It appears to be hidden. You can still see General Discussions through the sub forums menu on the right.Did they just delete their whole Steam forum besides few stickies
https://steamcommunity.com/app/1840080/discussions/
this, they often do it to dissuade people who just want to troll, you can still post normally.It appears to be hidden. You can still see General Discussions through the sub forums menu on the right.Did they just delete their whole Steam forum besides few stickies
https://steamcommunity.com/app/1840080/discussions/
Even if the franchise dies here we have stuff like Era One by the people who made the complex mod. Maybe it will be good, maybe crap but at least i don't have to put up with weird giantess fetish.
I'm with you. Basically, if you don't automatically hear Barber's Adagio for Strings and see blue streaks racing to escape a burning planet whenever Homeworld is mentioned, are you even alive?i don't mean to be overly melodramatic, but homeworld is - for a lack of a better word - part of my soul. i first played it when i was 8 or so and even then something about its story resonated with me, and its aesthetics, music, and atmosphere
i was sincerely expecting homeworld 3 to at least partially resemble what was shown in the original dust wars story documents. i had no idea that the story would be a literal, deviantart oc donut-tier story that does not get what homeworld *is* at all
homeworld is partially responsible for forming a good amount of my tastes; paul ruskay is pretty much responsible for turning me into an ambienthead, and it has also given me a good internal filter to gauge how good a story can be, and what merits to judge an story with. seeing homeworld 3 with its absolute dogshit story was probably the most mentally exhausting thing i've seen in ages
i lurked the relicnews forums for years too - a lot of people there pumped out great stuff. i can only wonder what kind of threads would be on there now if it was still alive
If all those enthusiastic bots buy the game then it will be saved.Surely, the obvious bot shilling campaign will save this shitstain game.
That... was just painful to read.
Well shit, I put this in the Homeworld thread in the Space Games, but there's this:
Well shit, I put this in the Homeworld thread in the Space Games, but there's this:
The thing that confuses me is that there must be loads of decent writers/worldbuilders/narrative people around looking for the work. Where ARE these jobs and how is it they only seem to be filled by the bottom of the barrel folks? Do they pay less than award or something? Use interns and failed uni students? It just stings because I know people, myself included, that would've jumped at the chance to do this more justice than was done and yet this is what we get, over and over, with every fkn franchise. It burns, I tell ye.
It's funny how people always talk about how expensive AAA games are to make these days, yet you see things like this. I'm pretty sure you can make a game without paying someone six figures in some made up upper executive position like "Director of Narrative Properties". I mentioned this in the Volition closing down thread, but Saints Row's reboot had not one consulting agency, but at least TWO were hired for that game - Sweet Baby Inc and GaymerX. No telling how much money these companies are paying out only to lose money upon the game's release. How many more made up executive positions are there in these publishers and in these studios?To put it in perspective, Martin Cirulis, one of the original writers of the first game, came back to work on this dumpster fire. It was one of the reasons why a lot of people were originally optimistic. And then they hired the "Director of Narrative Properties," who probably became his boss.
looking forward to their other hit tweets like "Great! Can't wait to pay my taxes!"