Ash
Arcane
- Joined
- Oct 16, 2015
- Messages
- 7,135
Black said:He'll be delighted if he finds out you can upgrade GEP's explosion radius.
And if he finds out there are two new types of GEP guidance systems to replace the popamole lock-on one.
#1: The GEP gun no longer has a locked on target feature. Ok, seriously, WTH?! Did these developers not realize the name of this weapon? It's a Guided Explosive Projectile. In other words, this weapon is specifically made to lock onto targets.
But he probably will not ever discover anything more, as he's clearly not very attentive.
I designed the mod to cater to a wide array of players, providing they pick the difficulty level right for them. A prompt appears in-game telling people to choose carefully. Details are given on the website. The installation guide recommends NORMAL difficulty for the vast majority of players.
Maybe I should waste my time coding a tooltip window of the difficulty selection screen after all, Dev_Anj.
Sigh. GUI coding in Unreal 1 is banal boring tedious shit.
Part of me just wants to not bother, my time would be better served on more fruitful features, but if this is meant to be the "definitive Deus Ex experience", doing my best to steer players clear of the higher difficulties may be wise, as they're not for everyone.
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