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Jagged Alliance 3 from Haemimont Games

Fargus

Arcane
Joined
Apr 2, 2012
Messages
4,098
Location
Mosqueow
A little tip for Port Cacao.

Don't be like me, be careful. If you leave the K9 sector with killer grannies without training militia (or maybe solving granny quest) it will be counter attacked by Legion forces soon, they will capture Coffee Beans gang and put them in a building full of explosives and you will have 2 minutes to disarm the bombs. There were 17 legion niggers on that map and that was nasty.

Best way to handle this cituation is by attacking it from K10 mine sector. Much easier to get to the bombs and disarm them.
 

gogis

Scholar
Joined
Jun 9, 2018
Messages
100
A little tip for Port Cacao.

Don't be like me, be careful. If you leave the K9 sector with killer grannies without training militia (or maybe solving granny quest) it will be counter attacked by Legion forces soon, they will capture Coffee Beans gang and put them in a building full of explosives and you will have 2 minutes to disarm the bombs. There were 17 legion niggers on that map and that was nasty.

Best way to handle this cituation is by attacking it from K10 mine sector. Much easier to get to the bombs and disarm them.

I got tip from grannies that attack is incoming, got quest to convince them to join a party, convinced all but one, trained some militia and fended the attack. Was glad one granny died in process, they were mightily annoying
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
4,098
Location
Mosqueow
A little tip for Port Cacao.

Don't be like me, be careful. If you leave the K9 sector with killer grannies without training militia (or maybe solving granny quest) it will be counter attacked by Legion forces soon, they will capture Coffee Beans gang and put them in a building full of explosives and you will have 2 minutes to disarm the bombs. There were 17 legion niggers on that map and that was nasty.

Best way to handle this cituation is by attacking it from K10 mine sector. Much easier to get to the bombs and disarm them.

I got tip from grannies that attack is incoming, got quest to convince them to join a party, convinced all but one, trained some militia and fended the attack. Was glad one granny died in process, they were mightily annoying

They are annoying. I only conviced half of them, didn't really want to do that quest at the time. Then i had to split half of my mercs to send reinforcements to Fleatown. And another half went to capture diamond shipment because i struggle with the money. Thats how i got in this mess.
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,966
Location
Wandering the world randomly in search of maps
A little tip for Port Cacao.

Don't be like me, be careful. If you leave the K9 sector with killer grannies without training militia (or maybe solving granny quest) it will be counter attacked by Legion forces soon, they will capture Coffee Beans gang and put them in a building full of explosives and you will have 2 minutes to disarm the bombs. There were 17 legion niggers on that map and that was nasty.

Best way to handle this cituation is by attacking it from K10 mine sector. Much easier to get to the bombs and disarm them.

Its interesting because I participated in the attack and got them all killed, you lose 5 loyalty in Cacao for each death but it was only at 5% for me and it doesn't go negative, so it could have been worse. Wonder if that's an easier way to prevent the loyalty hit.
 

Pocgels

Scholar
Joined
Nov 15, 2016
Messages
166
The ability to plan-coordinate multiple kills at once during the stealth like in shadow tactics would've been cool. Probably broken, since you might be able to wipe out entire groups without using ammo or raising the alarm, but much more satisfying than knifing one guy and gunning the rest with overwatch.

Oh, and it's great how 90s-action-movie the music is while you're sneaking. Must be the marimbas.
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,241
Steve gets a Kidney but I don't even get a tag.
Silenced everything. I'm expecting silenced bazookas in a minute.

Also, the underslung grenade launcher on the assault rifle has absolutely ridiculous range. Literal crossmap sniping with grenades. Simply click on enemy clusters anywhere on the map and enjoy your victory.
 

Reject_666_6

Arcane
Joined
Oct 30, 2008
Messages
2,465
Location
Transylvania
I only had time to play a bit last night and it seems alright so far. People kept saying Nu-xcom and it was shit in this thread so I was skeptical but it feels different. Combat already feels better than Nu-Xcom and this game kind of feels like Silent Storm (someone already said that here) but that is kind of a pleasant surprise. I haven't played JA2 in like 20 years but considering how games are now this is kind of good?

I can't say i'm having a blast like others in this thread. But it's not shit for a game made today, at least not a franchise rape like other games after JA2. Hopefully will be better with mods.
The portraits got raped though, it's completely out of place compared to what the first two games offered.
Msb0cci.png
 
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Gumsmith

Educated
Joined
Feb 22, 2021
Messages
141
Yeah in the prison, I killed all the guards outside the building with Fox sneaking behind them and cutting their throats with a knife. Not bad for a medic/exmodel.

Clearing the building itself was a pain in the ass though, I literally used up all my grenades just on Jackhammer because that fucker was determined to stay in his office.
Jackhammer is simple to kill through the window with just a few shots.
Stabbing works too with a few perks, cuts through a lot of bullshit like armor and interrupts.

jVEFIa6.gif
 

Alter Sack

Arcane
Joined
Dec 22, 2019
Messages
2,353
Played the game for several hours.

All in all it's one of the better JA2 clones/sequels.

It's nice that it has a strategic layer like JA2.



But there is a lot of room for improvements.

The AI is often borderline retarded.

The enemies often storm your position only to stop directly in front of your mercenaries without attacking and being swiftly dispatched with headshots in the next turn.

Sometimes they are stuck in the corner of a room and don't move at all.

Moreover the switch to real time after dispatching the enemies visible to you doesn't work correctly and you are often stuck in turn based mode with only one enemy on the map remaining.

Upgrading your weapons is a bit cumbersome. You need scrap metal, a special component and a mercenary with a high mechanical skill.

Also a shop interface would have been nice.

And no Bobby Rays?


The banter and voice acting of your mercenaries is surprisingly well made, albeit it doesn't reach JA2 level of goodness.
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,966
Location
Wandering the world randomly in search of maps
Not sure if it's a bug or what, but if you try to equip a knife and a gun on Fox it doesn't allow it. However if you equip her with two guns, then drag one gun off onto a knife in a backback, you can equip knife/gun CQC style. I tried to do stealth melee kills this way and it didn't work, but I was still able to use the Brutalize special move.

*edit* it's definitely a bug, once combat starts she can't use the gun anymore. Still neat though.

*edit edit* Sometimes the gun still works... Probably shouldn't mess with it, might break something. Just handy to be able to have a stealth shot to kill one target and follow up with a 6-hit knife attack and still have dual UZIs for open combat.
 
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Smashing Axe

Arcane
Patron
Joined
Dec 29, 2011
Messages
2,835
Divinity: Original Sin
The ability to plan-coordinate multiple kills at once during the stealth like in shadow tactics would've been cool. Probably broken, since you might be able to wipe out entire groups without using ammo or raising the alarm, but much more satisfying than knifing one guy and gunning the rest with overwatch.

Oh, and it's great how 90s-action-movie the music is while you're sneaking. Must be the marimbas.
I have managed to pull this off with Igor and my IMP doing simultaneous knife strikes. That said it is hard to arrange and you basically need to prepare takedowns for both your targets and then time your approach for both characters to reach your target at around the same time.
 

TheSoul

Scholar
Joined
Jun 15, 2018
Messages
158
A lot better than expected, I'm considering buying an actual copy now. It does keep a lot of the original spirit, although not perfectly.
  • Unique perks don't feel balanced between mercs.
  • The mercs are hit and miss. The dialogue does feel right, but the character designs and voice delivery aren't that great.
  • The map with Pierre kept bugging out on me. Immediately after he said he'd give me one chance, a random enemy spotted me immediately and triggered combat once dialogue ended multiple times.
  • I don't like the way enemies will move once combat starts like xcom. Ambushes feel a lot less rewarding now.
On a positive note, I really liked the maps. They use vertical heights really well with flexible strategies you can take, probably the one part that is better than JA2. I got a diamond mine, but I'm going to restart because stat growth isn't working like I expected to and I gimped my imp.
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,702
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
The map with Pierre kept bugging out on me. Immediately after he said he'd give me one chance, a random enemy spotted me immediately and triggered combat once dialogue ended multiple times.

Sniper in the tower detects you there, you have talk him while he was on the other side of his tower.
Nothing happens with that dialogue though. Leaving all 3 there is a better choice so you can lure them into MGs zone of fire.
 

bobocrunch

Educated
Joined
Dec 26, 2018
Messages
148
Anyone have luck with stealth commando / close range squads that aren't melee? I wanted to SOGmaxx and kit out Shadow + Flay + Fox + Larry with NVGs, gas, and masks but these SMGs do pitiful damage and the run and gun isn't really worth it when one flashbang can completely ruin you. Might have to just limit them to night but it's tough since I'm getting army'd
 

TheSoul

Scholar
Joined
Jun 15, 2018
Messages
158
The map with Pierre kept bugging out on me. Immediately after he said he'd give me one chance, a random enemy spotted me immediately and triggered combat once dialogue ended multiple times.

Sniper in the tower detects you there, you have talk him while he was on the other side of his tower.
Nothing happens with that dialogue though. Leaving all 3 there is a better choice so you can lure them into MGs zone of fire.
I know how it triggered, its just poorly thought out considering he tells you before there's 1 chance for us to back off. You do get more "trust" if you try talking to him and reminding of his father so I wanted to try going that route.
 

Lord of Riva

Arcane
Patron
Joined
Jan 16, 2018
Messages
2,873
Strap Yourselves In Pathfinder: Wrath
I'm having great fun, it's a bit too easy on normal. I'm wondering why people are complaining it's too hard on the steam forums, for all intents and purposes if there is something that is sucking the fun out of it it would be the low difficulty.
 

bobocrunch

Educated
Joined
Dec 26, 2018
Messages
148
I'm on Commando (Hard I think?) Ironman and it's been consistently challenging, the peak of difficulty for me was going to Port Cacao early and realizing I was underequipped. Enemy types and their abilities / equipment get more and more intricate as time goes on which stops you from abusing certain tactics (fucking flash grenade launchers)
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,722
Location
Hyperborea
Good tactical game, you give everyone a rifle and autowin everything. You can have a merc with 50 marksmanship, he'll still be headshotting enemies left and right across the whole map. Literally just set up anywhere, start combat, keep clicking to headshot everyone. Or give one guy silencer and clear whole map in stealth solo. Keep some explosives to autowin all the scenarios when you're ambushed in close quarters.

All other types of weapons and strategies are pointless. Very tactical and challenging indeed.

I thought inventory system being so simple and lack of Bobby Ray's, was a MAJOR decline, but now I understand, it was a good design decision - what's the point of making a gun shop when all you need is 6 rifles that you find in the first 3 hours, to autowin the whole game.

After just finishing my first playthrough of Phoenix Point, this game is such a dogshit disappointment in comparison, I'll probably force myself to rush to the end just so retards cant tell me "NUH UH ITS AKSHUALLY GREAT GAME YOU JUST DIDN'T PLAY IT ENOUGH TO NOTICE!!!!!!"
 

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