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Grimoire Thread

Weasel
Joined
Dec 14, 2012
Messages
1,865,953
NPCs chose... poorly

ZPkxFqk.png
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,874
Location
Ingrija
Okay, this is hilarious:
JUuBYI2.png


Late in the game, you can commission a golden baby suit of armor. The guy who makes it warns you that it could take a while before it's ready. He charges you 40 (thousand) units of currency for it, because it is a premium product, the finest in all the land. And, appropriately enough, it's got bugs; the golden greaves weigh 220 pounds. (COMPLETELY BROKEN; the next strongest greaves weigh 10 pounds. )

And, fittingly, it is indeed superb armor. :D

But does he take 20 ingame years to produce it? :D
 

Zep Zepo

Titties and Beer
Dumbfuck Repressed Homosexual
Joined
Mar 23, 2013
Messages
5,233
PCs dying from old age is a classic!
Just RPCs I think. Seems fair. They start out over powered, but they die young. Hilarious that they all die on the same day though.

No, GPCs die too..One of the first things I tested in DECLINE, actually. I think they had to be > 99 to die, but they did die. (I can't remember the exact age)

Zep--
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,874
Location
Ingrija
PCs dying from old age is a classic!
Just RPCs I think. Seems fair. They start out over powered, but they die young. Hilarious that they all die on the same day though.

LOL. It's basically the game's way to say "ok Joe, now you're old enough to live on your own".

Still tempted to replace my bard with Chuckles. They occupy the same niche and he is so much more powerful. But I think he's human and has essentially no mana regeneration?
 
Self-Ejected

Drog Black Tooth

Self-Ejected
Joined
Feb 20, 2008
Messages
2,636
Funny that, I've actually coded an aging mechanic in Arcanum for the upcoming canceled UAP 2.0 update. It's nothing major, just +1 to age every in-game year, but it's possible to add stat penalties with race based age percentages, and then eventually death. Otherwise the age stat was mostly useless, mostly a fake stat like in Faggot 1/2.
 

Zep Zepo

Titties and Beer
Dumbfuck Repressed Homosexual
Joined
Mar 23, 2013
Messages
5,233
It's funny, when Loki first told Cleve about this, his reaction was that he did not remember putting any age restriction. I guess 20 years make you forget things.

Yeah...really funny....he forgot he has an AGE STAT in the character screen.

What a senile old man.

Zep--
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,180
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Coded and tested last night - after level 3 you can switch to any class in your upgrade path that you qualify for. You will get all skills for that class you qualified for when you changed class before being reset to level 1 for that class.

In Wizardry 7 monsters have levels too and the difference between your and the monster's level affects (among other things) the chance to hit and penetrate. So when you're low level you keep missing and not penetrating even with reasonably high weapon skill. And vice versa basic bitch mobs can't even touch you from mid-game on when you're several levels above them. Also you can't cast high-level spells when you're low level. Both are probably meant to prevent you from exploiting the level switching too much.

Does Grimoire run the same system?
 

SymbolicFrank

Magister
Joined
Mar 24, 2010
Messages
1,674
Cleve, you're making a classic mistake: the amount of sales you'll make is not simply determined by the amount of potential buyers minus the pirates. Because, that amount of buyers is quite variable, and those pirates wouldn't buy it anyway.

It depends on many things, like price and looks, but mostly on marketing. And as of now, the rpgcodex crowd are the majority of your customers.

If you want to go for longevity, user submissions, like portraits, mods and editors are the most important thing. It keeps your game alive and generates visibility. And thereby, sales.

You'll probably make more in a single day if you reduce the price to $5 than you will in a year at the current price. If you market it right.

Simply, because many people will buy something priced $5 for kicks and giggles, while $40 requires thinking about it.
 

Mech

Cipher
Joined
Jul 15, 2004
Messages
635
Cleve, you're making a classic mistake: the amount of sales you'll make is not simply determined by the amount of potential buyers minus the pirates. Because, that amount of buyers is quite variable, and those pirates wouldn't buy it anyway.

It depends on many things, like price and looks, but mostly on marketing. And as of now, the rpgcodex crowd are the majority of your customers.

If you want to go for longevity, user submissions, like portraits, mods and editors are the most important thing. It keeps your game alive and generates visibility. And thereby, sales.

You'll probably make more in a single day if you reduce the price to $5 than you will in a year at the current price. If you market it right.

Simply, because many people will buy something priced $5 for kicks and giggles, while $40 requires thinking about it.
While that is true, this is Cleve we are talking about. He is quite happy in his dreamland where this will sell 350,000 copies at $40. :lol:
Reality has no place there.
 

PEACH

Arbiter
Joined
Jan 22, 2017
Messages
286
If you read his estimates for first day / week / month sales they're pretty conservative. I'm pretty sure the price is an attempt at gatekeeping rather than a delusional grab for money.

Edit: I've read his claims about selling six digits worth of copies and steam running out of copies but it's clear that's all tongue in cheek and part of his showmanship
 
Weasel
Joined
Dec 14, 2012
Messages
1,865,953
I think his pricing has worked out for the best for him, mostly old Wiz7 fans buying it at the moment and fewer "WTF grafix" reviews. He needs to get it in the best possible shape (could take a while) and word will gradually spread to the rest of the Wiz7 crowd (at least those still around). Can drop the price at any stage in the future, after all, even if he is opposed to it right now.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,359
It amazes me that people will buy $5 or $10 stuff 'for shits and giggles', but then there are morons on this very forum who spend hundreds of dollars on Steam sales mostly for games they'd never play. I guess it's the same people who spend $200 at an outlet because the promo gives you an extra $20 if you do. Never change, marketing
 

SymbolicFrank

Magister
Joined
Mar 24, 2010
Messages
1,674
Marketing (or at least, great social media skills) was what made Notch $2 billion with a stupid, very low-res blocks/voxels game (Minecraft). In a few years time.

And I think he was pushing it when he wanted $10 at the start.
 

Mech

Cipher
Joined
Jul 15, 2004
Messages
635
Marketing (or at least, great social media skills) was what made Notch $2 billion with a stupid, very low-res blocks/voxels game (Minecraft). In a few years time.

And I think he was pushing it when he wanted $10 at the start.
Minecraft is great because no other game like it existed at the time. It was the kind of game everybody wanted as a kid but a game like it never existed.

Mods like IndustrialCraft2 and Thaumcraft make it just amazing.
 

Zenyrrah

Augur
Patron
Joined
Apr 28, 2004
Messages
105
Location
Netherlands
Did you also compare the other numbers?
Yes, it's $30 for the digital version (shareware a la Doom/Quake/etc), $40 for the CD-ROM edition with a manual etc.

Can you fucking read fam?

You can only read some but certainly not all. Or... you can only do wishful reading if I think nice of you.
 

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