Grampy_Bone
Arcane
I put him back in the jail, not sure why I wouldn't get his gun right then, not like he'd keep it. Ah well I only have one shotgun guy and he's not hurting for gear at this point.Jackhammer dropped his shooty.
I put him back in the jail, not sure why I wouldn't get his gun right then, not like he'd keep it. Ah well I only have one shotgun guy and he's not hurting for gear at this point.Jackhammer dropped his shooty.
That's why you use Fox, she gets to keep her Ap from her surprise shot. I've walked into rooms with two guys, dropped one, start combat, drop the next, no more aware hostiles, combat over.Yea stealth sniper is safer because you are not receiving autofire when you have 0 AP in the first round.
I put him back in the jail, not sure why I wouldn't get his gun right then, not like he'd keep it. Ah well I only have one shotgun guy and he's not hurting for gear at this point.Jackhammer dropped his shooty.
It's also not a pod system because:I think that's why they implemented that "pod" system(which is not really a Pod system since you can still stealth kill without being detected/triggering enemy repositioning depending on the circunstances).One stealthy sniper can bring down the entire African army. Very based.
I suspect the scripting in that location is effed.Worst part of the game is that the AI is retarded, braindead even. It will constantly forget about which side the cover is meant to be on and at one point I stormed the prison building and the two guys in the bunkroom did literally nothing until they were killed. Running around the sector clicking on shit after the battle is over is getting pretty old too.
Still fun, though.
This issue is that gunfire should be audible across the entire zone, and even if it isn't, enemies should be communicating about contact. Even JA2 had enemies using walkie talkies.
- other enemies come investigate if they are in hearing range
- sometimes enemies are alone
- sometimes they are together but then separate
- even if they don't hear you, enemies will stumble across you or the dead bodies you leave behind
I put him back in the jail, not sure why I wouldn't get his gun right then, not like he'd keep it. Ah well I only have one shotgun guy and he's not hurting for gear at this point.Jackhammer dropped his shooty.I let him loose, went for operations/recuperation, he showed up later with band of goons and I've got his shooty from his cold hands
Definitely seems like it, particularly with the clearly defined enemy types. Feels like it only has a few switches defining what it'll do.I suspect the scripting in that location is effed.Worst part of the game is that the AI is retarded, braindead even. It will constantly forget about which side the cover is meant to be on and at one point I stormed the prison building and the two guys in the bunkroom did literally nothing until they were killed. Running around the sector clicking on shit after the battle is over is getting pretty old too.
Still fun, though.
Probably under the hood this is less an emergent AI system and more a bunch of scripts and triggers that have to be tweaked by devs.
Fair enough. Easy to mod in. Modding out a pod system from XCOM? Forget it.This issue is that gunfire should be audible across the entire zone, and even if it isn't, enemies should be communicating about contact. Even JA2 had enemies using walkie talkies.
- other enemies come investigate if they are in hearing range
- sometimes enemies are alone
- sometimes they are together but then separate
- even if they don't hear you, enemies will stumble across you or the dead bodies you leave behind
lmao yesr u playing with a controller????
I still don't know exactly how it works but I've killed quite a few enemies with stealth sniper shots without alarming the whole camp.That's assuming you manage to hit them with knife from behind, which even with attributes and skill is far from guaranteed.I think that's why they implemented that "pod" system(which is not really a Pod system since you can still stealth kill without being detected/triggering enemy repositioning depending on the circunstances).One stealthy sniper can bring down the entire African army. Very based.
I went through the whole underground and came out behind his office, tossed a grenade through his door, and lured him into a hail of overwatch fire. If the game were really pimp it would have made surface and underground layers part of the same map, though that would get hard to parse.determined to stay in his office.