Damn this game went down some interesting narrative routes depending on which path you take. If you can make the doomed journey, finding Reynold as a medieval crusader Colonel Kurtz if you go Middle East or ending up against.. whatever the fuck this guy was (a demon? An alien? Satan himself?). The ambiguity if anything makes it all the more disturbing at the end of an otherwise very realistic game. First game I've seen in a long time that makes cultists seem genuinely scary instead of dumb morons.