Yeah, I'm basically looking everywhere and it's not that there are significantly more multitools to be found, it's that I need lockpicks a lot more. If I didn't upgrade lockping to master asap I would run out in short order. Multitools I only use for occasional keypad, everything else can be disabled with hacking for free, blown up or just avoided.
Speaking of locks, would it be possible to change the way keyring works on only some locks (presumably on those the key exist somewhere) and for other refuses to even try?
A few more minor things as I progress.
The encounter with Jojo in the hotel is buggy. He appears and then just stands around doing nothing. After I got bored and knocked him out the girl says she is leaving, but doesn't. It's like everyone is stuck. Btw, do I remember it wrong or are there a lot more troops coming for the Dentons at this point? There must have been 15-20 UNATCO troopers and a couple of MiBs in there, a real challenge for my no-kill run.
That disposable plasma pistol is weird. It can one-shot Anna, has a significant splash damage, but is just not any good against doors and containers? Not sure what to think about 10mm AP ammo. On one hand it's nice to have a way to take out hard targets as a pistol user, but it is strange how a sidearm is more useful than an assault weapon in this situation. Oh, and I actually like the new gun I found, it's better looking than some vanilla guns. Not sure a gun that fires assault rifle ammo, looks like a carbine or SMG and has a grenade launcher should be under pistol skill, but it is a nice weapon. Sad to hear it's getting cut.
After recovering my equipment I noticed my stun prod lost my upgrades, and I lost all my medkits. Everything else is fine, but I miss the expanded mags I put on that thing. Speaking of weapon mods, could maybe melee weapons get a little love? Most are naturally inappropriate, but maybe a damage mod? My trusty baton would be even better then.
Speed aug is kind of slow now even when fully upgraded, maybe give it a little more juice? The run silent aug really should be a passive aug to compete with it. Invisible War did a lot of things wrong, but that was not one of them. Fully passive, maybe only drain energy when absorbing fall damage, now that would make it worthwhile compared to super speed.