Dexter
Arcane
- Joined
- Mar 31, 2011
- Messages
- 15,655
The Heavy AI ain't meant to fight against Headcrabs.It's painful to watch at times, particularly the Heavy "AI"
FIFTEEEN YEARS
The Heavy AI ain't meant to fight against Headcrabs.It's painful to watch at times, particularly the Heavy "AI"
FIFTEEEN YEARS
The Heavy AI ain't meant to fight against Headcrabs.
Maybe not, but the headcrab attacks themselves look pretty silly. They are killing the guys in heavy armor by awkwardly bouncing off of them. It's looks like he's being killed by getting tennis balls thrown at him. If he can't shoot them fast enough, he should just be immune to them. At least it looks like he would be immune to them.The Heavy AI ain't meant to fight against Headcrabs.
FIFTEEEN YEARS
Ah, yes, the Marph video where he makes fun of a very specific bug (and he knows far better than most of us, having an entire series of Half Life oddities videos). And you posted it as a proof of what, exactly? The title itself is exaggerated for trolling purposes.
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And you had to get a meme video from a guy who has an entire series on Half Life's oddities.
What were you trying to say?
But the ai video of hl2 you posted is a meme in itself.
So did they push the story in any meaningful direction or are they just doing the Lost schtick where everything is kraaazy and mysteeeerious without ever explaining anything ever?
If you mean regarding the Seven Hour War and such or the G-Man's employers, not really. Well it is suggested that the G-Man or his employers are unable or unwilling to intercede and remove the Combine from Earth when Alyx asks that at the end of the campaign.
Also, the ending of Episode 2 is changed by the G-Man using weird time altering powers/technology so that Eli Vance is not killed by an advisor.
So yeah, basically they are hinting at some details without ever answering really anything.
That's true, though in case of Half-Life I don't think it was ever about building up to some grand revelation that may or may not come two decades later. That's absurd. The G-Man's sudden apearance at the end of the game is the pay-off and his character is more about evoking that aura of mystery appropriate for some shadowy government operative. The story in the games is about what Gordon does throughout, action film stuff, and the G-Man comes at the end to end it abruptly as a very explicit deus ex machina-type plot device. I'm pretty sure both the first and the second game were written as self-contained stories and they had open endings only to leave open the possibility for a sequel.The original was build around stuff like the X-files i guess it's fitting that they seem unable to answer anything because they probably have no idea themselves, just like the show.
snip
Yes, I like the Episodes on their own, but I was rather disappointed by Valve's choice to extend Half-Life 2's story arc as it took away from the impact of the game's sudden and equivocal ending. It was more interesting with the possibility that the Citadel's explosion killed everyone around Freeman and that the job he was sent to accomplish wasn't at all related to the aims of the resistance.Very probably. I do wish that Half Life 2 had indeed ended with a conclusion and an opening for a third game instead of it being so dragged with episodes and unanswered plotlines that made fans over the years think that there was a careful build up towards some grandiose conclusion that would connect everything together, making it some sort of complex novel that goes beyond just trying to tell a sci fi action story in a dystopian setting.
a very explicit deus ex machina-type plot device
But Valve didn't write themselves into a corner or use deus ex machina to resolve the G-Man's mystery, he was a deus ex machina from the beginning. The story of those games doesn't hinge on the mystery, it's what happens throughout the game, in case of the sequel it's the character drama, whatever its worth may be. The G-Man himself is more like a framing device for the story by the second game: he inserts the player and he removes him.a very explicit deus ex machina-type plot device
Yes, the age-old signature of incompetent writers. Whenever you write yourself into a corner and you can't figure how to get out - abracadabra, a deux ex-machina device out of your sleeve goes.
It's perfectly fine, even desirable, to write a story with some mystery. (Case in point - we don't know where the Force is coming from and what exactly it is but that's great. No dumbfuck explanations like muh midichlorians are required.)
But a story where the very main mast of the plot "is...like...mysterious you know" was retarded, is retarded and always will be retarded.
They seriously thought that would be impressive? In 2020? Fucktards. Developers need to start focusing on AI more. FEAR was a good start, but no body ran with that. Shitty video game AI is the ultimate immersion breaker (which 99.9% of games have).
It's not that they're unable to, it's that they don't want to. It's a situation similar to Twin Peaks and the identity of the murderer. Once the answer is out there, everyone loses interest in it. People only talk about G-Man because he's so mysterious.The original was build around stuff like the X-files i guess it's fitting that they seem unable to answer anything because they probably have no idea themselves, just like the show.
The Heavy AI ain't meant to fight against Headcrabs.
I won't even dignify that of a reply.
Ah, yes, the Marph video where he makes fun of a very specific bug (and he knows far better than most of us, having an entire series of Half Life oddities videos). And you posted it as a proof of what, exactly? The title itself is exaggerated for trolling purposes.
You could argue that it's a well-known fact that the Combine AI is gimped in other ways: only two soldiers in every squad can attack at the same time, grenades are likewise limited to a single active one, all weapon damage for Combine soldiers is lowered compared to player-owned weapons and grenade timing is, if I remember right, cut short of roughly 30% compared to player grenades, only Elites can use secondary fire... modders have to multiply squads to get the player under real pressure in most cases.
And you had to get a meme video from a guy who has an entire series on Half Life's oddities.
What were you trying to say? That the horrible Combine AI, purposefully crippled to let VR players survive encounters with as many as three soldiers, isn't a travesty compared to even 1998 Marine scripting?
As I said, I have nothing to comment on Alyx: it's not a shooter, it's a walking sim. I am simply disappointed that Half Life, commonly held as a good example of tactical AI, has dropped the ball even on that one.
So did they push the story in any meaningful direction or are they just doing the Lost schtick where everything is kraaazy and mysteeeerious without ever explaining anything ever?
In the base, an Easter egg referring to the TV series Lost can be found. In Uriah's lab, there is an inaccessible room containing a computer terminal with the six factors of the Valenzetti Equation shown on the screen and, on the wall, a Dharma-style octagon with the three pines from the White Forest logo in the middle. According to Steve Bond, many Valve employees are fans of Lost, and they noticed several strong Half-Life references in the first season of Lost. Gabe Newell and Lost creator J. J. Abrams exchanged e-mails, and Newell promised Abrams there would be a Lost reference in Episode Two, and this room was created.[4] This being merely an Easter egg, the connection between the two universes is however not to be considered canon.