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Hearts of Iron IV - The Ultimate WWII Strategy Game

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
2,960
Why would you play this trash when Darkest Hour is so much better?

What makes it better? No troll, curious.
Events and decisions react to the way you play (and to historical events, if applicable) rather than some retarded timer that HoI4 has, it attempts to portray history rather than some retarded meme shit, you get a great degree of control over your forces rather than just assigning them to a front and having the AI take care of it (I mean, seriously? AI controlling all the forces... in a fucking WARGAME? Yes, I know you can still manually control them if you want to, but you lose out on the general bonuses because the game clearly WANTS you to let the AI control the war part. Ludicrous), and the AI isn't half bad – it's no genius, but it provides good challenge, and is fully capable of beating you if you make a mistake (lilke waiting with declaring war on USSR – have fun getting buried under endless Soviet forces). It is a an all around solid game with a good modding community that let's you play out an actual WW2 scenario that reacts to the shit you do, not some reddit-tier meme game about ressurrecting the HRE or similar shit while abstracting away basically everything
 

Raghar

Arcane
Joined
Jul 16, 2009
Messages
17,093
Well, I dislike HoI2 because:
  • It's not a simulation. They created aircraft in a way to ensure 2 tiers up would always beat theirs opponents.
  • You can break events easily.
  • You have brutal delays between creating and deploying army. Even when original infrastructure and training fields must be available because deployed division had to train somewhere, the game uses delay as if they are making training field from scratch.
  • Rocketry.
  • They don't simulate actual tank losses, and loses in artillery.
  • Sub warfare is badly simulated.
  • Carriers and theirs fighters are not separated.
  • You can't spend 100 of currency and create a new general with level 0 skills that would improve.
  • Crashing.
  • Save file corruption.
  • War in China.
  • Lack of actual detailed terrain.
  • Weather isn't simulated. (and it's not even pre-recorded historical)
  • +- percentage bonuses because they used ad hoc stuff instead of simulating it.
HoI4 solved some of these problems, for example you can get bogged down on the river, paratroops are useful, and carriers had chance to act as carriers before Paradox decided to remove ship combat range from combat, thus carriers can be hit by DDT torpedo at 150 km range.

HoI4 focus trees solved A LOT of HoI3 problems and allowed a versatility, so it's no longer Germany attacks Russia and gets destroyed like clock work. It's sometimes Fascist UK declares war at Nazi Germany.
 

Malakal

Arcane
Joined
Nov 14, 2009
Messages
9,069
Location
Poland
66,466 current Steam players online. DLC revievs very positive. That is a rare sight

Finally adding rail and proper logistics would elevate HoI4 over all the predecessors in an unquestionable manner. I'll wait and see how it is tho.
 
Joined
May 11, 2007
Messages
1,875,623
Location
Belém do Pará, Império Brasileiro
Played Red Flood a bit, and ... eh.

Is that the one where France's gameplay is literally "Choose your retarded ideology to inevitable crash and burn the country"? :lol:
 

thesheeep

Arcane
Patron
Joined
Mar 16, 2007
Messages
9,344
Location
Tampere, Finland
Codex 2012 Strap Yourselves In Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Joggerino

Arcane
Vatnik
Joined
Oct 28, 2020
Messages
3,527
A huge change in the new supply system is that supply is no longer calculated per state but per province. So it's much harder to concentrate troops now, for example in bottlenecks.
 

RobotSquirrel

Arbiter
Joined
Aug 9, 2020
Messages
1,112
Location
Adelaide
I don't know if this is supposed to happen but I just had AI Stalin completely ignore the plot and not even bother purging.
I think it might be broken.
 

Joggerino

Arcane
Vatnik
Joined
Oct 28, 2020
Messages
3,527
I really like the new supply because of the increased immersion and strategic options. For example, as Soviet Union you have two supply depots connecting the capital and the Caucasus. One in Rostov and one in Stalingrad. So if you get pushed back and lose the depot in Stalingrad you are utterly fucked on that front, and there are no depots east of Stalingrad so you would have major problems defending there.
 

Raghar

Arcane
Joined
Jul 16, 2009
Messages
17,093
Is it just me, or is new system of doctrines simplified into: You have military XP, thus you can click, click, click and you have instant three steps of a doctrine. Effects are instant, and as long as you have mil XP, you can do spending.
 

Malakal

Arcane
Joined
Nov 14, 2009
Messages
9,069
Location
Poland
Is it just me, or is new system of doctrines simplified into: You have military XP, thus you can click, click, click and you have instant three steps of a doctrine. Effects are instant, and as long as you have mil XP, you can do spending.

One could argue this is literally what military experience is... learning how to fight.
 

Raghar

Arcane
Joined
Jul 16, 2009
Messages
17,093
Actually it kinda reminds me early version of Imperator Rome. You have money... so click buttons and have stuff.
Time to train these soldiers into new doctrine, that doesn't exist. Do you need defensive doctrine? Click and you have it. Do you need offensive doctrine after few years of fighting Germany until they bled out? Click and you have it. Why spend years of effort, why spend months of training, Paradox new leadership gives you free doctrine change at mere cost of 400 military XP.
 

Malakal

Arcane
Joined
Nov 14, 2009
Messages
9,069
Location
Poland
Actually it kinda reminds me early version of Imperator Rome. You have money... so click buttons and have stuff.
Time to train these soldiers into new doctrine, that doesn't exist. Do you need defensive doctrine? Click and you have it. Do you need offensive doctrine after few years of fighting Germany until they bled out? Click and you have it. Why spend years of effort, why spend months of training, Paradox new leadership gives you free doctrine change at mere cost of 400 military XP.

Your soldiers learned the doctrine gaining XP for you - exercising, fighting etc.

Anyway thats semantics and I dislike instant doctrines too.
 

Tyrr

Liturgist
Joined
Jun 25, 2020
Messages
1,097
XP is just the good old Paradox mana.
You collect mana, press a button and stuff happens.
 

Van-d-all

Erudite
Joined
Jan 18, 2017
Messages
1,474
Location
Standin' pretty. In this dust that was a city.
66,466 current Steam players online. DLC revievs very positive. That is a rare sight

You have to be literally mentally ill to give any Paradox game a positive review.
First few days, like pdx forums are for sycophants - stream viewers, wannabe meme lords and pseudo nerds - what seems to be their current audience. Give it a month for some actual players to spreadsheet it all and see how bugged and unbalanced it probably is.
 

Joggerino

Arcane
Vatnik
Joined
Oct 28, 2020
Messages
3,527
After a few games I find the new supply system underwhelming. It's just not a huge change to the game although it's a positive one.
 
Joined
Dec 24, 2018
Messages
1,379
Is it just me, or is new system of doctrines simplified into: You have military XP, thus you can click, click, click and you have instant three steps of a doctrine. Effects are instant, and as long as you have mil XP, you can do spending.

Sounds like the mana that Paradox insists they aren't putting in their games.
 

Joggerino

Arcane
Vatnik
Joined
Oct 28, 2020
Messages
3,527
Just had a really enjoyable game as KMT. The best part was the new army doctrine and army xp system. Because before I would just have army doctrine on research but now I have to wait for the xp to come in and then I have to decide if I want to spend it to decrease some army penalties to China, to research a doctrine, or to appoint officers. The supply system wasn't a huge factor this time, the only big point was that if you are under logistical strikes you cannot use motorization on your supply depots because all your trucks will quickly get blown up.
 

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