StrongBelwas
Arcane
- Joined
- Aug 1, 2015
- Messages
- 518
the same shit with some visual touch ups, but not too much that it gates out the toasters.
I think this is predicated on the notion that everyone somehow KNOWS you are a wizard. Unless it has been made illegal to be a wizard, and I imagine it isn't as long as the Empire is still present, the guards shouldn't attack you JUST for being a wizard. In fact, attacking wizards is a pretty bad idea. There's a saying: Do not meddle in the affairs of wizards, for you are flammable and conduct electricity.[*]Magic will be HATED not only in few dialogs with certain mages. If you are a magic user, you will be misstreated. Certain shops will refuse to sell things to you, you will be forced to be in shakles before talking with certain NPC's like important Jarls and doing magic in mid of the city be illegal in many cities. Guards will refuse bribes or take the bribery and arrest you despite it or attack in sight unless you have very high persuasion.
There is plenty of fucking wrong with this when such design requires compromises to product's artistic value. As it always does.There is nothing wrong with a game being designed to also run on consoles.
Nah, it's a very visible transition. See the difference between the highly complex NWN1 and the consolised KOTOR, which immediately followed it. It's not about being impressive. NWN1 has boring writing in the OC, but the system is perfectly fine and shows zero console taint. In fact, it was a step towards greater complexity with the skills. Meanwhile, KOTOR is a fairly fun game, but you can clearly see how it was twisted by the need to work on consoles.This is a lie. PC RPGs didn't decline because of consoles. During the PS2 era (2000-2006) PC RPGs were already in steep decline yet not many western RPGs had hit the console market.
Yea, that's the one I was referring to. When I saw the thread title it immediately came to mind, though his take on it is from a more general perspective where yours is more causally focused.
It would have converged to the same LoversLab fueled hentai sex slave rape fantasy game it was always supposed to be.How would Skyrim have been without the Decline caused by consoles?
Skyrim was no decline. Skyrim is the perfect evolution of the RPG genre. It is the pinnacle of RPGs. You get to play in a massive open world, with plenty of NPCs to interact, and total freedom in how you mold your class during your playthrough and how you approach each situation. It has plenty of immersive sim elements too. GREAT game, and there is a reason it became so successful.
There is also a reason people don't like playing GARBAGE like Pathfinder and other isometric trash. Contrary to popular belief (on the codex, cause actual popular belief in the outside world is that Skyrim is a masterpiece), those games are not hard to grasp or require higher brain capability. They are braindead games, relying mostly on RNG. The only choices you make are during the character creation screen, those are the most important, afterwards you are just going through the motions, and savescum all day. There is nothing hard about this style of game. Even a chimpantzee could beat Pathfinder, assuming you trained him to press quicksave/quickload. All it would take is time.
It is unbelievable to me that actual MORONS play braindead games and assume that just because they have convoluted class systems and excel spreadsheets, somehow those are "the thinking man's games". BULL-SHIT. Thinking men do work for a living, build rockets, cars, perform brain surgery, etc. Games are just games, and no one wants shitty games, which is why isometric trash don't sell and you are all butthurt that Skyrim is still unsurpassed in the fantasy CRPG genre.
Skyrim was surpassed like ten years before by Morrowind
also surpassed by Fallout New Vegas
Fallout: New Vegas has that quality of being what Fallout 3 should have been
Skyrim was surpassed like ten years before by Morrowind
You are beyond delusional. Morrowind was trash. Combat system was trash (stand there for 20 minutes looking at misses and the occasional hit with your sword), dialogue system was trash (rumor has it Wikipedia interface was influenced by it), inventory system and the gui in general was trash (basically windows 95 window frames with some tiny icons in them). Skyrim was leaps and bounds better.
also surpassed by Fallout New Vegas
Fallout New Vegas was garbage. People only liked it for the branching storyline and the crazy-funny theme. Gameplay wise was much worse than Fallout 3. Also its atmosphere sucked compared to 3 and 4 which while humorous also respected the apocalyptic setting and were more grim-dark. New Vegas was a parody no one could actually take seriously. Every city and NPC was Saturday night live comedy tier.
Fallout: New Vegas has that quality of being what Fallout 3 should have been
Actually, the only good thing New Vegas brought to the table were the weapons and armor which were more realistic and with better variety. Other than that and the multiple endings storyline, Fallout 3 was the vastly superior game gameplay-wise and that's a fact.
Skyrim was no decline
Pathfinder and other isometric trash. Contrary to popular belief (on the codex, cause actual popular belief in the outside world is that Skyrim is a masterpiece), those games are not hard to grasp or require higher brain capability. They are braindead games, relying mostly on RNG. The only choices you make are during the character creation screen, those are the most important, afterwards you are just going through the motions, and savescum all day. There is nothing hard about this style of game. Even a chimpantzee could beat Pathfinder
excel spreadsheets
Gameplay wise was much worse than Fallout 3.
isometric
- No polarms
- No mark/recall, levitation and etc
- No spellmaking
- No consequence for your actions
- No reputations
- NO sun damage for vampires
- No directions + questmarkers
- Retarded armor design
- Level scaling
- (...)
Oblivion has sun damage for vampires.
- No polarms
- No mark/recall, levitation and etc
- No spellmaking
- No consequence for your actions
- No reputations
- NO sun damage for vampires
- No directions + questmarkers
- Retarded armor design
- Level scaling
- (...)
with the exception of spellmaking this is still just oblivion. i guess reputation too, because of fame/infamy.
Which doesn't affect the player at Stage 1, but fair enough.Oblivion has sun damage for vampires.
- No polarms
- No mark/recall, levitation and etc
- No spellmaking
- No consequence for your actions
- No reputations
- NO sun damage for vampires
- No directions + questmarkers
- Retarded armor design
- Level scaling
- (...)
with the exception of spellmaking this is still just oblivion. i guess reputation too, because of fame/infamy.
with the exception of spellmaking this is still just oblivion. i guess reputation too, because of fame/infamy.
Oblivion has sun damage for vampires.
- No polarms
- No mark/recall, levitation and etc
- No spellmaking
- No consequence for your actions
- No reputations
- NO sun damage for vampires
- No directions + questmarkers
- Retarded armor design
- Level scaling
- (...)
with the exception of spellmaking this is still just oblivion. i guess reputation too, because of fame/infamy.
I'm aware.Oblivion has sun damage for vampires.
- No polarms
- No mark/recall, levitation and etc
- No spellmaking
- No consequence for your actions
- No reputations
- NO sun damage for vampires
- No directions + questmarkers
- Retarded armor design
- Level scaling
- (...)
with the exception of spellmaking this is still just oblivion. i guess reputation too, because of fame/infamy.
Daggerfall has sun and holy place damage to vampires. Oblivion didn't do anything new in that regard. Daggerfall also had fame/infamy for every single province in the game which was 47. Each province was tracked individually.
No polarms
No mark/recall, levitation and etc
No spellmaking
No consequence for your actions
No reputations
NO sun damage for vampires
Retarded armor design
Level scaling
Wrong. Very wrong. Pathfinder Kingmaker and Pathfinder : Wrath of the Righteous was in the steam top sellers for many days after its launch. Obviously it din't outsold action games which always sells more but considering the small budget, it was a success by any metric.
And you make a lot of decisions, I changed my spells prepared multiple times in my last kingmaker run.
In Skyrim, I just dual cast firebolt + impact perk. That is everything that I do as a mage.
If you need excel spreadsheets to play kingmaker, you are dumb.
Wrong, very wrong. You can't even aim down sights in FL3.
Hell, I can use multiple "ammo' types in Skyrim, I can use explosive bolts for my crossbow but I can't use special ammo in FL3. FL3 gunplay is honestly worse than skyrim "crossbowplay".