Zorba the Hutt
Arcane
- Joined
- Dec 14, 2012
- Messages
- 1,865,953
NPCs chose... poorly
Okay, this is hilarious:
Late in the game, you can commission a goldenbabysuit of armor. The guy who makes it warns you that it could take a while before it's ready. He charges you 40 (thousand) units of currency for it, because it is a premium product, the finest in all the land. And, appropriately enough, it's got bugs; the golden greaves weigh 220 pounds. (COMPLETELY BROKEN; the next strongest greaves weigh 10 pounds. )
And, fittingly, it is indeed superb armor. :D
Just RPCs I think. Seems fair. They start out over powered, but they die young. Hilarious that they all die on the same day though.PCs dying from old age is a classic!
Just RPCs I think. Seems fair. They start out over powered, but they die young. Hilarious that they all die on the same day though.PCs dying from old age is a classic!
Just RPCs I think. Seems fair. They start out over powered, but they die young. Hilarious that they all die on the same day though.PCs dying from old age is a classic!
In other news, Matt Chat max neanderthal episode fucking when? It's the episode that was promised. It is known.
It's funny, when Loki first told Cleve about this, his reaction was that he did not remember putting any age restriction. I guess 20 years make you forget things.
What's the hurry?In other news, Matt Chat max neanderthal episode fucking when? It's the episode that was promised. It is known.
Coded and tested last night - after level 3 you can switch to any class in your upgrade path that you qualify for. You will get all skills for that class you qualified for when you changed class before being reset to level 1 for that class.
While that is true, this is Cleve we are talking about. He is quite happy in his dreamland where this will sell 350,000 copies at $40.Cleve, you're making a classic mistake: the amount of sales you'll make is not simply determined by the amount of potential buyers minus the pirates. Because, that amount of buyers is quite variable, and those pirates wouldn't buy it anyway.
It depends on many things, like price and looks, but mostly on marketing. And as of now, the rpgcodex crowd are the majority of your customers.
If you want to go for longevity, user submissions, like portraits, mods and editors are the most important thing. It keeps your game alive and generates visibility. And thereby, sales.
You'll probably make more in a single day if you reduce the price to $5 than you will in a year at the current price. If you market it right.
Simply, because many people will buy something priced $5 for kicks and giggles, while $40 requires thinking about it.
Minecraft is great because no other game like it existed at the time. It was the kind of game everybody wanted as a kid but a game like it never existed.Marketing (or at least, great social media skills) was what made Notch $2 billion with a stupid, very low-res blocks/voxels game (Minecraft). In a few years time.
And I think he was pushing it when he wanted $10 at the start.
Did you also compare the other numbers?Grimoire was supposed to be $29.95 originally, btw.
Yes, it's $30 for the digital version (shareware a la Doom/Quake/etc), $40 for the CD-ROM edition with a manual etc.Did you also compare the other numbers?
Yes, it's $30 for the digital version (shareware a la Doom/Quake/etc), $40 for the CD-ROM edition with a manual etc.Did you also compare the other numbers?
Can you fucking read fam?