Mask of the Betrayer but let's not make anything writing related lel.

Is this what i'm seeing here?
 

guestposting

Educated
Joined
May 2, 2020
Messages
108
What I find sad about this company is that they got free from the shackles of their old industry, where they haven't produced anything of value in the last 15 years.

And the first thing they do is hire "the veterans of the industry", the same people they worked with in the last 15 years. They could've hired new blood, gone outside the cucklifornian pool of tired and out-of-ideas developers. They work remotely, they could've hired European talent that hasn't yet burned itself out. What they're doing is tragic, I'm not even mad.

they hired Disco Olga
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,870
So let's have the guy who wrote Mask of the Betrayer but let's not make anything writing related lel.

Is this what i'm seeing here?

Ziets hates writing dialogue; I'm sure whatever he makes will have a plot and setting that suits his tastes though. :M
 
Vatnik
Joined
Sep 28, 2014
Messages
12,290
Location
USSR
What I find sad about this company is that they got free from the shackles of their old industry, where they haven't produced anything of value in the last 15 years.

And the first thing they do is hire "the veterans of the industry", the same people they worked with in the last 15 years. They could've hired new blood, gone outside the cucklifornian pool of tired and out-of-ideas developers. They work remotely, they could've hired European talent that hasn't yet burned itself out. What they're doing is tragic, I'm not even mad.

they hired Disco Olga
Hiring women for anything but drawing is a mistake. Olga wrote the weakest, cringiest parts of Disco that had no place in the game.
 

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