Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

is AI going to ruin video games?

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
In the long run I hope they combine the best of both worlds. The AI generates lots of content, then a human selects the best bits and fixes the deficiencies.
Honestly, this is basically how the creation process works with humans, too. The only difference is that a human creator has an internal filter that stops him from even trying to create things that he deems too shitty so that it doesn't get passed up the chain, due to the higher cost of producing human output, while the AI can shit out prodigious amounts of candidate shit and then a human can, at much lower effort, filter it.

I imagine the next trick will be teaching an AI to identify when something is shit so it can self-filter.
 

Daemongar

Arcane
Joined
Nov 21, 2010
Messages
5,038
Location
Wisconsin
Codex 2016 - The Age of Grimoire Enjoy the Revolution! Another revolution around the sun that is.
I think all questions about AI's creating video games, namely rpgs, were solved in 1984 with the C64 release of Adventure Construction Set which allowed players to have the computer pretty much design a game from scratch, complete with name. The player could also take the game as far as they would like such as give the game a name and complete a few rooms, then ACS would take over. The game did not create graphics, upscale existing graphics, etc - though I'll bet they could have done it on the Amiga version released in 1986.

Have things turned to shit since 1984? Yes. Will I lose any sleep over games getting "even shittier" in the future? No, I already have pretty low expectations. If anything, AAA studios will use AI to diminish the need for "creative types" for new games and use AI to add a coat of paint to nostalgia type games for a quick buck, while indie studios will use AI to determine new and creative ways to be pretentious assholes.
 
Developer
Joined
Oct 26, 2016
Messages
2,734

Sitra Achara

Arcane
Joined
Sep 1, 2003
Messages
1,860
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
In the long run I hope they combine the best of both worlds. The AI generates lots of content, then a human selects the best bits and fixes the deficiencies.
Honestly, this is basically how the creation process works with humans, too. The only difference is that a human creator has an internal filter that stops him from even trying to create things that he deems too shitty so that it doesn't get passed up the chain, due to the higher cost of producing human output, while the AI can shit out prodigious amounts of candidate shit and then a human can, at much lower effort, filter it.

I imagine the next trick will be teaching an AI to identify when something is shit so it can self-filter.
Not really, that's basically a GAN which is old news:
https://en.m.wikipedia.org/wiki/Generative_adversarial_network
 

v1c70r14

Erudite
Joined
Feb 8, 2023
Messages
420
Location
The Zone
The future of gaming looks bleak. It might not be all that impressive right now compared to actual games, current year games made by "people" aren't even very impressive compared to games from the 1990's to the 2000's. But I'm resurrecting this thread from the dead to remind you that this is still coming to video games, not just in the form of writing scripts for AAA games (would anyone even notice the difference anymore) or upscaling textures of "remasters", adding details that were never there. At some point the full brunt of AI generative models will intersect with and hit video games when they are portable, robust and efficient enough - as well as when hardware specific to this purpose is more developed and mainstream.

 
Joined
Mar 3, 2010
Messages
9,698
Location
Italy
ai is a godsend for videogaming. infinite, improvised, on the fly content to our hearts content, what's to ask more? the problem, as always, is how the rich actually used it: making our lives as miserable as possible. denying crucial loot, lowering our chances and raising opponents', pairing free players against the worst whales in order to humiliate the former and stroke the latter to incite both to spend moar.
"virtua striker" pioneered this, it's in full force and fully automated now, everywhere. games are not anymore meant to entertain, they're meant to mortify.
 

Kruyurk

Learned
Joined
Nov 16, 2021
Messages
531
Wow, the previous page still has some rusty posts. Can we train an AI on his posts to get a new rusty please?
 

Nifft Batuff

Arcane
Joined
Nov 14, 2018
Messages
3,899
AI will be truly useful when it will be used not to create, but to consume. Creating is a simple and engaging activity for humans, but there is a limit to how much slop you can consume.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,806
This-Will-Never-End.jpg
 

Nutmeg

Arcane
Vatnik Wumao
Joined
Jun 12, 2013
Messages
24,830
Location
Mahou Kingdom
I remember in the 90s eagerly awaiting the day AI would be advanced enough I could play niche games (i.e. with small multiplayer player bases) against human-like AI opponents or allies without the hassle of organizing a game socially.

Little did I know "AI" would instead be used by crapitalists to cheaply produce proleslop in an increasingly endumbened world, even though in retrospect it is so obvious.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
12,190
Location
Flowery Land
I think he's underestimating: There will definitely be two tech demo/proof of concept "games" where all visuals are AI made within a couple years. Well before 10 and likely before 5. I doubt we'll ever see a full on commercial title do it though: There's no reason beyond showing off to make subtitles be AI rendered instead of just calling from a TTF
 

Nutmeg

Arcane
Vatnik Wumao
Joined
Jun 12, 2013
Messages
24,830
Location
Mahou Kingdom
I think he's underestimating: There will definitely be two tech demo/proof of concept "games" where all visuals are AI made within a couple years. Well before 10 and likely before 5. I doubt we'll ever see a full on commercial title do it though: There's no reason beyond showing off to make subtitles be AI rendered instead of just calling from a TTF
It already exists:





But it's terribly inefficient and required a game to exist in the first place to be "recorded" into an NN in a sense.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom