Archibald
Arcane
- Joined
- Aug 26, 2010
- Messages
- 7,869
This is going to be a cop out. I played through both 1 & 2 a very long time ago. I have very strong memories of finding the gameplay in 2 more reductive and simple, but sadly the details are beyond me at this point. Short of playing all the way through #1 again, I can't really offer you anything. Sorry, and you can assume you won the argument or whatever if that pleases you.
I think one of the elements was Disciples 1 having far fewer unit upgrades/branches and less importing through missions, which made each mission much more about that mission than relying on your single super party that you could never let take damage (#2), but I may be wrong on that count too.
Its probably your memory. For example battles in Disciples 1 were as simplistic as it gets - pick a target, attack (or skip a turn, or try to run away). Disciples 2 added defend and wait functions to the battle, while nothing groundbreaking they still did allow for some additional gameplay opportunities. I can't say for sure without extensive replay either but as far as I remember Disciples 2 didn't remove anything that was already in first part (granted, there wasn't much there) and just added various little things here and there.
D2 did have more importing through missions, 5 items vs 3. But I don't see how that makes it more about single super party considering that neither game allowed to import units. More items usually resulted in faster start in earlier maps since most of the items would be imported for selling (at that point your hero is not likely to have enough skills that would allow him to use more than 1-2 items) or in later maps you'd simply have well armed strong hero.
As for not taking damage, thats rather annoying label that Disciples series received. After all there was a reason why at the start of almost every map you'd get couple of healing and ressurection potions, why warrior lord existed in the first place or why first building to be built, usually, was temple. I mean try playing dwarfs, they move slower than everything else (not counting stuff like healers). Unless you are casting spells and drinking buff potions before each battle then you are going to take damage, lots of it. Thou it is one of the flaws of both games - AI is not challenging which results in players being able to play on their own pace and that usually results in only power gamers finding out finer details of the game.