Dorateen
Arcane
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Today is a good day.
Today is a good day.
Is there a guide I can follow to make my party? I can't be arsed to spend hours and hours experimenting before I can even start really playing.
http://grimoire.wiki/index.php/Races
http://grimoire.wiki/index.php/Classes
'According the in-game description, WIL has some effect on spell-casting. CON and MET shouldn't be too low.'
Wow what a great wiki guys I'm so glad I read that.
What the fuck is your problem?
"Just read the wiki before playing the game"
"Just play with characters you didn't create and a bunch of unknown mechanics all labelled three-letter combinations like XZC"
NO.
I'd like to read a guide that has the cogent points of character creation instead of a 311 page thread or a wiki. The thread will have huge amounts of irrelevant info and the wiki will record any detail of the game, rather than the ones that are relevant to making a party, along with comments as to which are the ones that matter. In particular I don't give a fuck about the presumably dozens of arbitrary rules concerning changing classes, so I just want to follow a guide for that.
Why is that so hard to understand, triggered autists?
Reading a guide is more effective in terms of time spent. NEETs wouldn't understand."Wahh please spoonfeed me because I'm too lazy and inept to put effort into mastering anything I wish to invest myself into."
Just watch someone stream the game, then you don't even have to think at all, much easier for your soft frontal cortex to handle.Reading a guide is more effective in terms of time spent. NEETs wouldn't understand."Wahh please spoonfeed me because I'm too lazy and inept to put effort into mastering anything I wish to invest myself into."
Well, to be fair, I found the list of good and bad combinations at the bottom of "beginner's guide" page more helpful than this. Especially because it also takes mana regeneration into account.You have literally the same information in the two tables above it:
MULTIPLIER BONUSES AND PENALTIES (FROM THE GRIMOIRE MANUAL):
NUMBER OF POINTS YOU NEED TO ROLL FOR A SPECIFIC RACE/CLASS COMBINATION:
(ANY) means that even the lowest number you roll will let you pick that class with that race.
(NONE) means that even with the highest possible roll (48 points), you do not have enough points for that combination.
Same As Above Tables With Additional Information:
This table of the multiplier bonuses was created by a player a long time ago and contains all the information you find in the two new tables (from the manual) above.
Additionally, on this table you can also see the exact number of attribute points needed for each race/class combination instead of (NONE) for some combinations in the table above.
But yes, scary table, too much think, Bing Bong cannot into numbers...
Vitality loss should be capped at 5. What's the use of having 1000 vitality if every set number of actions decreases it by a fixed percent?
Vitality loss should be capped at 5. What's the use of having 1000 vitality if every set number of actions decreases it by a fixed percent?
How are you going to represent a 25% loss of stamina vs a 33%?
The way vitality works is one of the most annoying features in the game. When the shit you do takes it down by a percentage and restoration brings it back by a set amount of points, it is almost begging you to NOT increase it. Except that you can't.
The way vitality works is one of the most annoying features in the game. When the shit you do takes it down by a percentage and restoration brings it back by a set amount of points, it is almost begging you to NOT increase it. Except that you can't.
Somebody should bug Cleve about fixing it. If enough people gripe maybe he'll do something. But then again maybe ponies will fly.
The way vitality works is one of the most annoying features in the game. When the shit you do takes it down by a percentage and restoration brings it back by a set amount of points, it is almost begging you to NOT increase it. Except that you can't.
Somebody should bug Cleve about fixing it. If enough people gripe maybe he'll do something. But then again maybe ponies will fly.
Why would I respond to feedback from a guy who got the game as a gift and has done nothing but insult the game, me and the blobber genre in general? It's going to take more than ponies flying to ever get me to take you seriously. In fact, I am using your feedback to make the Vitality mechanism more irritating and even more discouraging now that I know it is your weak spot. I will actually hard code a check in for the name "GandGolf" and make Vitality drain by 10% every step you take.
I like how you're done pretending not to be a hater anymore.Yeah, you don't care about making your game better for the players. You're so spiteful that we should just be glad you don't keep a log of ideas suggested by people you don't like, then you actually remove any of those features if they actually did make it into the game. What a snowflake.
The way vitality works is one of the most annoying features in the game. When the shit you do takes it down by a percentage and restoration brings it back by a set amount of points, it is almost begging you to NOT increase it. Except that you can't.
Somebody should bug Cleve about fixing it. If enough people gripe maybe he'll do something. But then again maybe ponies will fly.
Why would I respond to feedback from a guy who got the game as a gift and has done nothing but insult the game, me and the blobber genre in general? It's going to take more than ponies flying to ever get me to take you seriously. In fact, I am using your feedback to make the Vitality mechanism more irritating and even more discouraging now that I know it is your weak spot. I will actually hard code a check in for the name "GandGolf" and make Vitality drain by 10% every step you take.
Yeah, you don't care about making your game better for the players. You're so spiteful that we should just be glad you don't keep a log of ideas suggested by people you don't like and then actually remove any of those features if they actually did make it into the game. What a snowflake.