I wouldn't say the game is for everyone (whichever actually is? ), nor would I say it's some kind of adventurous heaven in its entirety, but a considerable amount of heartfelt designing passion sometimes went to exploration, questing, or riddle-solving. One example. Just a while ago, I stumbled upon a hidden crevice-aleway along a wall—which, obviously, I've overlooked many times by now—just outside one of the main buildings at Hogwarts, at the end of which was the highest-tier chest with an unidentified, legendary piece of gear. This happened while actually doing the "Search for the entrance to the hidden herbology corridor." quest, also being a neat little experience. Left only to my devices with no quest marks turned on, I was initially searching in all the wrong places. The entrance was hidden cleverly—and, dare I say, logically castle-wise, at that. Good sense of accomplishment upon entering the location as the quest unfolded again. Few games do this well enough.
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