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How would you rate Pillars of Eternity?

How many doritos/10 PoE deserve?

  • 10 (A modern classic, you did it Obsidian!)

    Votes: 42 10.5%
  • 9 (Great game, although it has some minor problems.)

    Votes: 102 25.4%
  • 8 (Good job Obsidian, but it is not as good as I hoped.)

    Votes: 75 18.7%
  • 7 (Nice game, but nothing spectacular.)

    Votes: 46 11.5%
  • 6 (Ehh, it's above average, but it is a disappointment.)

    Votes: 50 12.5%
  • 5 (Meh, it is mediocre.)

    Votes: 23 5.7%
  • 4 (The game has some good stuff, but tons of bad.)

    Votes: 21 5.2%
  • 3 (Shamefur dispray Obsidian, the game is awful.)

    Votes: 9 2.2%
  • 2 (The game is one of the worst cRPGs in recent years.)

    Votes: 0 0.0%
  • 1 (Game is garbage on every front.)

    Votes: 6 1.5%
  • Fucking rating systems, what mainstream shit is this? (Kingcomrade)

    Votes: 27 6.7%

  • Total voters
    401

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,270
9 out of 10. But I also was really lucky with bugs, havent met anything serious and love 2d background in general.
BTW some people are forgetting that 4 mill is a lot for a kickstarter game but nothing compared to AAA games budgets. Yes not having a greedy blood sucking publisher behind your back gives some freedom but it doesnt mean that developers automatically can create a flawless, unique, bug free masterpiece. Improving a role playing system, adding more balanced spells and companions still requires time and money. Thats why I think Obsidian made a beautiful job with what they had. Obviously will back their next project.
4Million is not much indeed . Anyone knows how much it costed to produce baldur's gate 2 ?
 

Killzig

Cipher
Patron
Joined
Oct 28, 2002
Messages
997
Location
The Wastes
6/10. I never want to see xenophobic elves living in a tree/forest city again. Everything after Act 2 kind of fell flat for me.
 
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Branm

Learned
Joined
Apr 27, 2013
Messages
472
Location
Ottawa
+ great visuals, art direction and graphics (except for way overdone spell effects)
+writing is sometimes good
+ some interesting locations
+ combat is difficult
+ Dorgan was an interesting NPC

= writing is usually mediocre
= mediocre music

- constant flow of waves of trash encounters
- Most NPCs are banal shit boring
- Story is banal shit boring
- The worst stronghold there ever was in a cRPG, it'd be way better if it wasn't there at all
- the world feels empty, it has as many locations as Baldur's Gate but like 10% of its content
- bugs bugs bugs, including a gamebreaking ones (I'm not even able to finish the game)
- combat is NOT fun due to clusterfuck and trash encounters where you just repeat the same tactics again and again
- falls extremely short in comparison with games like Divinity: OS, damn, even Dragon Age 3 felt much better thought through and not as rushed as PoE

If not so many trash encounters (I know, they want to stay close to Icewind Dales, but seriously, I expected a cRPG, not a hack'n slash) and bugs I'd give it 7/10. Trash encounters give it -1 point and bugs another -1. Hence why I'm going to rate it 5/10.

The fact that I did not have fun playing it anymore in Twin Shits should justify the rating too.

Huh?? Speak for yourself....I'm enjoying pillars much more then that shity ass Divinity where I didnt even manage to get out of the first city due to their pathetic writing.
 

Broseph

Dangerous JB
Patron
Joined
Nov 24, 2012
Messages
4,419
Location
Globohomo Gayplex
I ragequit last night at the first room of the temple at Caed Nua. I had been playing on Normal without any issues and then I kept getting rekt even on Easy mode. Granted, it may have been because I was super baked and didn't know what the hell I was doing. I also suck ass at RTwP games in general. Maybe I'm gimping myself by using the pre-made companions or need to do more content off the crit path.

Edit: Wow I was playing like an idiot. Typical stoned mistakes. Just got to Defiance Bay and having a blast. Best RPG to come out in ages.

Good game though 8.5/10 :thumbsup:
 
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Branm

Learned
Joined
Apr 27, 2013
Messages
472
Location
Ottawa

Huh?? Speak for yourself....
Yes, I've done just that, I wasn't speaking for no one else, not you, not Phage, not Andhaira... just myself.
It's a figure of speech.....dude you rated friggin Dragon age 3 above this game....a 5/10 rating just isn't fair....besides once you start ripping on this story in comparison to Divinity you lose all credibility. Cmon dont be a Larian fanboy....
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
17,499
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
I give it 7/10.

I felt the game lacked charm. Only a few npcs was interesting to talk to. Most of the people you talk to is walking libraries that just goes on and on. Obsidian created this big world, with hours and hours of lore to be read, but the story and characters I felt were lacking. It's hard to make me care about the lore and all the fantastic stuff that happens in this world when I don't really care about my own personal business in this world. But up to chapter 2 the story was interesting, after that the game lost me a bit. The stuff that happens at the end of chapter 2 basically ruined it for me at least. And stoic viking culture again? Ugh, come on. Must every game have these honorable nord-like barbarians? The combat felt like a cluster-fuck at times, but worked for the most part. Turn-based would have made the combat better though I think. The graphics is all well and good, and the hand-painted maps are nice, but I think I actually prefer a full 3D-world over this old-school approach. Divinity: Original Sin feels more alive and they use the same static npcs. At least your could manipulate stuff in that world, even if it most of time was meaningless.

I know I'm being a negative Nancy, but still I found the game enjoyable and I finished it at around 30 hours. I guess I was just expecting something more, since this is the last real big kickstarter release and touted to be the end all crpg :)
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
After finishing the game, I went with 7/10. It's a well crafted game with great presentation, it's not dumb and it is an eye candy. For some it may turn out to even be challenging (just not for me). However, the plot is all over the place and narrative is not consistent at what it wants to be (act 2 ending was the lowest point, but there are some other examples of dumb writing that other users pointed out), characters are not fantastic - if not for Durance, I'd probably wouldn't believe same studio made MoTB; the lore & setting feel too safe, like a kitchen D&D-like but with funny names everywhere; 8 out of 10 encounters repeat themselves or are just trash; loot is boring, character system is basic for now; game did not acknowledge my race or class as much as I wanted (it did not at all, tbh); reputation thing has some issues (good thing I had all hints turned off but I still was a 1/1/1/1/1 psycho at times); there is no "magic play" which I was waiting for since BG2; the keep is just a minigame without roleplaying content.
That's just what bothered me the most anyway, and I think it's quite a lot.

P.S. I must admit that it is the first Obsidian game where combat and gameplay in general don't suck in my opinion, thanks to it being IE successor but no less because they tried to actually make it feel good even if they didn't manage to win at everything at first try. It's the better game to build up on than any of their other games.
 
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Western

Arcane
Joined
Oct 25, 2007
Messages
5,934
Location
Australia
Codex 2012 Codex 2014 Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Let's hope they take it up a notch for the expansion, original NWN 2 was very by the numbers as well but then we got Mask of the Betrayer.
 

Mareus

Magister
Joined
Apr 5, 2008
Messages
1,404
Location
Atlantis
Ok, so I haven't come far yet and am basically just trying out different classes to get a bit of the feel for the game. With that being said here are some first impressions, which unfortunately are plagued with small annoyances, which I really hope Obsidian fixes in the next patch.

1. You start the game with a short intro explaining how the whole caravan stopped because you were shivering and were feeling sick. The next thing you see is the dialogue where the caravan master is telling you to go find some berries that will help you feel better, while other people are just sitting there on their asses. Sorry Obsidian. I want to love your game, but this just made me facepalm. I mean, what kind of a prick sends a sick person (a girl at that) to search for berries in what he himself describes dangerous territory. It doesn't help much that he gives you armed escort. But ok... this is a small thing and some people might not have a problem with it. Still, I think its a silly way to start an adventure.
2. Then I find the berries, I pick them up and the screen fades teleporting the girl which was standing to the right of me to the side to my left. Why? Why can't the dialogue start without the fading screen and teleportation? Again, not a big issue, but just WHY? Couldn't this been handled slightly better?
3. Then I walk to the south, get ambushed, kill the enemies and run back to the camp. I decide to drop my weapons because some asshole is holding a hostage, battle begins and I am unable to equip ANY WEAPONS UNTIL THE BATTLE IS OVER!!! WTF OBSIDIAN?!!! So I think, this can't be their design decision. Perhaps I have to wait a turn or two before I can equip the weapons I dropped. So I wait 30 turns and am still unable to equip any weapons, despite having a bag full of bows and axes I could use.
4. Ok, so I kill the enemy with my bare hands and I get the cool animation sequence, followed by some cool text and some options. The hostage guy got ambushed and apparently I can save him if I had a weapon in my hands. BUT GUESS FUCKING WHAT?! I STILL CANT EQUIP A FUCKING WEAPON!!! So the hostage guy dies!!! ARRRRGGGGH!! Now these small annoyances are piling up and are becoming frustrating.
5. So I reload and try another option. Lore allows me to recognize who is attacking us and understanding of their culture allows me to confuse the enemy long enough for the hostage to slip away unharmed. Then I get into the cave and one of the options I can ask is: "Who were the people that attacked us?" or something like that. Errr.... You just fucking used lore to get an upper hand. You seemed to know everything there is about them. Every small detail, so why is this option there?
6. When I was fighting the guy who held the hostage, he seemed to be so focused on attacking the hostage that he refused to even target other party members. This happened even when I managed to slip away with the hostage and move him far from harm's way. So the enemy was just standing there, not attacking anyone and allowed himself to be beat to death by my character's bare fists. If this is the engagement mechanic everyone is complaining about, I totally agree this shit needs to go, because its completely broken.
7. Among other small annoyances, there is no toggle walk option, which means you will be running around taverns and people's homes like a barging lunatic with no option to not look like a lunatic.
8. You have bows, but there dont seem to be any arrows. Haven't tried shooting with it though, so I have no clue if you can use a bow without any arrows. If so,... another facepalm.

Now, I am not saying the game sucks, but the first area which you would expect to be the most polished does not really fill me with optimism. And believe me that there would not be anyone more happy than me if this game was what I was waiting for. Rant over.
 
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made

Arcane
Joined
Dec 18, 2006
Messages
5,130
Location
Germany
7. Among other small annoyances, there is no toggle walk option, which means you will be running around taverns and people's homes like a barging lunatic with no option to not look like a lunatic.
You should be sneaking around taverns and people's homes anyway, it's more realistic and has the added bonus of discovering their hidden stashes.
 

KK1001

Arbiter
Joined
Mar 30, 2015
Messages
621
The Good:
- Maps look gorgeous
- Good overall presentation. Doesn't feel nearly as unfinished as D:OS.
- UI is excellent.
- Writing is mostly solid. It's not PS:T level but it's certainly better than we've seen in a good while.
- Interesting premise (that ends up being wasted, unfortunately)
- I really like most of the companions. They aren't as memorable as PS:T or BG2 companions or the better KOTOR companions, but I'd place them just below.

The Okay:
- Spell effects. Some look good, but sometimes they just clutter everything up.
- The combat. For as many times as you get interesting fights, you have just as many static snooze fests.
- The narrative. It's all over the fucking place, both in tone and in quality.
- Reactivity and consequence. Not bad. Nice to see characters recognize you.
- Music is passable.
- Voice acting.
- Some fairly unique, if sophomoric, philosophical positions staked out.

The Bad:
- Main villain is pretty bland.
- The pacing.
- The pathfinding.
- Difficulty. Playing on POTD, there are some early bumps in the road with the shades, but once you have a full party there isn't much of a challenge. Never felt very pressed to use consumables, food, or enchant my items.
- Stronghold felt pointless and needlessly tacked on.

The Ugly:
- Sawyer's entire design philosophy doesn't sit well with me. Nothing feels special. Everything just makes your character better in a very bland, non-situational ways. Doesn't feel like stats or talents or skills matter at all.
- Encounter design. It's lazy as fuck. The fights that should be interesting (bosses, groups of adventurers, wizards and shit) aren't because of the very non-interactive spell system.
- Itemization is really boring.
- Eora just isn't that interesting. The worldbuilding is too top-down for my taste (Here's X Y Z and they have a, b, c, characteristics). Too much telling and not enough showing. The initial premise sounded interesting, but it's generic fantasy with the slightest of twists.

6.5/10.
 

Mareus

Magister
Joined
Apr 5, 2008
Messages
1,404
Location
Atlantis
7. Among other small annoyances, there is no toggle walk option, which means you will be running around taverns and people's homes like a barging lunatic with no option to not look like a lunatic.
You should be sneaking around taverns and people's homes anyway, it's more realistic and has the added bonus of discovering their hidden stashes.
Well, I guess "realistically" sneaking around people with your weapons drawn is probably going to make you look less a lunatic then when running around. Still, I somehow feel this could be debated. In other words, your post is :decline:
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
4,366
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.

Huh?? Speak for yourself....
Yes, I've done just that, I wasn't speaking for no one else, not you, not Phage, not Andhaira... just myself.
It's a figure of speech.....dude you rated friggin Dragon age 3 above this game....a 5/10 rating just isn't fair....besides once you start ripping on this story in comparison to Divinity you lose all credibility. Cmon dont be a Larian fanboy....
You seem to have issues with reading comprehension or you distort the facts deliberately.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,965
I don't agree on general codex consensus toward music in this game.

I think this discussion needs to happen few months after game not a week after. Already some themes grew on me and that theme from copper part of defiance bay with market is fucking amazing.

Innitialy i though main theme was mediacore but after tried game it perfectly fits into theme of game and frankly wouldn't now want something like SoA or ToB epic theme because it simply doesn't fit into game like in BG2 case.

Generally theme of game is way different than BG and it is good that they tried to do different theme instead of going full epic like in BG.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,878,675
Location
Djibouti
i like the music a lot, although at times it gives me some very suspicious deja-vus

just about the only thing i like a lot about this game

well and the graphixxx i guess
 

polo

Magister
Joined
Jul 8, 2014
Messages
1,737
Solid 8.5/10
With more resources and time game would of been a 9.5 or a 10 even.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,965
i like the music a lot, although at times it gives me some very suspicious deja-vus

just about the only thing i like a lot about this game

well and the graphixxx i guess

haha yes especially that starting part of main theme is culprit.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
3. Then I walk to the south, get ambushed, kill the enemies and run back to the camp. I decide to drop my weapons because some asshole is holding a hostage, battle begins and I am unable to equip ANY WEAPONS UNTIL THE BATTLE IS OVER!!! WTF OBSIDIAN?!!! So I think, this can't be their design decision. Perhaps I have to wait a turn or two before I can equip the weapons I dropped. So I wait 30 turns and am still unable to equip any weapons, despite having a bag full of bows and axes I could use.
Umm, what would be the use of that dialogue option if you can equip your weapon anyway? That is a well executed feature, whatever you say. You decide to drop your weapons, now suffer the consequences. You know, C&C.

You were a pussy to drop your weapon anyway. :smug:
 

Mareus

Magister
Joined
Apr 5, 2008
Messages
1,404
Location
Atlantis
3. Then I walk to the south, get ambushed, kill the enemies and run back to the camp. I decide to drop my weapons because some asshole is holding a hostage, battle begins and I am unable to equip ANY WEAPONS UNTIL THE BATTLE IS OVER!!! WTF OBSIDIAN?!!! So I think, this can't be their design decision. Perhaps I have to wait a turn or two before I can equip the weapons I dropped. So I wait 30 turns and am still unable to equip any weapons, despite having a bag full of bows and axes I could use.
Umm, what would be the use of that dialogue option if you can equip your weapon anyway? That is a well executed feature, whatever you say. You decide to drop your weapons, now suffer the consequences. You know, C&C.

You were a pussy to drop your weapon anyway. :smug:
I hope you are joking.

In case you are serious:
So, if I drop my sword on the ground, I should be unable to pick it up just so you can shove choices and consequences down people's throat? So you are basically arguing for a design that is going against all logic to achieve c&c. Well, I don't know what to say to that, except facepalm. A little hint. If you are shoving choices and consequences into the game in an unnatural and artificial way,... YOU ARE DOING IT WRONG.

:gd:
 
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Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323
3. Then I walk to the south, get ambushed, kill the enemies and run back to the camp. I decide to drop my weapons because some asshole is holding a hostage, battle begins and I am unable to equip ANY WEAPONS UNTIL THE BATTLE IS OVER!!! WTF OBSIDIAN?!!! So I think, this can't be their design decision. Perhaps I have to wait a turn or two before I can equip the weapons I dropped. So I wait 30 turns and am still unable to equip any weapons, despite having a bag full of bows and axes I could use.
Umm, what would be the use of that dialogue option if you can equip your weapon anyway? That is a well executed feature, whatever you say. You decide to drop your weapons, now suffer the consequences. You know, C&C.

You were a pussy to drop your weapon anyway. :smug:
"Fuck, I agreed to put down my weapon! I can't pick it up again until they're dead! Fie on me!"
 

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