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Jagged Alliance 3 from Haemimont Games

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,343
Really though it's absurd you can't buy ammo. I'm not low or anything but still, what else are you spending money on? Some kind of system where you need to make contact with local arms dealers to grow your supply and increase stock would have made sense, not to mention centralized player bases with recon vehicles, insertion choppers, etc. Missed opportunity to enhance the strategy layer.

My biggest gripe with the game is a lack of a store/bartering system. I understand it was a little easier to balance that way, but a huge wasted opportunity for a more varied economy and some exciting equipment acquisitions. Shame on them! Surely the overhaul mod that'll eventually get made will add this vital missing component.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
12,723
Buns-Lilura.png


Monica "Lilura" "Buns" Sondergaard: The authoritative source on any topic!
 
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Smashing Axe

Arcane
Patron
Joined
Dec 29, 2011
Messages
2,835
Divinity: Original Sin
Anyone have luck with stealth commando / close range squads that aren't melee? I wanted to SOGmaxx and kit out Shadow + Flay + Fox + Larry with NVGs, gas, and masks but these SMGs do pitiful damage and the run and gun isn't really worth it when one flashbang can completely ruin you. Might have to just limit them to night but it's tough since I'm getting army'd
I've been having some great success using shotguns, modded ak-47s (with suppressors) and a sniper. Barry's shaped charges are also incredible if your enemies bunch up close together (I took out 7 guys with one throw)

I haven't found a way to make SMGs work. Just too low damage. Shotguns you need to mod for narrower firing arc and improved damage and range.
 

Jrpgfan

Erudite
Joined
Feb 7, 2016
Messages
2,086
Btw I was experiencing shit performance, then I realized I was using DLSS with 100% native resolution so it was upscaling the native resolution to downscale later. So if anyone is having the same issue make sure you have it bellow 100% if you have DLSS on.
 

Jrpgfan

Erudite
Joined
Feb 7, 2016
Messages
2,086
Really though it's absurd you can't buy ammo. I'm not low or anything but still, what else are you spending money on? Some kind of system where you need to make contact with local arms dealers to grow your supply and increase stock would have made sense, not to mention centralized player bases with recon vehicles, insertion choppers, etc. Missed opportunity to enhance the strategy layer.

My biggest gripe with the game is a lack of a store/bartering system. I understand it was a little easier to balance that way, but a huge wasted opportunity for a more varied economy and some exciting equipment acquisitions. Shame on them! Surely the overhaul mod that'll eventually get made will add this vital missing component.
If they don't want to add a batering system they could atleast put more "flea markets" around the world(maybe giving the better hardware for the ones that are harder to reach or in some secret spot). It won't be as practical as Bobby Ray but atleast will add to the atmosphere/immershum.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,820
Pathfinder: Wrath
Well started my 3rd new game because my second FUBARed as I try to assault a fortress 5 v 16, mines running out and all and no money

I can't imagine starting the game without Barry, he is probably the most cost effective explosive specialist. Decided not to have the OP hacker girl this time around (the one with PDA showing all of enemies so long you have intel) and opted for a steroid bound polacks that's half retarded. Fox for medic instead of Michael. And an IMP to save money on, frankly money seems really tight this game.
 

Pegultagol

Erudite
Joined
Feb 4, 2005
Messages
1,184
Location
General Gaming
I'm playing through the game right now and reached the mainland, and overall impressed with the game so far. I appreciate that many map sectors have something interesting going on, and exploration nets resources that continue to feed the loop of hiring mercs, liberating territory, resupply and hiring more mercs. I find I really need to 'live off the land'.

I also think the devs did an OK job with the strategy layer, with sector inventory ('sector stash') streamlined as things like crafting is now tied to the weapon itself, making each one feel more customized and valuable.

The omissions are, as many mentioned already, the absence of online shopfront for gun purchases, no real market for guns, and crafting resources scarcity seems contrived (i.e. gunpowder). I do miss vehicles so far and especially Skyrider, but that puts into perspective of how to think ahead and coordinate mercs' actions against time.

Sometimes the dev's desire to weave a bit of narrative or drama into certain events goes against my expectations for a Jagged Alliance game. One such example is the Haunted Mansion sector where the second phase of the event is some special kind of scripted bullshit that puts everything into a lurch. Sure, it tests the mettle of your squad as they react against stacked odds and that act in of itself tests one's resourcefulness and skill, but I never experienced anything like that aside from maybe Drassen counterattack in JA2.
 

Smashing Axe

Arcane
Patron
Joined
Dec 29, 2011
Messages
2,835
Divinity: Original Sin
I'm playing through the game right now and reached the mainland, and overall impressed with the game so far. I appreciate that many map sectors have something interesting going on, and exploration nets resources that continue to feed the loop of hiring mercs, liberating territory, resupply and hiring more mercs. I find I really need to 'live off the land'.

I also think the devs did an OK job with the strategy layer, with sector inventory ('sector stash') streamlined as things like crafting is now tied to the weapon itself, making each one feel more customized and valuable.

The omissions are, as many mentioned already, the absence of online shopfront for gun purchases, no real market for guns, and crafting resources scarcity seems contrived (i.e. gunpowder). I do miss vehicles so far and especially Skyrider, but that puts into perspective of how to think ahead and coordinate mercs' actions against time.

Sometimes the dev's desire to weave a bit of narrative or drama into certain events goes against my expectations for a Jagged Alliance game. One such example is the Haunted Mansion sector where the second phase of the event is some special kind of scripted bullshit that puts everything into a lurch. Sure, it tests the mettle of your squad as they react against stacked odds and that act in of itself tests one's resourcefulness and skill, but I never experienced anything like that aside from maybe Drassen counterattack in JA2.
Yeah Haunted Mansion round 2 as well as the Fleatown church put me in a position where I had to reload several times just to survive. I do enjoy the difficulty spikes but kind of wish you had some warning about them so you aren't placed in an unwinnable scenario. I'd be seriously impressed with anyone that can do a blind vanilla ironman.
 

lycanwarrior

Scholar
Joined
Jan 1, 2021
Messages
1,443
I'm playing through the game right now and reached the mainland, and overall impressed with the game so far. I appreciate that many map sectors have something interesting going on, and exploration nets resources that continue to feed the loop of hiring mercs, liberating territory, resupply and hiring more mercs. I find I really need to 'live off the land'.

I also think the devs did an OK job with the strategy layer, with sector inventory ('sector stash') streamlined as things like crafting is now tied to the weapon itself, making each one feel more customized and valuable.

The omissions are, as many mentioned already, the absence of online shopfront for gun purchases, no real market for guns, and crafting resources scarcity seems contrived (i.e. gunpowder). I do miss vehicles so far and especially Skyrider, but that puts into perspective of how to think ahead and coordinate mercs' actions against time.

Sometimes the dev's desire to weave a bit of narrative or drama into certain events goes against my expectations for a Jagged Alliance game. One such example is the Haunted Mansion sector where the second phase of the event is some special kind of scripted bullshit that puts everything into a lurch. Sure, it tests the mettle of your squad as they react against stacked odds and that act in of itself tests one's resourcefulness and skill, but I never experienced anything like that aside from maybe Drassen counterattack in JA2.
Yeah Haunted Mansion round 2 as well as the Fleatown church put me in a position where I had to reload several times just to survive. I do enjoy the difficulty spikes but kind of wish you had some warning about them so you aren't placed in an unwinnable scenario. I'd be seriously impressed with anyone that can do a blind vanilla ironman.
I exited out of Haunted Mansion before round 2 started and will revisit later. Those fights were tough, especially those with automatic machine guns pinning you down with AOE bursts.
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,647
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
I survived that Haunted Mansion fight thanks to foggy night. Many enemy shots grazed till I got to good cover. BTW undisarmed mines are actually useful in that situtation, newcomers step on them a lot.
 

PanteraNera

Arcane
Joined
Nov 7, 2014
Messages
1,042
I haven't found a way to make SMGs work. Just too low damage.
I use the MP5 with Mouse for stealth kills, works well for me.


7iJxLym.jpg


wqBdaRH.jpg

The "tactical device" greatly increased her success rate for stealth kills, it increases the stealth kill chance per aim level, with her scope she always gets free three aim levels with the first shot and the heavy stock increases the accuracy of every three aim shot.
 

Lord of Riva

Arcane
Patron
Joined
Jan 16, 2018
Messages
2,854
Strap Yourselves In Pathfinder: Wrath
Not sure if people realize you get extra shots in Overwatch than your AP would normally allow, and different weapons/mods can get even more shots. It's completely viable to run an overwatch merc and provide covering fire each turn. This has a denial effect since the AI will try to avoid overwatch cones if it can, and you can use it to set up ambushes or otherwise control enemy movement. So there is a role for burst-fire guns to play, just maybe not the role people wanted. Of course MGs are the kings of overwatch, assuming you want to pay the ammo cost. ARs are the budget option.

Really though it's absurd you can't buy ammo. I'm not low or anything but still, what else are you spending money on? Some kind of system where you need to make contact with local arms dealers to grow your supply and increase stock would have made sense, not to mention centralized player bases with recon vehicles, insertion choppers, etc. Missed opportunity to enhance the strategy layer.

Yeah I fail to see the reason for there being no shop, it's annoying and money becomes quite frankly useless. I have over 1.4 million by now why would I want more mines? Why would a Diamond as a reward in any way interest me? Why does the dialogue pretend a bribe of 2000$ is a lot?

It's not a gamebreaking issue but apart from the first purchase Money becomes obsolete and that is a bit of a problem when funding is a key part of the gameplay loop. They should definitely go over that again, also all Diamond mines drying up after a few weeks working on them is just stupid.
 

Smashing Axe

Arcane
Patron
Joined
Dec 29, 2011
Messages
2,835
Divinity: Original Sin
I haven't found a way to make SMGs work. Just too low damage.
I use the MP5 with Mouse for stealth kills, works well for me.


7iJxLym.jpg


wqBdaRH.jpg

The "tactical device" greatly increased her success rate for stealth kills, it increases the stealth kill chance per aim level, with her scope she always gets free three aim levels with the first shot and the heavy stock increases the accuracy of every three aim shot.
Have you found a way to use it outside of stealth though? I try it sometimes point blank and I often wonder why I bothered.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,869
Not sure if people realize you get extra shots in Overwatch than your AP would normally allow, and different weapons/mods can get even more shots. It's completely viable to run an overwatch merc and provide covering fire each turn. This has a denial effect since the AI will try to avoid overwatch cones if it can, and you can use it to set up ambushes or otherwise control enemy movement. So there is a role for burst-fire guns to play, just maybe not the role people wanted. Of course MGs are the kings of overwatch, assuming you want to pay the ammo cost. ARs are the budget option.

Really though it's absurd you can't buy ammo. I'm not low or anything but still, what else are you spending money on? Some kind of system where you need to make contact with local arms dealers to grow your supply and increase stock would have made sense, not to mention centralized player bases with recon vehicles, insertion choppers, etc. Missed opportunity to enhance the strategy layer.

Yeah I fail to see the reason for there being no shop, it's annoying and money becomes quite frankly useless. I have over 1.4 million by now why would I want more mines? Why would a Diamond as a reward in any way interest me? Why does the dialogue pretend a bribe of 2000$ is a lot?

It's not a gamebreaking issue but apart from the first purchase Money becomes obsolete and that is a bit of a problem when funding is a key part of the gameplay loop. They should definitely go over that again, also all Diamond mines drying up after a few weeks working on them is just stupid.
Hire more teams then.
 

Lord of Riva

Arcane
Patron
Joined
Jan 16, 2018
Messages
2,854
Strap Yourselves In Pathfinder: Wrath
Not sure if people realize you get extra shots in Overwatch than your AP would normally allow, and different weapons/mods can get even more shots. It's completely viable to run an overwatch merc and provide covering fire each turn. This has a denial effect since the AI will try to avoid overwatch cones if it can, and you can use it to set up ambushes or otherwise control enemy movement. So there is a role for burst-fire guns to play, just maybe not the role people wanted. Of course MGs are the kings of overwatch, assuming you want to pay the ammo cost. ARs are the budget option.

Really though it's absurd you can't buy ammo. I'm not low or anything but still, what else are you spending money on? Some kind of system where you need to make contact with local arms dealers to grow your supply and increase stock would have made sense, not to mention centralized player bases with recon vehicles, insertion choppers, etc. Missed opportunity to enhance the strategy layer.

Yeah I fail to see the reason for there being no shop, it's annoying and money becomes quite frankly useless. I have over 1.4 million by now why would I want more mines? Why would a Diamond as a reward in any way interest me? Why does the dialogue pretend a bribe of 2000$ is a lot?

It's not a gamebreaking issue but apart from the first purchase Money becomes obsolete and that is a bit of a problem when funding is a key part of the gameplay loop. They should definitely go over that again, also all Diamond mines drying up after a few weeks working on them is just stupid.
Hire more teams then.

What for?

I have 6 Mercs and two freebies and my Imp. My main team fights, the others run around and build militias. I suppose I could win the game faster but I fail to see the point in that.
In other words we could use a lot more money sinks.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,869
Not sure if people realize you get extra shots in Overwatch than your AP would normally allow, and different weapons/mods can get even more shots. It's completely viable to run an overwatch merc and provide covering fire each turn. This has a denial effect since the AI will try to avoid overwatch cones if it can, and you can use it to set up ambushes or otherwise control enemy movement. So there is a role for burst-fire guns to play, just maybe not the role people wanted. Of course MGs are the kings of overwatch, assuming you want to pay the ammo cost. ARs are the budget option.

Really though it's absurd you can't buy ammo. I'm not low or anything but still, what else are you spending money on? Some kind of system where you need to make contact with local arms dealers to grow your supply and increase stock would have made sense, not to mention centralized player bases with recon vehicles, insertion choppers, etc. Missed opportunity to enhance the strategy layer.

Yeah I fail to see the reason for there being no shop, it's annoying and money becomes quite frankly useless. I have over 1.4 million by now why would I want more mines? Why would a Diamond as a reward in any way interest me? Why does the dialogue pretend a bribe of 2000$ is a lot?

It's not a gamebreaking issue but apart from the first purchase Money becomes obsolete and that is a bit of a problem when funding is a key part of the gameplay loop. They should definitely go over that again, also all Diamond mines drying up after a few weeks working on them is just stupid.
Hire more teams then.

What for?

I have 6 Mercs and two freebies and my Imp. My main team fights, the others run around and build militias. I suppose I could win the game faster but I fail to see the point in that.
In other words we could use a lot more money sinks.
Exactly, you win the game faster. You can also combine multiple teams for battle so you risk less to lose someone.
Also since you are rich you can hire the most expensive soldiers and try them out.
 

gogis

Scholar
Joined
Jun 9, 2018
Messages
100
Not sure if people realize you get extra shots in Overwatch than your AP would normally allow, and different weapons/mods can get even more shots. It's completely viable to run an overwatch merc and provide covering fire each turn. This has a denial effect since the AI will try to avoid overwatch cones if it can, and you can use it to set up ambushes or otherwise control enemy movement. So there is a role for burst-fire guns to play, just maybe not the role people wanted. Of course MGs are the kings of overwatch, assuming you want to pay the ammo cost. ARs are the budget option.

Really though it's absurd you can't buy ammo. I'm not low or anything but still, what else are you spending money on? Some kind of system where you need to make contact with local arms dealers to grow your supply and increase stock would have made sense, not to mention centralized player bases with recon vehicles, insertion choppers, etc. Missed opportunity to enhance the strategy layer.

Yeah I fail to see the reason for there being no shop, it's annoying and money becomes quite frankly useless. I have over 1.4 million by now why would I want more mines? Why would a Diamond as a reward in any way interest me? Why does the dialogue pretend a bribe of 2000$ is a lot?

It's not a gamebreaking issue but apart from the first purchase Money becomes obsolete and that is a bit of a problem when funding is a key part of the gameplay loop. They should definitely go over that again, also all Diamond mines drying up after a few weeks working on them is just stupid.
You supposed to spend diamonds on lootboxes, not selling em.

Let's talk about Bobby Rays. Through countless games in 1.13 I never ever spent money on guns. Because you always getting better guns via loot way before Bobby let's you buy it. It's always ammo, NV and load bearing equipment. Half of it is not even critical. It's going to be same in new game - barely useful, outside of buying ammo, which is craftable already.

I really don't want them to spend time on it, give me more content (AND MORE GUNS)

Also, what difficulty you play?
 
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Lord of Riva

Arcane
Patron
Joined
Jan 16, 2018
Messages
2,854
Strap Yourselves In Pathfinder: Wrath
You supposed to spend diamonds on lootboxes, not selling em.

Let's talk about Bobby Rays. Through countless games in 1.13 I never ever spent money on guns. Because you always getting better guns via loot way before Bobby let's you buy it. It's always ammo, NV and load bearing equipment. Half of it is not even critical. It's going to be same in new game - barely useful, outside of buying ammo, which is craftable already.

I really don't want them to spend time on it, give me more content (AND MORE GUNS)

Also, what difficulty you play?


I have bought all lootboxes that I could, my stash is full of Diamonds, Sapphires and big diamonds so I have even more Money.
Maybe you are right about Bobby Rays in JA2 but that does not mean you could fix this issue with other designs.

I started on normal, which I already said is way too easy. However I am not sure how the economy would be affected much when I up the difficulty maybe the mercs would be necessary if the militias weren't strong enough to defend a position on their own, is that the case on mission impossible? That said, if that was enjoyable is a different topic, could be annoying as well.
 

PanteraNera

Arcane
Joined
Nov 7, 2014
Messages
1,042
Have you found a way to use it outside of stealth though? I try it sometimes point blank and I often wonder why I bothered.
Well, burst head shot enemies without helmets or finish of enemies with low HP.
You can also use it for distracting shots.
But mainly I use it to conserve ammo for my other guns, mainly my two LMG's (HK21 and RPK).
 

gogis

Scholar
Joined
Jun 9, 2018
Messages
100
You supposed to spend diamonds on lootboxes, not selling em.

Let's talk about Bobby Rays. Through countless games in 1.13 I never ever spent money on guns. Because you always getting better guns via loot way before Bobby let's you buy it. It's always ammo, NV and load bearing equipment. Half of it is not even critical. It's going to be same in new game - barely useful, outside of buying ammo, which is craftable already.

I really don't want them to spend time on it, give me more content (AND MORE GUNS)

Also, what difficulty you play?

I started on normal, which I already said is way too easy. However I am not sure how the economy would be affected much when I up the difficulty maybe the mercs would be necessary if the militias weren't strong enough to defend a position on their own, is that the case on mission impossible? That said, if that was enjoyable is a different topic, could be annoying as well.

I started on last difficulty (whatever it's called), I couldn't play the game for last 4 days so memory is hazy, but I had to rush for second active mine and were slapping all nearby shipments to make ends meet. It's was like I got 50k, down to 20k, up to 50k rinse and repeat for long time before it stabilized. And I only had 4 mercs under contract and all of them were lowest tier. I have no idea how much easier money in normal difficulty, but I think it should matter.

Oh, and militias were not helping much. 8 greens were bitchslapped more often than not. Not to mention I had no time/money to train them much

Then again, many games (all of them?) have broken economy when you established
 

Lord of Riva

Arcane
Patron
Joined
Jan 16, 2018
Messages
2,854
Strap Yourselves In Pathfinder: Wrath
You supposed to spend diamonds on lootboxes, not selling em.

Let's talk about Bobby Rays. Through countless games in 1.13 I never ever spent money on guns. Because you always getting better guns via loot way before Bobby let's you buy it. It's always ammo, NV and load bearing equipment. Half of it is not even critical. It's going to be same in new game - barely useful, outside of buying ammo, which is craftable already.

I really don't want them to spend time on it, give me more content (AND MORE GUNS)

Also, what difficulty you play?

I started on normal, which I already said is way too easy. However I am not sure how the economy would be affected much when I up the difficulty maybe the mercs would be necessary if the militias weren't strong enough to defend a position on their own, is that the case on mission impossible? That said, if that was enjoyable is a different topic, could be annoying as well.

I started on last difficulty (whatever it's called), I couldn't play the game for last 4 days so memory is hazy, but I had to rush for second active mine and were slapping all nearby shipments to make ends meet. It's was like I got 50k, down to 20k, up to 50k rinse and repeat for long time before it stabilized. And I only had 4 mercs under contract and all of them were lowest tier. I have no idea how much easier money in normal difficulty, but I think it should matter.

Oh, and militias were not helping much. 8 greens were bitchslapped more often than not. Not to mention I had no time/money to train them much

Then again, many games (all of them?) have broken economy when you established

Not sure If I am willing to restart the game anytime soon, while I think it's great I think I will be happy with one run. If I ever replay it down the line I will definitely go with the highest difficulty.
 

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