So the team is completely remote huh
Would be interesting to see how that would turn out, project-wise. Video game development have been infamous to be less than reliable management wise (missed deadline, crunch/excessive overtime, still shipping with questionable quality and bugs even after all of those).
Remote working is certainly not going to help with that I think? Especially when you are going full production after getting the funding.
As I mentioned earlier, a lot of software industry is looking into remote working with wuhan flu shutdowns. Whoever is publishing it likely doesn't have a choice: It's either remote work or no new games.
I mean yeah with Covid we really don't have much of a choice and software devs is probably the one sector that is mostly digital anyway.
I am really asking the question in long term sense because from the description it would seem that Digimancy is a remote-only studio regardless of the existence of Covid. Like, next year after Covid relatively died down due to vaccine or whatever (and a lot of countries are already opening up even today), would having remote-only studio works? Considering that even with strict "normal" game development condition game developments isn't really know for being spotless, project-wise.
Digimancy Entertainment's decision to be a completely remote development studio predates the known existence of covid-19. (And we deny the salacious rumors that Digimancy genetically engineered the virus to increase our ability to win a development deal. (I knew that organic chemistry class I took, the one that included a SATURDAY lecture, would prove useful someday!))
To get ahead of any false expectations, though I see others have already helped us with this (thanks, guys!): Digimancy's first game will certainly be considered an abject failure by the hive mind that is RPG Codex. No one who would post here, present company included, is sufficiently sophisticated to appreciate the fine craftsmanship of such talented developers. But we look forward to reading the debates over which way we most failed true RPG fans.