MRY
Wormwood Studios
I think people are just trolling. At one point George indicated there's a strategic layer, and at one point it was mentioned that combat is real-time, but I don't think it's actually an RTS.
Who in here wants to bet money the game will take place in the Tyranny setting?
Who in here wants to bet money the game will take place in the Tyranny setting?
He’s already said it’s an original IP, but if they had to pick a licensed setting they could do much, much worse than Tyranny’s.
Denial cope https://rpgcodex.net/forums/threads...ncy-entertainment.130360/page-29#post-6860453I think people are just trolling. At one point George indicated there's a strategic layer, and at one point it was mentioned that combat is real-time, but I don't think it's actually an RTS.
It's a "RPG-strategy" hybrid with "real-time combat gameplay," sounds like an RTS to me. I doubt it's going to be a real time action game with a strategic layer, that would be odd.As much as I would like an RPG to take more of an RTS style focus to combat, RTS and strategy aren't necessarily the same thing.
Warcraft III will not be yet another build-buildings-and-amass-forces click-fest, but rather what Blizzard calls an RPS, or "role-playing strategy" game.
Rather than building hordes of units, you'll instead work to recruit and build-up smaller, more powerful groups of heroes and troops. As in an RPG, you'll interact with non-player characters, battle wandering monsters, and journey to new towns. However, there will still be the overarching strategic goal of battling and defeating enemy races. The game won't play like Baldur's Gate, but battles will be on a smaller scale than in traditional strategy games. Six different races will be featured, including Orcs, humans, and demons.
[War3DevTeam] The Warcraft III campaign is actually not mission based as it was in Starcraft. Instead, it is a large, continuous world that players will adventure through much like in a role playing game.
I am more interested to see what they can make with RPG-strategy hybrid, rather than them churning out yet another action RPG.Fingers crossed that the publisher forces them to change it to an action RPG.
I bet you a dumbfuck tag that it won't.Who in here wants to bet money the game will take place in the Tyranny setting?
Though if they're making a Mount and Blade type game, I'm all for it.It's a "RPG-strategy" hybrid with "real-time combat gameplay," sounds like an RTS to me. I doubt it's going to be a real time action game with a strategic layer, that would be odd.As much as I would like an RPG to take more of an RTS style focus to combat, RTS and strategy aren't necessarily the same thing.
What I find sad about this company is that they got free from the shackles of their old industry, where they haven't produced anything of value in the last 15 years.
And the first thing they do is hire "the veterans of the industry", the same people they worked with in the last 15 years. They could've hired new blood, gone outside the cucklifornian pool of tired and out-of-ideas developers. They work remotely, they could've hired European talent that hasn't yet burned itself out. What they're doing is tragic, I'm not even mad.
So let's have the guy who wrote Mask of the Betrayer but let's not make anything writing related lel.
Is this what i'm seeing here?
So let's have the guy who wrote Mask of the Betrayer but let's not make anything writing related lel.
Is this what i'm seeing here?
Ziets hates writing dialogue; I'm sure whatever he makes will have a plot and setting that suits his tastes though.
Hiring women for anything but drawing is a mistake. Olga wrote the weakest, cringiest parts of Disco that had no place in the game.What I find sad about this company is that they got free from the shackles of their old industry, where they haven't produced anything of value in the last 15 years.
And the first thing they do is hire "the veterans of the industry", the same people they worked with in the last 15 years. They could've hired new blood, gone outside the cucklifornian pool of tired and out-of-ideas developers. They work remotely, they could've hired European talent that hasn't yet burned itself out. What they're doing is tragic, I'm not even mad.
they hired Disco Olga
That NPC that makes the D&D dice. It was so bad....What parts did she write in the game?
Is she hot?Hiring women for anything but drawing is a mistake. Olga wrote the weakest, cringiest parts of Disco that had no place in the game.