Maybe you just suck at games and struggle with one of the most simplistic combat systems in action rpgs?
This is a possibility you should seriously consider.
I'm not talking about it being hard! It is way too easy now if anything, but I think it gets better later. I am talking about resource management. I have 3 bars, red blue yellow, and all are interconnected. I get in a big fight and my Red (health) gets rekt by just 2 punches seeing as upgrade points didn't go on health. But my Blue (Chi/mana) is huge and at any time I can hold shift to heal myself with the blue bar. And if you run out of mana, so you gotta switch to another form that does almost 0 damage, but drains mana with attacks. Recover blue and then you can heal red again and keep fighting. But you can only survive this dancing around if you are not getting beat up too much, so sometimes you gotta use the yellow bar to boost your attacks and kill one enemy quickly. And to recover yellow you have to trigger the right power ups. So you are balancing 3 bars just to survive which requires 3 or 4 forms.
And if I get in trouble in big fights, I have to use the Toad Demon form which removes effects from me and helps me tank for a while. But that uses the yellow bar which got no points either so it is a last resort. So it is a balancing act to play as the mage. But later it gets very strong.
The problem is you don't really have to do these gymnastics because, as you said, the game is too easy. The only difficulty you face might be the effect of your misallocation of stat points. And even then, the whole management consists only of "replenishing red bar with a blue bar by pressing shift".
There is no real resource management because there is no real inventory or abilities with a limited number of uses. You don't deplete actual, finite resources. Just three colorful bars that you can easily replenish WITHOUT LEAVING COMBAT.
Real resource management is: you enter a location with finite resources and know you will be unable to replenish them until you leave for a safe place. So you have to fight x amount of fights trying to be as economic with your special attacks and items as possible because you might need them before reaching safety.