Dexter
Arcane
- Joined
- Mar 31, 2011
- Messages
- 15,655
It means that if you play something in VR you experience it differently than when you play it on a monitor, you feel like you're in the world and want to generally look around and explore more and notice things like details more easily and want to interact with things more. They've also noted this in some of the Half Life: Alyx coverage that they found in their play-testing that people tended to look around more while on the monitor you might woosh by something without even noticing it.But it can certainly make a mediocre game more interesting if you are in the game world and can look around and interact with things
What the fuck is suposed to mean?
That you can pick up objects and manipulate them?
Some things are also a lot more visceral of an experience in VR, like Horror. A good example is back in the Development Kit days when I was trying what are essentially short, simple Unity Demos, and things that might not even draw a bored yawn out of you on a monitor in your room, like a level where the lights slowly go out and you're being followed by some unknown ghostly entity and you have to stay near the lights to survive or a simple spaceship level where I looked around in the cockpit, engine room and whatnot for a bit to suddenly turn around and see some big alien thing standing behind moving towards me and static appearing can draw entirely different genuine reactions very close to "WHAT THE FUCK!?!" out of you in VR.
Even something as simple as this, even played the way he does on a phone is a very different experience than playing the same on a monitor: