Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Grand Strategy Imperator: Rome - the new grand strategy from Paradox

ZeniBot

Cipher
Joined
Nov 1, 2011
Messages
823
Location
Todd Howard's Sex Dungeon - Send Help
It is hard to compare content between various games, but Imperator shipped with the same amount of events as Victoria 2 with expansions.

Base Vicky2 maybe. But Expansions, come the fuck on Johan you know that's an outright lie. When you consider Decision based events for each nation. Meanwhile Imperators Decisions are "Change government". Those decision events alone invalidate his claim.
 

Jarpie

Arcane
Patron
Joined
Oct 30, 2009
Messages
6,711
Codex 2012 MCA
Barebones Games

This is the feedback that I just do not understand. I took everything we had in Rome I,
you mean the game you released 11 years ago that a lot of people didn't like?
and made every mechanic deeper and more complex, while adding lots more new mechanics to make it into a game.
:nocountryforshitposters:
Arguing with your fans is a really interesting idea.

So it's a really complex game and you see no way you could have added more to it, right?

Then tell me: what's the first DLC you had planned?

 

oldmanpaco

Master of Siestas
Joined
Nov 8, 2008
Messages
13,624
Location
Fall
We will continue to add more content at each update, with a nice chunk on focus on Italy in 1.1, but it will take years of expansions and patches until Imperator reaches

Years of expansions and patches you say? Just started playing Stellaris 3 years after release and its all right. I look forward to revisiting this thread in 2022. Well maybe 2025.
 

ZeniBot

Cipher
Joined
Nov 1, 2011
Messages
823
Location
Todd Howard's Sex Dungeon - Send Help
Current version of Stellaris is more boring than it was at release.

It was at its best before they changed the pop system. I like the old grid system more, reminded me of MoO2 and GalCiv. Tbh that's what Imperator probably needed instead of the current pop system it has now. I don't think a vicky style pop system would work for this game just because you only have 4 different pop types and you also don't have factories. Stellaris makes more sense because everything is tied to a building (though really should be like a city or town) and then you specialise each tile towards what city you'd want them to be based on outputs ect.

I'd say the ideal would be somewhere between Stellaris and CK2 where you have multiple terrain types with special resources- but everything is treated as if its a town or temple ect, and then obviously you could also add the extra building options from CK2's system (which is something Stellaris should've had but never implemented- Stellaris was just a straight upgrade button, in CK2 it was a series of customisation upgrades in steps allowing you to specialise individual tiles even further).
 
Last edited:

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,558
Location
Bulgaria
I don't get the core and adding up shit on to it. I don't see stellaris or hoi4 becoming better games after years of work.
 
Last edited:

Frozen

Arcane
Joined
Jan 1, 2014
Messages
8,743
Wow this game looks so ugly. Pics of rulers are really bad. Map is too bright and shinny. It looks like a mobile game.
If I paid for games I would felt robbed.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,974
There's another dev diary. I can't be assed to post it here because I think most of us are done with the game, but for those who aren't it's pretty decent.
 

Fishy

Savant
Joined
Jan 24, 2019
Messages
398
Location
Ireland
It beggars belief that a period-appropriate naval layer was deemed unimportant enough to be skimped on for launch. It's not like the Cilician pirates had any historical influence or if dealing with them had ever brought any kind of prestige to some people in Rome for example... Also, is 1.1 the patch when they'll add a second consul to Rome? I was floored when I found out they rolled with a single consul. Honestly, I'm ambivalent to their million DLC approach. I'm not a giant fan of the idea but well, if it pays the bills and expands the games, sure. But here we're talking absolutely essential features (imho) you'd expect in a historical sandbox based on that era. It feels very much like cutting corners to get something out no matter what, relying on the fact that shitty reception or not, their fans will buy it anyway.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
on phone so cant paste but DD covers a more land combat like system for navies with ship types and tactics etc, and more different omen systems including differences for nations adopting new religions.

https://forum.paradoxplaza.com/foru...or-development-diary-6th-of-may-2019.1174793/

in terms of what they can do at this stage, I think these are good, substantial changes and I do think Johan / pdox are committed for now to making some real improvements. of course they cant really rewrite the fundamental design decisions like mana or the opportunity to do a really proper dual consul structure. what we could hope for is a flawed and inferior pdox black sheep that has just enough playability to provide that Antiquity larping.

in other words, a true EU Rome 2!
 

Goliath

Arcane
Zionist Agent
Joined
Jul 18, 2004
Messages
17,830
There's another dev diary. I can't be assed to post it here because I think most of us are done with the game, but for those who aren't it's pretty decent.
Florryworry said:
[...]
YOU CAN FLIP RELIGION
Omfg
Yes!
And religions do something different now
Depending on what culture you are too
[...]
Its so easy to flip aswell
Jist conquer slaves
And then free them
And bam ur buddhist now

Oh my
Well it was planned
But have to teach ai aswell i guess
Buddhist rome
Jewish rome
JEWISH ROME
Jewish germany!
This game keeps getting worse!
rating_rage.gif
rating_rage.gif
rating_rage.gif
 

Preben

Arcane
Patron
Glory to Ukraine
Joined
Jan 18, 2017
Messages
3,821
Location
Failsaw, Failand
A surge of features announced and even more hinted for the new patch. It's obvious the bastards had this all already in store, just waiting to be crammed into DLCs.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
This is a start, but I kind of wonder if this wasn't already in the works for an expansion.

Also, I still see no realization of the fact that things like omens, instant claims etc water down the game into casual trash, so I'm guessing that this is by design.

Initially I did think this was an experiment, in part to see how much they can get away with releasing a "shell" of a game with all the content in DLC, and also making a game as casual friendly as possible. Everything about I:R design screams mobile/facebook "click the win button".
Dude, I don't think this is wrong. I think Paradox DLC policy has ascended into godhood and 20 dimensional go. I'm looking at the maps and I think even some mountains are DLC. Fucking look at northern anatolia.
 

ZeniBot

Cipher
Joined
Nov 1, 2011
Messages
823
Location
Todd Howard's Sex Dungeon - Send Help
A surge of features announced and even more hinted for the new patch. It's obvious the bastards had this all already in store, just waiting to be crammed into DLCs.

Its clear to me they have no fucking clue how to release a game anymore otherwise they would've gone out with their best offerings instead of keeping that shit locked away so they can sell it back to you as DLC.
I hope they enjoy the sheer amounts of damage this is going to do to them as a studio.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,974
It beggars belief that a period-appropriate naval layer was deemed unimportant enough to be skimped on for launch. It's not like the Cilician pirates had any historical influence or if dealing with them had ever brought any kind of prestige to some people in Rome for example... Also, is 1.1 the patch when they'll add a second consul to Rome? I was floored when I found out they rolled with a single consul. Honestly, I'm ambivalent to their million DLC approach. I'm not a giant fan of the idea but well, if it pays the bills and expands the games, sure. But here we're talking absolutely essential features (imho) you'd expect in a historical sandbox based on that era. It feels very much like cutting corners to get something out no matter what, relying on the fact that shitty reception or not, their fans will buy it anyway.

I think it's something different. HOI4 went way past its announced release date with delays and still released in awful shape. They said publically that they didn't want to do that again, which means releasing games before they're ready, which means games even worse than HOI4. That explanation lines up neatly with what we've seen of Imperator, they think they might as well just shove it out the door whether its ready and rake in the profits and patch it up into release state later.

If there's anything surprising about how this went, it's that the market is actually punishing them for this.

Dude, I don't think this is wrong. I think Paradox DLC policy has ascended into godhood and 20 dimensional go. I'm looking at the maps and I think even some mountains are DLC. Fucking look at northern anatolia.

They already did "visual wonders on map that have no gameplay effect" as launch DLC, you're way behind the times my man.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
I guess the question is what the game would have looked like if they took another 6 months internally without the shitstorm-feedback.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,874
Even when you dig a bit deeper with Imperator, the mechanics are ass. The AI loves to declare superiority wars which have no war goal, so these wars turn into decades long slogs against larger nations. No side is able too reach enough war score from battles to end the war quickly.
 

Agame

Arcane
Patron
Joined
Mar 29, 2015
Messages
1,706
Location
I cum from a land down under
Insert Title Here
Even when you dig a bit deeper with Imperator, the mechanics are ass. The AI loves to declare superiority wars which have no war goal, so these wars turn into decades long slogs against larger nations. No side is able too reach enough war score from battles to end the war quickly.

Shocking! Johan and his little chorus of brown-nosers on the Paradox forum keep telling us this game is really "deep" and "complex", there is so much going on "under the hood" you just arnt aware of. We all just trolly haters cos we havnt played it for 1000 hours to truly appreciate the subtle complexities of this masterpiece of game design.
 

Catacombs

Arcane
Patron
Joined
Aug 10, 2017
Messages
6,122
Even when you dig a bit deeper with Imperator, the mechanics are ass. The AI loves to declare superiority wars which have no war goal, so these wars turn into decades long slogs against larger nations. No side is able too reach enough war score from battles to end the war quickly.

Shocking! Johan and his little chorus of brown-nosers on the Paradox forum keep telling us this game is really "deep" and "complex", there is so much going on "under the hood" you just arnt aware of. We all just trolly haters cos we havnt played it for 1000 hours to truly appreciate the subtle complexities of this masterpiece of game design.

AKA...it's shit.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,558
Location
Bulgaria
Even when you dig a bit deeper with Imperator, the mechanics are ass. The AI loves to declare superiority wars which have no war goal, so these wars turn into decades long slogs against larger nations. No side is able too reach enough war score from battles to end the war quickly.

Shocking! Johan and his little chorus of brown-nosers on the Paradox forum keep telling us this game is really "deep" and "complex", there is so much going on "under the hood" you just arnt aware of. We all just trolly haters cos we havnt played it for 1000 hours to truly appreciate the subtle complexities of this masterpiece of game design.
The game is deep for people that get drowned in a puddle. It is no wonder that a bunch of creatively bankrupted programmers will see it as deep. The biggest problem for paradox is that they lack actually creative people with a vision. Most if not all of their people are programmers that know only numbers and stat stacking. Johan did a good job when he had to translate other people's creativity(EU boardgame) in to a PC game. Now that they have to create new games,they are shit at it and all their dlcs are some bullshit mechanic that uses the same numbers mechanics that are prevalent in all of their games. Fuck,just make me a lead of those cucks for a year and will make the best grand strategy ever made!!!
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom