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Improving Skyrim / Recommended Mods thread (Mostly about Requiem)

roll-a-die

Magister
Joined
Sep 27, 2009
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Isn't Hyuna already uncanny valley worthy, with all the plastic surgery she's gotten. Most Kpop stars have a ridiculous amount of it.
 

Zewp

Arcane
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Sep 30, 2012
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Codex 2013
How do you people know who these korean pop stars are, much less what goes on in their lives?
 

Lhynn

Arcane
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How do you people know who these korean pop stars are, much less what goes on in their lives?
What do you mean? We e-stalk them pretty much 24-7. Isnt that what the codex all is about?
 

Spectacle

Arcane
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Armors are not getting worn out; they outlived knights after all and were family heirlooms:

http://www.myarmoury.com/feature_gothic_armour.html

Shit realism AKA guns getting worn out and jamming after 3 clips is Shit.

While the damage model used in most crpgs is indeed exaggerated, you still need to put some care to armors and weapons.
Chain mails would lose rings, plate armor gets deformed, weapons have to be cleaned, edges sharpened, etc.
Usually it needs to be toned down a lot, though.
The main issue is that maintaining gear isn't something that costs any noticeable amount of money, it's just a time consuming task. So realistic gear maintenance would just be mandatory larping in any RPG where time management isn't a gameplay element.
 

Zewp

Arcane
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Codex 2013
And real knights also didn't engage in brutal combat with a variety of enemies every few minutes. If knights fought as much as you fight in the Elder Scrolls games, their armor probably wouldn't have lasted a week.
 

Borelli

Arcane
Joined
Dec 5, 2012
Messages
1,305
Every army was followed by non-soldiers of which some would be blacksmiths delegated for maintaining the equipment during downtime. Now where is my "Noble" character in RPGs who starts with a retinue of servants who cook,smith and carry load for him while all he does is fights and pick up the glory?:smug:
 

Lancehead

Liturgist
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Dec 6, 2012
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Doesn't 'Live Another Life' mod sort of let you do that? I haven't checked the mod completely but it seems you can start the game really wealthy.
 

Commissar Draco

Codexia Comrade Colonel Commissar
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Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Exactly don't forget about Minstrels lauding your Heroic Deeds and train of Prostitutes raising the morale of your troops. :smug:

^Live another live let you skip the 30 minutes intro and start as Property owner, Soldier for both Imperial and Stormderps, Vampire, Bar Wench etc... while you still can star Main Quest later on; Nothing about Every knight/husscarl being accompanied by Squire, two mounted crossbowmen and 5 horses though; still recommended mod +M
 
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Lhynn

Arcane
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Well, now i gotta come here and told you why most of this shit is so.

Magical equipment, because of its magical nature, is pretty much indestructible by normal standards. This means a magical sword could slay a thousand mens without so much as lossing its sharpness. Of course most of stuff that is magical is not truly indestructible, just harder (the stronger the magic the more resistant the item) and can safely be used for its intented purpose indefinitely. Using a sword to hit stuff that is as hard as steel would be its intended purpose, using it as a lever to lift a fully loaded cart will more than likely break it, even with it enchanced durability and resistance.

Same principle applies to armor, unless you are facing a rust monster or some shit, your metal armor should be fine. This is the origin of it all, not sure how its treated in the world of the elder scrolls, because i really dont give a shit about its lore.

Of course, this asumes you are wearing magical equipment to start with. Differentiating one from the other (magical from non magical mechanic wise) in a game is a pain in the ass (im guessing). BG I sorta did this by making non magical weapons break because of the shit quality of the poisoned iron of the region, and that was cool. But there could be so much more, weapon maintenance up till you find your first magical item will make you cherish it all more.

Anyway, this steems from the fact that for gear management to be truly realistic detracts too much for the experience (minute, meaningless or uninteresting details should not be included, unless it is for flavour), so magic to the rescue being convenient and leaving all that behind. Magical armor adjusts to the wearers body as if it was custom made, it does not encumber the wearer (this is why in AD&D 2nd ed you could use your full dex modifier on a gothic plate), metal stuff should not rust, etc.
 

Akratus

Self-loathing fascist drunken misogynist asshole
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag.
Yeah in the elder scrolls enchanting is simply an effect placed upon the item. It doesn't change the inherent attributes of that item.
 

Lhynn

Arcane
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If i remember correctly, the quality of the item did matter for its enchancement power, plus they did have durability, at least in morrowind (which is the only one that should matter anyway).
 

Lancehead

Liturgist
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DraQ, how well does Requiem accommodate "broad" characters? The mod is clearly designed to encourage specialisation, but it seems, upon inspection of perk trees, that broad characters should also be able to deal with many challenges since perks are, for the most part, not designed in such a way that the ones higher up the tree simply displace the lower ones.
 

Akratus

Self-loathing fascist drunken misogynist asshole
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag.
I don't get it, you get a perk point a level and 3 at the start. So can't you be as much of a jack of all trades character as vanilla? Even more maybe because there's no more 5 point perks, right?
 

Lancehead

Liturgist
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Well, first of all, building a broad character--about 50 in around 10 skills--is a bit of an exercise since you don't have as precise control over skill growth as you would in a xp-based system, so you'd have to constantly switch around which skill you're using. And considering many enemies require specific tactics, it's not always viable to switch around skills. You also start non-race favoured skills at 5, and while you can raise those skills initially quickly enough, you need perks in them to be any effective and perk points are at a premium even with 3 starting perks. Not to mention that you'd probably need many higher level perks to get through some encounters.

Utgard-Loki, the uncapper really circumvents Requiem to achieve the intention here, though.
 

hell bovine

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The problem is that many of the low-level perks (maybe with the exception of necromancy) aren't enough to deal with the more powerful enemies, and that the higher level perks is where the real fun begins. :) Also, at least in some skills the perks and skill level sort of 'synergize' with each other, illusion being one example, although in my opinion the author went a little bit overboard with that one. Some skills like illusion level up on their own, if you just run around with spells 'switched on', so you don't actually need to use them in fighting. On the other hand a "broad" character, but with high-level conjuration would probably be very doable, because some skills are not that balanced and make the game much easier.
PS, that army of clones thing you have going on these forums manages to be creepier than boobs on argonians even, in my opinion.
 
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I don't get it, you get a perk point a level and 3 at the start. So can't you be as much of a jack of all trades character as vanilla? Even more maybe because there's no more 5 point perks, right?

Skill growth in Requiem is slowed down. While I assume you could build a jack of all trades, it'd take too long to be of use, and you'd be getting beat up by bandits and mudcrabs until then.
 

Borelli

Arcane
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Dec 5, 2012
Messages
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I started the Dawnguard questline and decided to hit the shrine of Stendarr before tackling on any vampires. Problem is, nothing happens. I entered the temple of the Divines in Solitude and clicked on every shrine. Each of them works except Stendarr's. What gives?
 

AW8

Arcane
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Mar 1, 2013
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North of Poland
Pillars of Eternity 2: Deadfire
I started the Dawnguard questline and decided to hit the shrine of Stendarr before tackling on any vampires. Problem is, nothing happens. I entered the temple of the Divines in Solitude and clicked on every shrine. Each of them works except Stendarr's. What gives?
Found this:

Blessing of Stendarr:

° If you have slain 50 daedra, Stendarr will grant you 50 additional Health

° Stendarr will refuse to bless those who dable too much in the art of Conjuration (if your skill level is above 30)
http://tesalliance.org/forums/index.php?/topic/5327-wip-requiem-the-oldschool-roleplaying-overhaul/

The fact that siding with the Imperial Legion disables the Blessing of Talos is ridiculous. Would Talos the backstabbing diplomat choose to bless the "Need to worship Talos openly even if it means war!!"-Stormcloaks instead of the plotting Imperials who worship him secretly? Is dumb.

I love the fact that they've expanded on the blessing though. Gameplay-wise, it's pure :incline:.
 
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Borelli

Arcane
Joined
Dec 5, 2012
Messages
1,305
I started the Dawnguard questline and decided to hit the shrine of Stendarr before tackling on any vampires. Problem is, nothing happens. I entered the temple of the Divines in Solitude and clicked on every shrine. Each of them works except Stendarr's. What gives?
Found this:

Blessing of Stendarr:

° If you have slain 50 daedra, Stendarr will grant you 50 additional Health

° Stendarr will refuse to bless those who dable too much in the art of Conjuration (if your skill level is above 30)
http://tesalliance.org/forums/index.php?/topic/5327-wip-requiem-the-oldschool-roleplaying-overhaul/

The fact that siding with the Imperial Legion disables the Blessing of Talos is ridiculous. Would Talos the backstabbing diplomat choose to bless the "Need to worship Talos openly even if it means war!!"-Stormcloaks instead of the plotting Imperials who worship him secretly? Is dumb.

I love the fact that they've expanded on the blessing though. Gameplay-wise, it's pure :incline:.
Requiem's old readme, thaaank youuu, that pdf is just not the same thing.

But Stendarr, y u no like my conjuration? I need those soul traps to enchant weapons to kill evil daedra.:(
Otherwise the variable blessings depending on your actions sounds sweet. Yet another plus to Requiem's awesomeness. At first glance these bonuses to attributes may seem bloaty but after trying the DLCs and daedric quests with Requiem i say the gloves have come off.
For example, Vaermina's quest in Dawnstar. Those orcs? Full orcish armor on each of them. That vigilant of Stendarr in Molag Bal's quest in Markath? The guy is a fucking boss. First vampire boss in Dawnguard?
Full ebony armor (i can't wait to take it from him).:bounce:
 
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Lancehead

Liturgist
Joined
Dec 6, 2012
Messages
1,550
My character can't get any blessings since he's a filthy thief.
 

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