Irenaeus
Self-Ejected
Next time be chaotic instead of lawful.
Little hint: putting down the weapon is a abstraction. You don't drop it next to your feat to be able to pick it up immediately. You drop it over to the enemy.I hope you are joking.Umm, what would be the use of that dialogue option if you can equip your weapon anyway? That is a well executed feature, whatever you say. You decide to drop your weapons, now suffer the consequences. You know, C&C.3. Then I walk to the south, get ambushed, kill the enemies and run back to the camp. I decide to drop my weapons because some asshole is holding a hostage, battle begins and I am unable to equip ANY WEAPONS UNTIL THE BATTLE IS OVER!!! WTF OBSIDIAN?!!! So I think, this can't be their design decision. Perhaps I have to wait a turn or two before I can equip the weapons I dropped. So I wait 30 turns and am still unable to equip any weapons, despite having a bag full of bows and axes I could use.
You were a pussy to drop your weapon anyway.
In case you are serious:
So, if I drop my sword on the ground, I should be unable to pick it up just so you can shove choices and consequences down people's throat? So you are basically arguing for a design that is going against all logic to achieve c&c. Well, I don't know what to say to that, except facepalm. A little hint. If you are shoving choices and consequences into the game in an unnatural and artificial way,... YOU ARE DOING IT WRONG.
Protip: when facing murderous barbarians, don't throw your weapons away. (This is a valuable real-life lesson as well.)3. Then I walk to the south, get ambushed, kill the enemies and run back to the camp. I decide to drop my weapons because some asshole is holding a hostage, battle begins and I am unable to equip ANY WEAPONS UNTIL THE BATTLE IS OVER!!! WTF OBSIDIAN?!!! So I think, this can't be their design decision. Perhaps I have to wait a turn or two before I can equip the weapons I dropped. So I wait 30 turns and am still unable to equip any weapons, despite having a bag full of bows and axes I could use.
4. Ok, so I kill the enemy with my bare hands and I get the cool animation sequence, followed by some cool text and some options. The hostage guy got ambushed and apparently I can save him if I had a weapon in my hands. BUT GUESS FUCKING WHAT?! I STILL CANT EQUIP A FUCKING WEAPON!!! So the hostage guy dies!!! ARRRRGGGGH!! Now these small annoyances are piling up and are becoming frustrating.
Pretty sure it's just in your inventory.Little hint: putting down the weapon is a abstraction. You don't drop it next to your feat to be able to pick it up immediately. You drop it over to the enemy.I hope you are joking.Umm, what would be the use of that dialogue option if you can equip your weapon anyway? That is a well executed feature, whatever you say. You decide to drop your weapons, now suffer the consequences. You know, C&C.3. Then I walk to the south, get ambushed, kill the enemies and run back to the camp. I decide to drop my weapons because some asshole is holding a hostage, battle begins and I am unable to equip ANY WEAPONS UNTIL THE BATTLE IS OVER!!! WTF OBSIDIAN?!!! So I think, this can't be their design decision. Perhaps I have to wait a turn or two before I can equip the weapons I dropped. So I wait 30 turns and am still unable to equip any weapons, despite having a bag full of bows and axes I could use.
You were a pussy to drop your weapon anyway.
In case you are serious:
So, if I drop my sword on the ground, I should be unable to pick it up just so you can shove choices and consequences down people's throat? So you are basically arguing for a design that is going against all logic to achieve c&c. Well, I don't know what to say to that, except facepalm. A little hint. If you are shoving choices and consequences into the game in an unnatural and artificial way,... YOU ARE DOING IT WRONG.
Dogs eat dog food.
Hence why it's called "abstraction"...Pretty sure it's just in your inventory.
You forgot: "[..]murderous barbarians who just slaughtered dozens of unarmed settlers".Protip: when facing murderous barbarians, don't throw your weapons away. (This is a valuable real-life lesson as well.)
20 hours in. 9/10 so far. It is not fun, but it is sure as fuck better than Wasteland 2.
The music is pretty good, but it bums me out that there is so little area- or character-specific themes. Places like Twin Elms should have their own music, like Kuldahar. As it is, it seems like they have the same short tracklist on shuffle all the time.i like the music a lot, although at times it gives me some very suspicious deja-vus
just about the only thing i like a lot about this game
well and the graphixxx i guess
20 hours in. 9/10 so far. It is not fun, but it is sure as fuck better than Wasteland 2.
How the fuck does 9/10 translate in ''It is not fun''? You have some high standards milord.
I dunno what my final score will end up being, but the first 5 hours have been disappointing. I hate the refilling healthbar, the writing is mediocre, the maps (although beautiful) feel uninspired, the loot is incredibly boring, the combat is too fast and tedious instead of exciting. Even the music is uninspired - it's almost like a rejected B movie soundtrack. I honestly don't know if I will be able to continue much longer. PoE makes me wish I was playing BG instead.
I dunno what my final score will end up being, but the first 5 hours have been disappointing. I hate the refilling healthbar, the writing is mediocre, the maps (although beautiful) feel uninspired, the loot is incredibly boring, the combat is too fast and tedious instead of exciting. Even the music is uninspired - it's almost like a rejected B movie soundtrack. I honestly don't know if I will be able to continue much longer. PoE makes me wish I was playing BG instead.
So basically it is like Fallout?
Well, I don't buy the abstraction argument. If the devs wanted to take away your weapons they could have removed them from your inventory and give them to the barbarians. They however did not do that and you are left wondering why it is impossible to equip a weapon sitting in your inventory.Hence why it's called "abstraction"...Pretty sure it's just in your inventory.
You forgot: "[..]murderous barbarians who just slaughtered dozens of unarmed settlers".Protip: when facing murderous barbarians, don't throw your weapons away. (This is a valuable real-life lesson as well.)
Hey, I was just testing the game to see how the event turns out, and I actually didn't throw away my weapons. They were still sitting in my inventory. If there were no weapons in my inventory, I would have been cool with that, because I would just assume that the barbarians took it. However having weapons sitting in your bag and you not being able to equip them is just retarded design.Protip: when facing murderous barbarians, don't throw your weapons away. (This is a valuable real-life lesson as well.)3. Then I walk to the south, get ambushed, kill the enemies and run back to the camp. I decide to drop my weapons because some asshole is holding a hostage, battle begins and I am unable to equip ANY WEAPONS UNTIL THE BATTLE IS OVER!!! WTF OBSIDIAN?!!! So I think, this can't be their design decision. Perhaps I have to wait a turn or two before I can equip the weapons I dropped. So I wait 30 turns and am still unable to equip any weapons, despite having a bag full of bows and axes I could use.
4. Ok, so I kill the enemy with my bare hands and I get the cool animation sequence, followed by some cool text and some options. The hostage guy got ambushed and apparently I can save him if I had a weapon in my hands. BUT GUESS FUCKING WHAT?! I STILL CANT EQUIP A FUCKING WEAPON!!! So the hostage guy dies!!! ARRRRGGGGH!! Now these small annoyances are piling up and are becoming frustrating.
Protip: when facing murderous barbarians, don't expect them to give you a minute or two to rummage through your backpack in search of a weapon.Hey, I was just testing the game to see how the event turns out, and I actually didn't throw away my weapons. They were still sitting in my inventory. If there were no weapons in my inventory, I would have been cool with that, because I would just assume that the barbarians took it. However having weapons sitting in your bag and you not being able to equip them is just retarded design.Protip: when facing murderous barbarians, don't throw your weapons away. (This is a valuable real-life lesson as well.)3. Then I walk to the south, get ambushed, kill the enemies and run back to the camp. I decide to drop my weapons because some asshole is holding a hostage, battle begins and I am unable to equip ANY WEAPONS UNTIL THE BATTLE IS OVER!!! WTF OBSIDIAN?!!! So I think, this can't be their design decision. Perhaps I have to wait a turn or two before I can equip the weapons I dropped. So I wait 30 turns and am still unable to equip any weapons, despite having a bag full of bows and axes I could use.
4. Ok, so I kill the enemy with my bare hands and I get the cool animation sequence, followed by some cool text and some options. The hostage guy got ambushed and apparently I can save him if I had a weapon in my hands. BUT GUESS FUCKING WHAT?! I STILL CANT EQUIP A FUCKING WEAPON!!! So the hostage guy dies!!! ARRRRGGGGH!! Now these small annoyances are piling up and are becoming frustrating.