MadMaxHellfire
Arcane
you wasted your money.
I thought Eve Offline was Excel.Sold.EVE Offline.
And yet there's a lot of such masochistic imbeciles and they're apparently required for the Eve economy to function, as the economy to supply the war materiel that PvPers destroy wouldn't be sustainable otherwise.
not at all. 0.0 space is perfectly self-sufficient.
I bought this a while ago on the v4 update, which I assumed would be the last one. However, a v5 update was recently launched which brings new features and polish to the game. It was created by a solo developer and shows, but also is clearly a labour of love. The graphics are basic but have an appealing retro charm, while the user interface is best described as serviceable...Also looking at Star Explorers , a lite, less grindy - some say superior - variation on No Man's Sky but with 90s graphics. Still procedurally generated, however, but it looks great. Both these games won't set you back more than $5 or $6 bucks.
I bought this a while ago on the v4 update, which I assumed would be the last one. However, a v5 update was recently launched which brings new features and polish to the game. It was created by a solo developer and shows, but also is clearly a labour of love. The graphics are basic but have an appealing retro charm, while the user interface is best described as serviceable...Also looking at Star Explorers , a lite, less grindy - some say superior - variation on No Man's Sky but with 90s graphics. Still procedurally generated, however, but it looks great. Both these games won't set you back more than $5 or $6 bucks.
For the very low price, there is at least four hours of gameplay to finish the main story, but you will miss a lot of the game; I have played more than twenty hours and still haven't encountered everything that other players have seen.
I have a spoiler-tagged guide up on Steam if anyone is after tips; I will be updating it based on v5 once I finish my current playthrough.
Impeller Studios said:THE VISION
In The Black is an intense team-based online space combat simulator with a laser focus on combat. Everything in the game is researched and designed in consultation with aerospace engineers and space scientists in order to put you in the cockpit of the most lethal machines ever devised.
NO FANTASY-BASED PROPULSION
Drives include gas core nuclear reactors, electromagnetic mass drivers, solar thermal and light sails (and there’s a difference between reactor fuel and thruster propellant)
NO MAGIC FORCE-FIELDS, TELEPORTERS OR OTHER TECHNOLOGY THAT VIOLATES KNOWN SCIENCE.
We offer modular adaptive spaceframes, distributed sensors, & self-healing smart materials
NO DISRUPTOR BEAMS, PROTON TORPEDOES, OR OTHER COLORFUL FANTASY WEAPONS
We have variable yield nuclear warheads, megawatt class lasers and railguns, EMP weapons, and good old slugs of iron.
NO ARTIFICIAL GRAVITY
Down is the direction of thrust, (or the exterior bulkheads of a rotating habitat section)
yeah, that's dead on arrival for me as well.online multiplayer
For the very low price, there is at least four hours of gameplay to finish the main story, but you will miss a lot of the game; I have played more than twenty hours and still haven't encountered everything that other players have seen.
I have a spoiler-tagged guide up on Steam if anyone is after tips; I will be updating it based on v5 once I finish my current playthrough.
You seem knowledgeable about this game, let me ask you some questions:
- Early on, I'm supposed to go find Axwhatever crystals on silicate planets for the mothership, then drop an orbital beacon to let them know I've found some. How exactly do I know whether a planet actually has those crystals (and is therefore suitable to drop a beacon at)? Do I just land, go into caves, start picking mineral lumps off the walls, and hope some of them are Axwhatever? Or is there some other way of tellling? Based on reading some Steam threads, I understand that I'll be eventually able to land on the mothership and buy a wider range of goods than what is available through the communications console, but that only happens after I find some Axwhatever. But so far I haven't found any, which is a massive stumbling block.
Fuel is just the raw crystals. Click on them in your inventory and use the "refuel" option; you will see your ship fuel increase accordingly.- How exactly do I refuel? The mothership does sell Axwhatever crystals - do I just buy those and they increase my fuel reserves? Or is actual, proper, refined spaceship fuel a separate commodity (which so far I've never seen the mothership sell)?