Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Jagged Alliance 3 from Haemimont Games

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,161
Location
Platypus Planet
Finished the game. Was gud. I also must echo some people ITT, I never had any ammo problems at any point. Always had an impressive surplus in stock. But I also made sure that my mercs weren't using the same ammo type. Everyone was using different caliber.
 

gogis

Scholar
Joined
Jun 9, 2018
Messages
100
Good tactical game, you give everyone a rifle and autowin everything. You can have a merc with 50 marksmanship, he'll still be headshotting enemies left and right across the whole map. Literally just set up anywhere, start combat, keep clicking to headshot everyone. Or give one guy silencer and clear whole map in stealth solo. Keep some explosives to autowin all the scenarios when you're ambushed in close quarters.

All other types of weapons and strategies are pointless. Very tactical and challenging indeed.

I thought inventory system being so simple and lack of Bobby Ray's, was a MAJOR decline, but now I understand, it was a good design decision - what's the point of making a gun shop when all you need is 6 rifles that you find in the first 3 hours, to autowin the whole game.

After just finishing my first playthrough of Phoenix Point, this game is such a dogshit disappointment in comparison, I'll probably force myself to rush to the end just so retards cant tell me "NUH UH ITS AKSHUALLY GREAT GAME YOU JUST DIDN'T PLAY IT ENOUGH TO NOTICE!!!!!!"

My MD hits headshots with 98 once in a blue moon.
Because you can't read and are dogshit even at the super casual and easy game, literally rightclick on the rifle, click modify, add all mods that add aim level or bonus accuracy per aim level, there you go, guaranteed headshots. It provides so much aim bonus, marksmanship is literally irrelevant.

This is fake news, mercs with 80+ marksmanship miss often, even with triple-aimed headshots. And you can't get enough explosives to spam them, at least not until the midgame. I did have Raven kill three guys in one overwatch, but that's because she was in stealth mode and has high dex, she has near max Marksmanship, and costs almost $20K by herself. So either you're playing on some modded super-easy mode or you're just a liar.

Same answer to you.

Explosives are ezpz, you can craft them + barry has OP ability that constantly produces his own for free, and you don't need them often since on any map that allows you to start fight from decent range, everything will die to your rifles.
Where is screenshot with stats? Aiming to 3+ with Gewehr is default mode for any non braindead player. Crap shooters still can't hit shit.
Not to mention scrubs with low AP, like Steroid, can't even prime it fully with 7AP base. Like, you actually don't even understand basic mechanics of the game, it's not just Marksmanship
Where is your stats to prove your bold claim, mate?
Take it now, show to us or GTFO. Or do I need step-by-step guide for you on how to find merc stats?
 

geno

Savant
Joined
Aug 21, 2018
Messages
779
Location
Spain
I can't decide if I like this game or not. I like how it does somethings, like the quest progression or combats being "open" (specially in some missions like the first fortress). I was not sure about of hiring mercs could click with me but it does: It is the way the game has to adapt to the player style.
But I share most of the complains posted before. The "economy" or the stupid burst fire nerf aren't what you could call an elegant solution. The stealth in real time expects you to be a Starcraft pro-player and you can tell the game is oriented to stealthy gameplay. The inventory or UI seems designed for playing from a couch, which is odd considering that the rest works finely. AI is all over the place: I once was defending a position in a tent and a soldier managed to flank my position and blow my back with a grenade, exposing me. But then in another mission two recruits in the other side of the map couldn't figure out how to reach my position so they just walked around a watchtower and climbing it. For the entire mission. It's relatively easy to cheese enemies.
It has a lot of questionable design choices but I can't deny it's a good game. Sure, it's not Silent Storm but what games can say they are.
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,721
Location
Hyperborea
Where is screenshot with stats? Aiming to 3+ with Gewehr is default mode for any non braindead player. Crap shooters still can't hit shit.
Not to mention scrubs with low AP, like Steroid, can't even prime it fully with 7AP base. Like, you actually don't even understand basic mechanics of the game, it's not just Marksmanship
Where is your stats to prove your bold claim, mate?
Take it now, show to us or GTFO. Or do I need step-by-step guide for you on how to find merc stats?

Most of stats would be skewed since I'm using mostly the same team since the beginning, and tried different weapons, fortunately tho I replaced Steroid with Livewire after I already realized rifles are OP, so she was using only rifles and sometimes throwing a nade.

8tEhCV4.jpg


Notice how her most used weapon is a fucking gewehr, worst rifle in the game that can have only 2 mods and sucks dick, because all better rifles were taken by other team members when she joined. Still she managed nearly 80% accuracy with her fucking 64 marksmanship and low level. Now that I recently gave her a fully modded winchester too, she pretty much doesn't miss at all anymore, and I started exclusively targeting the heads. I'm thinking about downloading the hitchance mod and just screenshoting her hitchances on long range headshots, since I'm pretty sure it would be 100% unless the game has some forced miss chance.
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,427
Location
Space Hell
Game surely needs a balance pass. Too many super mercs. Like, you hire Limewire and hack everything, and can pass ALL mech tests in the game. At some point it starts to annoy you s you don't need progression. When you hired Trevor in JA2 it was expensive, not a supermech rokkie from the start.
Also, stealth is super powerful. My two snipers wiped 20-strong groups with ease
 
Last edited:

Jrpgfan

Erudite
Joined
Feb 7, 2016
Messages
2,126
The Gewehr 98 is too good.
Eh? Omryn couldn't reliably hit with one with his 80+ marksmanship, and half the time he'd headshot and they'd still live. Giving one to a lower marksman character like Livewire was useless. Shotguns seem like the more reliable gun that anyone can do well with. I didn't feel like sniping was worthwhile until I got a Drugonov and modded it up, and ditched Omryn for Raven.

What gun mods are you using? Maybe the scopes and such make a bigger deal. I didn't bother modding any Gewehrs since I assumed they'd be replaced quickly.

I missed very little with my MC(85 Marksman) and Buns(and got a lot of crits with the crit scope). I don't agree with that statement at all.

Maybe you're trying headshots way out of the weapon's range, or not paying attention to walls and stuff?
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,964
Location
Wandering the world randomly in search of maps
Maybe you're trying headshots way out of the weapon's range, or not paying attention to walls and stuff?

Clearly. Also I'm cheaping out and not using scopes on beginner guns.

Worth stating what difficulty people are playing on, I'm on the middle with "forgiving mode" turned off. I also avoid save scumming mid battle, though I do restart the map if I lose a guy.

managed nearly 80% accuracy

So you modded your weapons (spent resources), utilized the environment (system mastery), and chose your targets well (player skill/tactics), and were rewarded by achieving 12% better results than a half-assed player with much less time spent on the game, with a lower leveled character to boot. I think that's pretty good! I mean, what do you WANT to happen? Were you hoping that all your efforts would come to naught, and nothing you did made any difference besides the hard character stats? Are you saying I should achieve the same results as you, without learning the same lessons or devoting the same time to the game? I think it's good when a game rewards a variety of efforts, I think that's one of the best things about RPGs.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,532
Maybe you're trying headshots way out of the weapon's range, or not paying attention to walls and stuff?

Clearly. Also I'm cheaping out and not using scopes on beginner guns.

Worth stating what difficulty people are playing on, I'm on the middle with "forgiving mode" turned off. I also avoid save scumming mid battle, though I do restart the map if I lose a guy.

managed nearly 80% accuracy

So you modded your weapons (spent resources), utilized the environment (system mastery), and chose your targets well (player skill/tactics), and were rewarded by achieving 12% better results than a half-assed player with much less time spent on the game, with a lower leveled character to boot. I think that's pretty good! I mean, what do you WANT to happen? Were you hoping that all your efforts would come to naught, and nothing you did made any difference besides the hard character stats? Are you saying I should achieve the same results as you, without learning the same lessons or devoting the same time to the game? I think it's good when a game rewards a variety of efforts, I think that's one of the best things about RPGs.
I think he is saying he was using common sense and simple options and other players are retarded as a result if they are not capable of the same.
 

Jrpgfan

Erudite
Joined
Feb 7, 2016
Messages
2,126
Maybe you're trying headshots way out of the weapon's range, or not paying attention to walls and stuff?

Clearly. Also I'm cheaping out and not using scopes on beginner guns.

Worth stating what difficulty people are playing on, I'm on the middle with "forgiving mode" turned off. I also avoid save scumming mid battle, though I do restart the map if I lose a guy.

managed nearly 80% accuracy

So you modded your weapons (spent resources), utilized the environment (system mastery), and chose your targets well (player skill/tactics), and were rewarded by achieving 12% better results than a half-assed player with much less time spent on the game, with a lower leveled character to boot. I think that's pretty good! I mean, what do you WANT to happen? Were you hoping that all your efforts would come to naught, and nothing you did made any difference besides the hard character stats? Are you saying I should achieve the same results as you, without learning the same lessons or devoting the same time to the game? I think it's good when a game rewards a variety of efforts, I think that's one of the best things about RPGs.
I've been playing on the hardest difficulty(Mission impossible or something) and I've had no trouble at all hitting headshots regularly with the G98. And I don't even have an accuracy scope - like I said, I've been using crit scopes.

However, I always try to shoot within the weapon's range(although many of the shots I've done outside of it were succesful aswell). If you do it out of the range all the time and/or doesn't use the max aim level, your accuracy rate is obviously gonna drop regardless of the weapon.
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,241
Steve gets a Kidney but I don't even get a tag.
It's cool to see how several people have different opinions on which style of play is the best. That's a sign of good game design right there. But I absolutely cannot fathom how you can run even a single MG, use it consistently (by which I mean overwatch with it), and have enough ammo. I'm carrying around a 5.56 and a 7.62 MG for one merc, just so I can switch to the other when one is low, and all that's happening is that I'm out of two types of ammo instead of one.
 

Lord of Riva

Arcane
Patron
Joined
Jan 16, 2018
Messages
2,873
Strap Yourselves In Pathfinder: Wrath
Maybe you're trying headshots way out of the weapon's range, or not paying attention to walls and stuff?

Clearly. Also I'm cheaping out and not using scopes on beginner guns.

Worth stating what difficulty people are playing on, I'm on the middle with "forgiving mode" turned off. I also avoid save scumming mid battle, though I do restart the map if I lose a guy.

managed nearly 80% accuracy

So you modded your weapons (spent resources), utilized the environment (system mastery), and chose your targets well (player skill/tactics), and were rewarded by achieving 12% better results than a half-assed player with much less time spent on the game, with a lower leveled character to boot. I think that's pretty good! I mean, what do you WANT to happen? Were you hoping that all your efforts would come to naught, and nothing you did made any difference besides the hard character stats? Are you saying I should achieve the same results as you, without learning the same lessons or devoting the same time to the game? I think it's good when a game rewards a variety of efforts, I think that's one of the best things about RPGs.
I've been playing on the hardest difficulty(Mission impossible or something) and I've had no trouble at all hitting headshots regularly with the G98. And I don't even have an accuracy scope - like I said, I've been using crit scopes.

However, I always try to shoot within the weapon's range(although many of the shots I've done outside of it were succesful aswell). If you do it out of the range all the time and/or doesn't use the max aim level, your accuracy rate is obviously gonna drop regardless of the weapon.

How does it feel overall, apart from the hit chance is it decently challenging?
It's cool to see how several people have different opinions on which style of play is the best. That's a sign of good game design right there. But I absolutely cannot fathom how you can run even a single MG, use it consistently (by which I mean overwatch with it), and have enough ammo. I'm carrying around a 5.56 and a 7.62 MG for one merc, just so I can switch to the other when one is low, and all that's happening is that I'm out of two types of ammo instead of one.


I agree on the game design part.

Yeah I am using stealth a lot, which means my MG is only used when, as is the case most maps, after thinning out the map the enemy is eventually triggered or it's a story set-up thing.

I shoot around 3 - 6 Salvos with the MG each map at best as it's a kill with every salvo anyways with steroid on 91 Marksmen and a fully kitted MG.
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,964
Location
Wandering the world randomly in search of maps
I think he is saying he was using common sense and simple options and other players are retarded as a result if they are not capable of the same.

Yet he admitted he "didn't realize rifles were good" at first, and clearly has played the game much longer than I have, so it took him awhile to reach this 'retard' level. Though I will admit, I am the only guilty man in Shawshank, and the only Codex player who doesn't instantly master every game the first second I boot it up. You got me there.
 

Jrpgfan

Erudite
Joined
Feb 7, 2016
Messages
2,126
Maybe you're trying headshots way out of the weapon's range, or not paying attention to walls and stuff?

Clearly. Also I'm cheaping out and not using scopes on beginner guns.

Worth stating what difficulty people are playing on, I'm on the middle with "forgiving mode" turned off. I also avoid save scumming mid battle, though I do restart the map if I lose a guy.

managed nearly 80% accuracy

So you modded your weapons (spent resources), utilized the environment (system mastery), and chose your targets well (player skill/tactics), and were rewarded by achieving 12% better results than a half-assed player with much less time spent on the game, with a lower leveled character to boot. I think that's pretty good! I mean, what do you WANT to happen? Were you hoping that all your efforts would come to naught, and nothing you did made any difference besides the hard character stats? Are you saying I should achieve the same results as you, without learning the same lessons or devoting the same time to the game? I think it's good when a game rewards a variety of efforts, I think that's one of the best things about RPGs.
I've been playing on the hardest difficulty(Mission impossible or something) and I've had no trouble at all hitting headshots regularly with the G98. And I don't even have an accuracy scope - like I said, I've been using crit scopes.

However, I always try to shoot within the weapon's range(although many of the shots I've done outside of it were succesful aswell). If you do it out of the range all the time and/or doesn't use the max aim level, your accuracy rate is obviously gonna drop regardless of the weapon.

How does it feel overall, apart from the hit chance is it decently challenging?
It's cool to see how several people have different opinions on which style of play is the best. That's a sign of good game design right there. But I absolutely cannot fathom how you can run even a single MG, use it consistently (by which I mean overwatch with it), and have enough ammo. I'm carrying around a 5.56 and a 7.62 MG for one merc, just so I can switch to the other when one is low, and all that's happening is that I'm out of two types of ammo instead of one.


I agree on the game design part.

Yeah I am using stealth a lot, which means my MG is only used when, as is the case most maps, after thinning out the map the enemy is eventually triggered or it's a story set-up thing.

I shoot around 3 - 6 Salvos with the MG each map at best as it's a kill with every salvo anyways with steroid on 91 Marksmen and a fully kitted MG.
Tutorial island is piss easy, but the game gets harder and legit challenging as you progress. I'm judging based on the hardest difficulty though which is the only one I've played so far.
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,241
Steve gets a Kidney but I don't even get a tag.
Having now reached the tweest, I'm starting to see some proper challenge again. It's possible that I've been faffing around a bit too long capturing mines and such. Then again I've never gone to Meduna in a timely fashion, either.

The coup being carried out on the strategic map by actual enemy squads is way cool. It's actually possible to repel some of the attacks if you've trained enough militia. These guys get it, man.

In other news, I've got over two hundred thousand dollarydoos in the bank. Let me buy ammo!!!!!!!!!!!!!! :outrage:
 
Last edited:

Lord of Riva

Arcane
Patron
Joined
Jan 16, 2018
Messages
2,873
Strap Yourselves In Pathfinder: Wrath
I think he is saying he was using common sense and simple options and other players are retarded as a result if they are not capable of the same.

Yet he admitted he "didn't realize rifles were good" at first, and clearly has played the game much longer than I have, so it took him awhile to reach this 'retard' level. Though I will admit, I am the only guilty man in Shawshank, and the only Codex player who doesn't instantly master every game the first second I boot it up. You got me there.

It's a skill and a curse. We could all have mastered something useful instead :D
 

Sunri

Liturgist
Joined
Apr 16, 2020
Messages
2,919
Location
Poland
So i saved the president then talked to mayor, and he told ne that he killed the president that i just saved, and the game counted him as dead, lol
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,721
Location
Hyperborea
I think he is saying he was using common sense and simple options and other players are retarded as a result if they are not capable of the same.

Yet he admitted he "didn't realize rifles were good" at first, and clearly has played the game much longer than I have, so it took him awhile to reach this 'retard' level. Though I will admit, I am the only guilty man in Shawshank, and the only Codex player who doesn't instantly master every game the first second I boot it up. You got me there.
My point is what I said at the beginning, that the game isn't really tactical, because once you realize the dominant strategy (modded rifles + explosives) game becomes easy af, there is literally 0 challenge left. Explosives at least are kinda scarce at the beginning, but you quickly start amassing insane amounts. Pistols/smgs/assault rifles/shotguns are literally useless dogshit trash, melee is situationally good only because it's bugged and gives you literally infinite attacks on a single target, or multiple targets close to each other, MGs are decent for clearing big clumps of enemies, but explosives are better at it. I don't recall any other tactical game I've played in the last decade, that would launch with THAT unbalanced and easy to abuse combat, with 80% of weapon classes being completely useless - and since it has very streamlined strategic layer, character building and inventory management and non-existent economy, if combat is bad then the whole game is bad and worthless.
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,964
Location
Wandering the world randomly in search of maps
Very bummed out. I finished the Haunted Mansion mission and found some cool stuff like a Colt Anaconda and satchel charges. But then I realized moving between the cellar and the surface with enemies still active counted as abandoning the mission, and I lost all my loyalty with Fleatown. So I restarted the map and the loot changed, and I lost the gun and goodies. Lame.
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,964
Location
Wandering the world randomly in search of maps
Pistols/smgs/assault rifles/shotguns are literally useless dogshit trash,
No.

In the mission I just did, Raven with her high marksman, 10x scope, bipod while prone Drugonov still missed a few times, well within accurate range, and when she did hit it was usually a graze due to the fog and darkness (she had night vision goggles but it didnt seem to do much, might be busted.) Worst performing character for that map. Barry was out of shaped charges, he only makes two per week and I haven't spent a lot of time crafting yet.

Shotguns, pistols, smgs, and assault rifles carried the day though.
 

gogis

Scholar
Joined
Jun 9, 2018
Messages
100
Where is screenshot with stats? Aiming to 3+ with Gewehr is default mode for any non braindead player. Crap shooters still can't hit shit.
Not to mention scrubs with low AP, like Steroid, can't even prime it fully with 7AP base. Like, you actually don't even understand basic mechanics of the game, it's not just Marksmanship
Where is your stats to prove your bold claim, mate?
Take it now, show to us or GTFO. Or do I need step-by-step guide for you on how to find merc stats?

Most of stats would be skewed since I'm using mostly the same team since the beginning, and tried different weapons, fortunately tho I replaced Steroid with Livewire after I already realized rifles are OP, so she was using only rifles and sometimes throwing a nade.

8tEhCV4.jpg


Notice how her most used weapon is a fucking gewehr, worst rifle in the game that can have only 2 mods and sucks dick, because all better rifles were taken by other team members when she joined. Still she managed nearly 80% accuracy with her fucking 64 marksmanship and low level. Now that I recently gave her a fully modded winchester too, she pretty much doesn't miss at all anymore, and I started exclusively targeting the heads. I'm thinking about downloading the hitchance mod and just screenshoting her hitchances on long range headshots, since I'm pretty sure it would be 100% unless the game has some forced miss chance.
Are you serious here? You barge in with "I almost always hit with headshots" then you show us a screen with 78% and THEN admitting that you not always used headshot? Do you know what exaggeration means? First, with "always headshot" you not going to hit 78%, second, even 80% is not fucking "almost always hit". Not even close. Let's not even start talk about headshot <> kill here. It's already entered retarded level.

"Almost always hit, always one-shot" is not what you described and shown in this post.

The truth is that your whole tirade is wrong on every level. MG is superior to rifle in any given average encounter, melee completely trumps sniper rifles in CQC and not everyone uses Barry, so fuck shaped charge. The only thing we can conclude from all of that is that assault rifles and burst-fire sucks ass. Everybody agrees

Oh, and go and complete Mob boss Mansion battle in "don't involve me" variant with 6 sniper rifles. It's gonna suck ass
 

Stavrophore

Most trustworthy slavic man
Patron
Vatnik
Joined
Aug 17, 2016
Messages
14,979
Location
don't identify with EU-NPC land
Strap Yourselves In
Niggers when you talk about hit chances and what tactics are good or not, tell what difficulty you play on. I play on standard, and the sniper rifles are way too easy.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom