Looks better than the previous showcase, but they still have this washed out cum filter that I guess is supposed to make it look "more realistic."
Also, some details from
Mvideo interview with Reinhard Pollice. I've cut out portions where they either say nothing, or confirm that xyz will be the same as before.
Q: How different will the Gothic Remake be compared to the original?
A: We also want to close up some of the plot holes. The story will be the same, but have more weight and meaning. As soon as we started working on Gothic 1 Remake, we have first taken a look at the archives from the developers of the original series. It has lots of cool ideas that weren't used or weren't fully realized in the final game.
There are many discrepancies between Gothic 1 and 2, and in making of Gothic 1 Remake, we must make the transition between the first game and the old sequel more smooth and logical. We're not making Gothic 1 Remake while ignoring the story of Gothic 2, so we have to keep the events of the next game in mind.
Q:
How much bigger is the Remake's world compared to the world of the original Gothic? What are the most significant changes to the main three camps?
A: The world of Gothic 1 Remake is roughly 30% larger than the one in the original game.
The camps will be familiar to those who played before, they will recognize them at first sight. However, all areas will look and feel more spacious, because the proportions are now closer to reality. Especially the New Camp and Brotherhood of the Sleeper, which are now complete and filled with content. In the original, most of the activities were in the Old Camp, but we want to fix this and give the players the best game experience, especially if they pick a different camp.
Q:
Let's talk about the economy of the game. Is the best equipment still only available through going up the ladder within various factions, and is burglary still the best way to get rich?
A: [they said the best armor is still locked to factions, but all sorts of weapons can be crafted separately]
Thievery is still in the game, but it's not the main way of making money in the colony. Crafting system, smithing, alchemy, cooking, hunting, and many other things will help you survive. All of this is significantly expanded compared to the original game.
Q: Will magic be available only to mages, or will the spells and scrolls be available to everyone?
A: Scrolls will be available for everyone, just as before, but we want to expand the mage path for those who want to play a pure mage. Unfortunately, you couldn't role-play as a proper mage in the original, and we want to fix this. Make the game experience more logical and consistent, so that there aren't any moments where the solution to a puzzle requires a bow and arrow, yet you don't have them because you're a mage.
Q: Near the end, the original game put the player in a bunch of dungeons with traps and puzzles, which made it feel almost like Tomb Raider. Will Remake be the same?
A: If you're talking about the Sleeper's Temple, then yes, you will have to spend a lot of time there. However, the last few chapters of the original game had little side content, so all the player could do was to advance the main story. We want to solve this problem and expand the game experience in the second half of Gothic. In our Remake, there will be plenty of side quests all the way to the end, which will provide the players some distractions from the main quest. As such, you'll have plenty to do above the ground, and not just in the dungeons of Sleeper's Temple.
Personally, while they obviously want to be faithful as possible, whenever a remake from a different team mentions expanding, fixing, or improving upon the original, it's a bit of a red flag. Expanding the world by 30% in particular sounds concerning. The original Gothic already nailed the scale. It felt like you were trapped under the dome, and within this already cramped space, people still managed to further divide it and build up some basic factions and their own mini-governments. It's hard to imagine making everything bigger without losing that feeling.