rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
Certainly not any game that has 4 protagonists whose collective background amounts to "uhhhhh we're rangers"Well what does?
Certainly not any game that has 4 protagonists whose collective background amounts to "uhhhhh we're rangers"Well what does?
Hyperbole much. It's really not that good, it never was.If W2 came out what it is now with the Director's Cut it'd be hailed as one of the greatest RPGs ever. If you buy and play it now it's a fantastic party-based, turn-based, isometric RPG that captures the feel of late 1990s golden era better than D:OS or any other modern pretender. It's all you've ever wanted from Fallout 3 and much more.
Unfortunately the release version was unfinished, unbalanced and hilariously buggy and most people never went back and gave it another chance with the remaster. Too bad.
We're only a few years away from codexers claiming deadfire was an underrated gemHyperbole much. It's really not that good, it never was.If W2 came out what it is now with the Director's Cut it'd be hailed as one of the greatest RPGs ever. If you buy and play it now it's a fantastic party-based, turn-based, isometric RPG that captures the feel of late 1990s golden era better than D:OS or any other modern pretender. It's all you've ever wanted from Fallout 3 and much more.
Unfortunately the release version was unfinished, unbalanced and hilariously buggy and most people never went back and gave it another chance with the remaster. Too bad.
We're only a few years away from codexers claiming deadfire was an underrated gem
Notice they can't actually refute this.Certainly not any game that has 4 protagonists whose collective background amounts to "uhhhhh we're rangers"Well what does?
You are wrong. Full party creation is for role players who willingly take on the option of creating their own characters, and playing them each differently and to their individual strengths (and weaknesses).Full party creation is for tacticool games, not RPGs.
You are wrong. Full party creation is for role players who willingly take on the option of creating their own characters, and playing them each differently and to their individual strengths (and weaknesses).Full party creation is for tacticool games, not RPGs.
When I play the Baldur's Gate or Icewind Dale series (for instance) I build my characters complete with a biography—such as is supported by the game. When my thief (or thieves) go burgling, they do so without any Lawful good characters tagging along to defend them if they get caught in the act; especially not Paladins in good standing. If the priest passes by one of their own churches they might just donate the money they have if they are nutty like that. And I do mean a significant chunk of the party's funds if left to their own wonts, without others nearby to forbid it; (especially donations in the names of any party members of non-good alignments (if they themselves are not evil)... "It's for those rascal's own good!" ).
The infinity engine allows for non-lethal HtH fighting, which works on pre-generated and user generated party members alike; so fist fights are possible. (That means that the priest could get thrashed when they catch up to the party without the money.)
*After which they'd likely leave, and the party would find some other healer to take their place. It all depends upon what events happen in the game, and what is —in character— for the PCs in question. See, Montaron would backstab even the party's own cleric if crossed and infuriated by them.
Of course I prefer better presentation to worse one as any adequate person. Are you telling everyone that plasticine heads in Fallout 1-2 were also cancer and decline? The question is here obviously were those improvements been at the expense of other stuff? Well, in case of W3 I don't think so. In fact, I think streamlining was only beneficial, I wish they did it MORE in order to cut wacky unfunny stuff like golden toasters, crafting dog shit, batshit crazy clowns etc. I'm sure VO made them trim dialogues a lot and that's good. Mechanics got less wonky compared to W2 and that's a good thing too (btw no idea where W2 director's cut such high praise is coming from - sure the game got better especially in terms of balance but systems are still wonky as fuck and a lot of dull shit content hasn't gone anywhere). Not to mention the UI - it's become in W3 a lot better thanks to "console" streamlining (still shitty though).If W3 is crap then W2 is even bigger crap. At least W3 offers more coherent experience (also, more <> better) and in terms of presentation it's vastly superior.Wasteland 2 was solid. They haven't made anything good since. Wasteland 3 is crap.
W3 is the console version of W2. Just say you prefer console presentation with cancers of voice acting and cinematic dialogue. In terms of gameplay W3 is smaller, shorter and has less of everything.
What exactly is your personal concept of roleplaying? Are the characters tools at your disposal (for manipulating the game world events), are they vicariously worn digital costumes (to pretend to be in the world yourself), or are they personalities who would logically have a history that pre-dates the start of the game, and have ingrained general beliefs, and values that predispose their reactions to situations in game?OK, they're RPGs if you're schizophrenic.
We're only a few years away from codexers claiming deadfire was an underrated gem
Background of the Fallout protagonist at the very least:ITT rusty lauds the rich backstory of the Fallout 1 protagonist.
What's wrong with protagonists of FA2 and New Vegas?
Which only demonstrates the poverty of the voting system for that poll, as well as the fact that many Codexers can't be bothered to play any game released before 1997. My top 20 RPG list includes 10 games with full party creation, and another 3 games with a party but limited to no control over its members, leaving just 7 games without a party.Notice they can't actually refute this.
Only 1 game in the codex's top 20 has full party creation that isn't a hack nobody but 4 autists used. (Hint: It's #20.)
At least they can fucking finish Arcanum now that they have the resources. That game had immense potential and it's one of the games that really needs a remastered+finished version.The only problem is see is their age. They are all in their mid-late 50's and don't think they have the same passion and energy as they did 20-25 years ago.Arcanum without Cain,Anderson and Boyarsky?Fuck no. That was their game.Still 0 news about InXile Arcanum project? Is it real, though? Sounds like gossip to me.
Fargo should borrow Cain + Boyarsky from Obsidian because they are all under Microsoft and are wasting the few years they have left with making mediocre games like Outer Worlds.About time they give us finished version of Arcanum untill they get too old and senile. God knows where Anderson is but i don't think he would say no at the chance to reunite with his buddies. They could also throw Avellone a bone and he could write under an alias if they don't have the guts to make it public.
While they share (or shared) professional and creative interests, based on interviews, none of the principal RPG designers from the 90s/early 2000s seem particularly close, including the Troika trio.
If I recollect properly, while living in basically in the same area, the friendship of the Troika trio is (or was) limited to trying to make time for one 'Troika' lunch every year to reminiscence about the good old days.
The situation might have changed somewhat, but for the most part they don't come across as friends.
Obsidian has barely any of the actual talent they had when they made New Vegas, I certainly wouldn't trust a bunch of diversity hires with a new Fallout. I would definitely much rather InXile make a Fallout game on their own, for all their faults Wasteland 2 and 3 are far better than anything current Obsidian could put out and unless I'm mistaken InXile hasn't suffered quite as many horrifying losses of talented personnel as Obsidian has in recent years, but I'll be honest in saying I don't really keep up with that shit.Another great move would be for Microsoft to just take Fallout of Bethesda's hands, declare their shitty games non-canon and let Obisidan work on a proper Fallout 3 and finish the FPS-RPG bullshit. They own Todd's ass and it's about time they keep him the fuck away from Fallout.
I think they had. I most if not all of Black Isle veterans have departed. George Ziets, who led the design of Wasteland 3, is also no longer there.InXile hasn't suffered quite as many horrifying losses of talented personnel as Obsidian has in recent years, but I'll be honest in saying I don't really keep up with that shit.
Isn't Jason Anderson still there?I think they had. I most if not all of Black Isle veterans have departed. George Ziets, who led the design of Wasteland 3, is also no longer there.InXile hasn't suffered quite as many horrifying losses of talented personnel as Obsidian has in recent years, but I'll be honest in saying I don't really keep up with that shit.
I guess they could try to hire Ziets and his new team as sub-contractors.