Raskens
Learned
- Joined
- May 7, 2020
- Messages
- 125
In which case mantling is massively useful to make the silent running vs speed enhancement choice not screw stealth players hard, and you should also allow yourself to enjoy mantling since the AI are a lot harder now and therefore make traversal of maps in stealth more difficult (but of course, you also get numerous new stealth features like better leaning, stealth skill which also help there).
I don't want the game easier, I want it to be more difficult. Even at hardest difficulty (all difficulty settings on max) I found it too easy with mantling enabled. Also, didn't you balance out the silent running vs speed enhancement choice with the stealth skill, and some adjustments to the augmentations? If not, I will admit that mantling balances out the choice more.
Also, mantling doesn't make box stacking redundant. It just changes the base elevation range. Of course this means any vanilla specifically-designed knee-high stacking challenge is redundant (which I tried to sensibly account for if possible), but instead new ones at higher elevation open up, some also designed specifically by me, but many are emergent design. You can combine box stacking and mantling to reach new heights as a stealth player, one that ideally doesn't take speed enhancement (which vanilla every build and playstyle should take speed aug without exception - it was objectively better even for stealth).
Yeah, not being able to reach new heights was one of the downsides of turning off mantling, but the value I received from reaching those higher places didn't counterbalance the cost of making microfibral muscle redundant for lower heights. Combine this with mantling making the game easier, and the net effect became negative for me. Also, note that this is probably dependent on my specific playstyle. In general, mantling probably improves the game.
GMDX does offer approximately 10% more xp because of the inclusion of the perk system and stealth skill. Some skills are also made cheaper, more accurately relative to their actual value (e.g demolitions doesn't cost tons despite doing next to nothing vanilla). But what exactly is your definition of a "combat skill" or a "Stealth skill"? All but one skill is not beneficial to stealth and that is heavy weapons. Now if you're going ghost, then yes not much is relevant to you but this was always the case.
Anyway to adjust the xp somehow? Checked the ini files, but couldn't find anything?