That NPC that makes the D&D dice. It was so bad....What parts did she write in the game?
Don't get me wrong, I'd be very happy if it did turn out to be connected to Tyranny. I wouldn't want Bronze Age/Iron Age RPGs to share the fate of Arcanum, and have a single RPG representing their genre.
He played it and love it. He loves everything. You give him a pile of shit, he'll eat it and grin, and then praise whoever left that pile. That's Infinitron.Infinitron since you did a 'Citation Needed', you must not have played Numenera but that is my citation
Averaging out the competent writing and incompetent gameplay eh?t the bar set by Torment is that of semi-competence
Averaging out the competent writing and incompetent gameplay eh?t the bar set by Torment is that of semi-competence
Absolutely.I think for games it's more important to have a good plot than having good writing.
Averaging out the competent writing and incompetent gameplay eh?t the bar set by Torment is that of semi-competence
No, the writing itself, while superior to low grade fantasy novels, wasn't all that when considered outside the video game medium. I may read a novel with that kind of writing if the story is interesting enough but i probably wouldn't put it on any top ten list. This is not anyone's fault obviously games are an interactive medium good writing ought to be rare as a matter of principle and anyone capable of writing prose on a level with a Jack Vance would hardly end up in a position where he had to write for video games. Just saying.
I think for games it's more important to have a good plot than having good writing. I despise the push of having games imitate movies but i think for most games you need a plot that plays out like a movie script more than a book. Deus Ex has a good plot for instance despite having some dumb writing and retarded voice acting on top of it. Having great prosody is a luxury in most cases unless we are talking about a game that plays out like an interactive novel to begin with, like Torment did.
Averaging out the competent writing and incompetent gameplay eh?t the bar set by Torment is that of semi-competence
No, the writing itself, while superior to low grade fantasy novels, wasn't all that when considered outside the video game medium. I may read a novel with that kind of writing if the story is interesting enough but i probably wouldn't put it on any top ten list. This is not anyone's fault obviously games are an interactive medium good writing ought to be rare as a matter of principle and anyone capable of writing prose on a level with a Jack Vance would hardly end up in a position where he had to write for video games. Just saying.
I think for games it's more important to have a good plot than having good writing. I despise the push of having games imitate movies but i think for most games you need a plot that plays out like a movie script more than a book. Deus Ex has a good plot for instance despite having some dumb writing and retarded voice acting on top of it. Having great prosody is a luxury in most cases unless we are talking about a game that plays out like an interactive novel to begin with, like Torment did.
It is a common mistake to assume that a good fiction writer would write well for a game too. There are two properties that make writing good. One is the prose: the choice of words, the flow of the phrase, and it's kind of subjective. Some people prefer simple clear prose, e.g. Hemingway, others think anything simpler than Gene Wolfe is plebeian crap. But the other property is whether the characters and their motivations make sense in the context of the story. This quality of a story is much less subjective, and it's the one that is much more important for a game than prose. A lot of modern sci-fi and fantasy writers can do serviceable prose and even dialogues, but the motivation part trips them up.
Averaging out the competent writing and incompetent gameplay eh?t the bar set by Torment is that of semi-competence
No, the writing itself, while superior to low grade fantasy novels, wasn't all that when considered outside the video game medium. I may read a novel with that kind of writing if the story is interesting enough but i probably wouldn't put it on any top ten list. This is not anyone's fault obviously games are an interactive medium good writing ought to be rare as a matter of principle and anyone capable of writing prose on a level with a Jack Vance would hardly end up in a position where he had to write for video games. Just saying.
I think for games it's more important to have a good plot than having good writing. I despise the push of having games imitate movies but i think for most games you need a plot that plays out like a movie script more than a book. Deus Ex has a good plot for instance despite having some dumb writing and retarded voice acting on top of it. Having great prosody is a luxury in most cases unless we are talking about a game that plays out like an interactive novel to begin with, like Torment did.
It is a common mistake to assume that a good fiction writer would write well for a game too. There are two properties that make writing good. One is the prose: the choice of words, the flow of the phrase, and it's kind of subjective. Some people prefer simple clear prose, e.g. Hemingway, others think anything simpler than Gene Wolfe is plebeian crap. But the other property is whether the characters and their motivations make sense in the context of the story. This quality of a story is much less subjective, and it's the one that is much more important for a game than prose. A lot of modern sci-fi and fantasy writers can do serviceable prose and even dialogues, but the motivation part trips them up.
Which is strange, because I think that character motivations are the easiest part of the writing to get right.
^ lmao if you've never met a VIBRANT transpseudosexual BADASS that could totally run a merc company
Averaging out the competent writing and incompetent gameplay eh?t the bar set by Torment is that of semi-competence
No, the writing itself, while superior to low grade fantasy novels, wasn't all that when considered outside the video game medium. I may read a novel with that kind of writing if the story is interesting enough but i probably wouldn't put it on any top ten list. This is not anyone's fault obviously games are an interactive medium good writing ought to be rare as a matter of principle and anyone capable of writing prose on a level with a Jack Vance would hardly end up in a position where he had to write for video games. Just saying.
I think for games it's more important to have a good plot than having good writing. I despise the push of having games imitate movies but i think for most games you need a plot that plays out like a movie script more than a book. Deus Ex has a good plot for instance despite having some dumb writing and retarded voice acting on top of it. Having great prosody is a luxury in most cases unless we are talking about a game that plays out like an interactive novel to begin with, like Torment did.
It is a common mistake to assume that a good fiction writer would write well for a game too. There are two properties that make writing good. One is the prose: the choice of words, the flow of the phrase, and it's kind of subjective. Some people prefer simple clear prose, e.g. Hemingway, others think anything simpler than Gene Wolfe is plebeian crap. But the other property is whether the characters and their motivations make sense in the context of the story. This quality of a story is much less subjective, and it's the one that is much more important for a game than prose. A lot of modern sci-fi and fantasy writers can do serviceable prose and even dialogues, but the motivation part trips them up.
Which is strange, because I think that character motivations are the easiest part of the writing to get right.
Only if you've had some life experience, and met some people who resemble who you're writing about. If everyone you've ever met is a 20-something twitter social warrior, you can't come up with decent motivation for a commander of a mercenary company.
Except they didn't suggest writers need to have experience in what they are writing, but that they need to have life experience period. They can then draw upon said experience to flesh out their world and characters, even when writing about a mercenary company, despite never having served in Blackwater.For some reason there are people who have never meet a commander of a mercenary company and are still able to write one. Writers don't collect people they meet like pokemons so they have a wider array of characters to write about. Write about you know is a horrible advice, given by people without creativity to other people without creativity.
Averaging out the competent writing and incompetent gameplay eh?t the bar set by Torment is that of semi-competence
No, the writing itself, while superior to low grade fantasy novels, wasn't all that when considered outside the video game medium. I may read a novel with that kind of writing if the story is interesting enough but i probably wouldn't put it on any top ten list. This is not anyone's fault obviously games are an interactive medium good writing ought to be rare as a matter of principle and anyone capable of writing prose on a level with a Jack Vance would hardly end up in a position where he had to write for video games. Just saying.
I think for games it's more important to have a good plot than having good writing. I despise the push of having games imitate movies but i think for most games you need a plot that plays out like a movie script more than a book. Deus Ex has a good plot for instance despite having some dumb writing and retarded voice acting on top of it. Having great prosody is a luxury in most cases unless we are talking about a game that plays out like an interactive novel to begin with, like Torment did.
It is a common mistake to assume that a good fiction writer would write well for a game too. There are two properties that make writing good. One is the prose: the choice of words, the flow of the phrase, and it's kind of subjective. Some people prefer simple clear prose, e.g. Hemingway, others think anything simpler than Gene Wolfe is plebeian crap. But the other property is whether the characters and their motivations make sense in the context of the story. This quality of a story is much less subjective, and it's the one that is much more important for a game than prose. A lot of modern sci-fi and fantasy writers can do serviceable prose and even dialogues, but the motivation part trips them up.
Which is strange, because I think that character motivations are the easiest part of the writing to get right.
Only if you've had some life experience, and met some people who resemble who you're writing about. If everyone you've ever met is a 20-something twitter social warrior, you can't come up with decent motivation for a commander of a mercenary company.
For some reason there are people who have never meet a commander of a mercenary company and are still able to write one. Writers don't collect people they meet like pokemons so they have a wider array of characters to write about. Write about you know is a horrible advice, given by people without creativity to other people without creativity.
A good amount of life experiences is needed to become great author.Maybe that's why Russia has had so many literary giants.