Yaar Podshipnik
Arcane
- Joined
- Jan 9, 2011
- Messages
- 2,823
Interesting how in that first trailer Imogen doesn't look like the PhD story managing director
One of Blackbird Interactive's unique strengths is boasting an in-house cinematics team filled with some of the brightest, most visionary artists from film, television, and games. And from the outset we wanted to leverage their talent to tell a Homeworld story with a human intimacy never seen in the series before.
I don't think the public knows where the flop point is for this game. The game is arguably AAA, and the devs (BBI) allegedly had 330 employees and worked on the game for 7 years. It's also published by Gearbox.Anybody’s tracking how it performs in terms of copies sold, people online? Can’t be arsed, but curious to see if it’s flopping. After all it’s the sales that matter.
For a triple A game, this is horrible.
Last I heard, backers were kinda sorta abandoned after a while?For a triple A game, this is horrible.
It also received an initial funding on Fig I believe. It’s almost funny how people backing memberberries projects get dumped all over again. Did anybody address this at all after the release?
People with passion get monthly salaries for programming, and they are writing for free.500 billions on graphics and marketing.
50 bucks on writing.
https://web.archive.org/web/2024051...g-director-of-narrative-properties-lin-joyce/The cowards took down the interview with the narrative director. I've seen it get linked everywhere, especially on steam. Hilarious that they thought anybody would be interested in it for reasons other than mocking it.
More funny because its not even a quality issue. AAA art can be easily produced, I've done it, Characters and all.It's funny how people always talk about how expensive AAA games are to make these days
More funny because its not even a quality issue. AAA art can be easily produced, I've done it, Characters and all.It's funny how people always talk about how expensive AAA games are to make these days
The cost is purely from mismanagement and a constant need to rush. Because they're rushing they end up costing double and taking twice as long. It's so stupid.
Fucking Agile. whoops we fucked up, whoops we fucked up again, whoops aw fuck it just release the damn thing we can just patch it later check out this awesome road map and apology, whoops we fucked up the patch quick release a TV show that'll shut em up.
Rational approach will always work better for game development in my opinion, but I'm biased af.
50 bucks on writing.
that mission is considerably harder in og homeworld 1, although it's still fairly easy if you zero in on kadeshi fuel pods and just eliminate them completely in order to paralyze the fightersCan anybody confirm this. I remember the original one being much harder than the remake. There was that particular mission in the original with hostile ships in a huge sphere formation and they absolutely obliterated me, I remember struggling with this mission for far too long. In the remake though it was walk in a park.
I see, thanks. At the time of playing the original one I didn’t exercise any particularly sophisticated tactic trying to overwhelm them with brute force, and I remember this having pretty disastrous consequences for my meticulously assembled fleet.that mission is considerably harder in og homeworld 1, although it's still fairly easy if you zero in on kadeshi fuel pods and just eliminate them completely in order to paralyze the fightersCan anybody confirm this. I remember the original one being much harder than the remake. There was that particular mission in the original with hostile ships in a huge sphere formation and they absolutely obliterated me, I remember struggling with this mission for far too long. In the remake though it was walk in a park.
the digital re-release of homeworld 1 classic is mostly unaltered except for two caveats: the yes song is gone due to copyright reasons, and it doesn't support .big file mods anymore for some reasonIt‘s crazy how they messed up the remaster. At least they had the decency to imclude the originals. Is it confirmed the the Homeworld 1 Classic edition that comes with the remaster is the original, unaltered game except for compatiblity upgrades? Last time I played HW1 a few years ago was from the original CD release.
Remaster acidentally fixed HW2 because of the fan patch, with ballistics and formations its finally a good game and not generic rts pretending to be 3d.It‘s crazy how they messed up the remaster. At least they had the decency to imclude the originals. Is it confirmed the the Homeworld 1 Classic edition that comes with the remaster is the original, unaltered game except for compatiblity upgrades? Last time I played HW1 a few years ago was from the original CD release.
There is also a source port of the original one, even on browser!It‘s crazy how they messed up the remaster. At least they had the decency to imclude the originals. Is it confirmed the the Homeworld 1 Classic edition that comes with the remaster is the original, unaltered game except for compatiblity upgrades? Last time I played HW1 a few years ago was from the original CD release.
Wait, you mean you didn't attempt to steal all of them? I remember grabbing half of them before the sphere of warships somehow drifted outside the map boarders and I couldn't reach the end.Can anybody confirm this. I remember the original one being much harder than the remake. There was that particular mission in the original with hostile ships in a huge sphere formation and they absolutely obliterated me, I remember struggling with this mission for far too long. In the remake though it was walk in a park.