Excidium II
Self-Ejected
Aren't you making cameras easier to destroy in 9.0?
Also, a fairly amusing bug concerning lit flares preventing doors from opening/closing:
https://webmshare.com/Aa4Vj
Aren't you making cameras easier to destroy in 9.0?
Laser targeting is nice because rockets travel fairly slow so you don't have to lead moving targets.Has anyone here managed to use either the laser targeting or the scope remote guidance of the GEP Gun in interesting ways? I keep thinking that it has potential for some interesting strategies, yet I haven't been able to come up with one so far.
I've had to disable quite a few cameras in hardcore mode. Never did it in vanilla.Yeah, I'm basically looking everywhere and it's not that there are significantly more multitools to be found, it's that I need lockpicks a lot more. If I didn't upgrade lockping to master asap I would run out in short order. Multitools I only use for occasional keypad, everything else can be disabled with hacking for free, blown up or just avoided.
This. People ignore the use of multitools as a security disabling device out of vanilla habit and only use them for keypads.
There is no "theory" otherwise. I've mentioned repeatedly lockpick & multitool counts are roughly the same throughout the game.
Play hardcore mode. The appeal of using multitools for security systems increases substantially due to things like cameras detecting corpses, and of course the multiplied risk from restrictive saving. In v9.0 I'm looking into yet even more security system upgrades (some again will be exclusive to HC).
Is this directed at me, or just a general statement? Isn't it a bit extreme to tell people to play on the highest difficulty just because they feel there's a few problems with some systems?Play hardcore mode.
Not sure it's going to make that much of a difference compared to make it worth restarting now. I'm not really in a habit of leaving bodies around anyway, preferring to club enemies over the head and take them away immediately to somewhere out of the way.Play hardcore mode. The appeal of using multitools for security systems increases substantially due to things like cameras detecting corpses, and of course the multiplied risk from restrictive saving. In v9.0 I'm looking into yet even more security system upgrades (some again will be exclusive to HC).
Heh, yeah. NPCs are real wrecking balls in this game when they want to get somewhere. There's a locked container in the Mole people hideout with a neutral hobo next to it, ready to put a bullet in you if you try to lockpick it to take his stuff. So I just shoot my gun next to his head, he goes into panic mode and walks right through the container, smashing it to pieces. Free stuff!
I would have picked hardcore on the first run if it was readily available. Instead of needing to finish the game or edit ini, wouldn't it be better to just give a warning before starting on it, something like "Warning - this difficulty is intended for Deus Ex veterans only, try realistic first"?
Dev_Anj said:Wouldn't it be more prudent to recommend Realistic first then, instead of hardcore?
Durandal said:Another suggestion, can't engineering bots be used to recharge apparel? You can do the same for your BioEnergy, so I don't see why the same can't be done for your camo, vests, etc. Saves precious Biocells when you need them.
Yes, its possible, very hard thou, since she also explodes.
Does this include the kid who gives you the code to the vending machine in the second mission?Going to make an exclusion for footlocker containers so that NPCs can't break them by running into them.
http://www.moddb.com/members/laserx83/reviews
Do I need to lock realistic difficulty too?
Dumbfucks should be banned from posting reviews. Half the points made are of vanilla or just plain retarded.
"GEP gun has slightly bigger blast radius, I keep blowing myself up!"