Zed Duke of Banville
Dungeon Master
- Joined
- Oct 3, 2015
- Messages
- 13,104
Monica
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I've been having some great success using shotguns, modded ak-47s (with suppressors) and a sniper. Barry's shaped charges are also incredible if your enemies bunch up close together (I took out 7 guys with one throw)Anyone have luck with stealth commando / close range squads that aren't melee? I wanted to SOGmaxx and kit out Shadow + Flay + Fox + Larry with NVGs, gas, and masks but these SMGs do pitiful damage and the run and gun isn't really worth it when one flashbang can completely ruin you. Might have to just limit them to night but it's tough since I'm getting army'd
That was fast.
If they don't want to add a batering system they could atleast put more "flea markets" around the world(maybe giving the better hardware for the ones that are harder to reach or in some secret spot). It won't be as practical as Bobby Ray but atleast will add to the atmosphere/immershum.Really though it's absurd you can't buy ammo. I'm not low or anything but still, what else are you spending money on? Some kind of system where you need to make contact with local arms dealers to grow your supply and increase stock would have made sense, not to mention centralized player bases with recon vehicles, insertion choppers, etc. Missed opportunity to enhance the strategy layer.
My biggest gripe with the game is a lack of a store/bartering system. I understand it was a little easier to balance that way, but a huge wasted opportunity for a more varied economy and some exciting equipment acquisitions. Shame on them! Surely the overhaul mod that'll eventually get made will add this vital missing component.
Yeah Haunted Mansion round 2 as well as the Fleatown church put me in a position where I had to reload several times just to survive. I do enjoy the difficulty spikes but kind of wish you had some warning about them so you aren't placed in an unwinnable scenario. I'd be seriously impressed with anyone that can do a blind vanilla ironman.I'm playing through the game right now and reached the mainland, and overall impressed with the game so far. I appreciate that many map sectors have something interesting going on, and exploration nets resources that continue to feed the loop of hiring mercs, liberating territory, resupply and hiring more mercs. I find I really need to 'live off the land'.
I also think the devs did an OK job with the strategy layer, with sector inventory ('sector stash') streamlined as things like crafting is now tied to the weapon itself, making each one feel more customized and valuable.
The omissions are, as many mentioned already, the absence of online shopfront for gun purchases, no real market for guns, and crafting resources scarcity seems contrived (i.e. gunpowder). I do miss vehicles so far and especially Skyrider, but that puts into perspective of how to think ahead and coordinate mercs' actions against time.
Sometimes the dev's desire to weave a bit of narrative or drama into certain events goes against my expectations for a Jagged Alliance game. One such example is the Haunted Mansion sector where the second phase of the event is some special kind of scripted bullshit that puts everything into a lurch. Sure, it tests the mettle of your squad as they react against stacked odds and that act in of itself tests one's resourcefulness and skill, but I never experienced anything like that aside from maybe Drassen counterattack in JA2.
BROS AWESOME!!?BLOBERTIf it was like Silent Storm you could have one spotter and 5 snipers hanging in the corner clear the whole map by shooting through the walls.
Also, Blobert?
I exited out of Haunted Mansion before round 2 started and will revisit later. Those fights were tough, especially those with automatic machine guns pinning you down with AOE bursts.Yeah Haunted Mansion round 2 as well as the Fleatown church put me in a position where I had to reload several times just to survive. I do enjoy the difficulty spikes but kind of wish you had some warning about them so you aren't placed in an unwinnable scenario. I'd be seriously impressed with anyone that can do a blind vanilla ironman.I'm playing through the game right now and reached the mainland, and overall impressed with the game so far. I appreciate that many map sectors have something interesting going on, and exploration nets resources that continue to feed the loop of hiring mercs, liberating territory, resupply and hiring more mercs. I find I really need to 'live off the land'.
I also think the devs did an OK job with the strategy layer, with sector inventory ('sector stash') streamlined as things like crafting is now tied to the weapon itself, making each one feel more customized and valuable.
The omissions are, as many mentioned already, the absence of online shopfront for gun purchases, no real market for guns, and crafting resources scarcity seems contrived (i.e. gunpowder). I do miss vehicles so far and especially Skyrider, but that puts into perspective of how to think ahead and coordinate mercs' actions against time.
Sometimes the dev's desire to weave a bit of narrative or drama into certain events goes against my expectations for a Jagged Alliance game. One such example is the Haunted Mansion sector where the second phase of the event is some special kind of scripted bullshit that puts everything into a lurch. Sure, it tests the mettle of your squad as they react against stacked odds and that act in of itself tests one's resourcefulness and skill, but I never experienced anything like that aside from maybe Drassen counterattack in JA2.
I use the MP5 with Mouse for stealth kills, works well for me.I haven't found a way to make SMGs work. Just too low damage.
Not sure if people realize you get extra shots in Overwatch than your AP would normally allow, and different weapons/mods can get even more shots. It's completely viable to run an overwatch merc and provide covering fire each turn. This has a denial effect since the AI will try to avoid overwatch cones if it can, and you can use it to set up ambushes or otherwise control enemy movement. So there is a role for burst-fire guns to play, just maybe not the role people wanted. Of course MGs are the kings of overwatch, assuming you want to pay the ammo cost. ARs are the budget option.
Really though it's absurd you can't buy ammo. I'm not low or anything but still, what else are you spending money on? Some kind of system where you need to make contact with local arms dealers to grow your supply and increase stock would have made sense, not to mention centralized player bases with recon vehicles, insertion choppers, etc. Missed opportunity to enhance the strategy layer.
Have you found a way to use it outside of stealth though? I try it sometimes point blank and I often wonder why I bothered.I use the MP5 with Mouse for stealth kills, works well for me.I haven't found a way to make SMGs work. Just too low damage.
The "tactical device" greatly increased her success rate for stealth kills, it increases the stealth kill chance per aim level, with her scope she always gets free three aim levels with the first shot and the heavy stock increases the accuracy of every three aim shot.
Hire more teams then.Not sure if people realize you get extra shots in Overwatch than your AP would normally allow, and different weapons/mods can get even more shots. It's completely viable to run an overwatch merc and provide covering fire each turn. This has a denial effect since the AI will try to avoid overwatch cones if it can, and you can use it to set up ambushes or otherwise control enemy movement. So there is a role for burst-fire guns to play, just maybe not the role people wanted. Of course MGs are the kings of overwatch, assuming you want to pay the ammo cost. ARs are the budget option.
Really though it's absurd you can't buy ammo. I'm not low or anything but still, what else are you spending money on? Some kind of system where you need to make contact with local arms dealers to grow your supply and increase stock would have made sense, not to mention centralized player bases with recon vehicles, insertion choppers, etc. Missed opportunity to enhance the strategy layer.
Yeah I fail to see the reason for there being no shop, it's annoying and money becomes quite frankly useless. I have over 1.4 million by now why would I want more mines? Why would a Diamond as a reward in any way interest me? Why does the dialogue pretend a bribe of 2000$ is a lot?
It's not a gamebreaking issue but apart from the first purchase Money becomes obsolete and that is a bit of a problem when funding is a key part of the gameplay loop. They should definitely go over that again, also all Diamond mines drying up after a few weeks working on them is just stupid.
Hire more teams then.Not sure if people realize you get extra shots in Overwatch than your AP would normally allow, and different weapons/mods can get even more shots. It's completely viable to run an overwatch merc and provide covering fire each turn. This has a denial effect since the AI will try to avoid overwatch cones if it can, and you can use it to set up ambushes or otherwise control enemy movement. So there is a role for burst-fire guns to play, just maybe not the role people wanted. Of course MGs are the kings of overwatch, assuming you want to pay the ammo cost. ARs are the budget option.
Really though it's absurd you can't buy ammo. I'm not low or anything but still, what else are you spending money on? Some kind of system where you need to make contact with local arms dealers to grow your supply and increase stock would have made sense, not to mention centralized player bases with recon vehicles, insertion choppers, etc. Missed opportunity to enhance the strategy layer.
Yeah I fail to see the reason for there being no shop, it's annoying and money becomes quite frankly useless. I have over 1.4 million by now why would I want more mines? Why would a Diamond as a reward in any way interest me? Why does the dialogue pretend a bribe of 2000$ is a lot?
It's not a gamebreaking issue but apart from the first purchase Money becomes obsolete and that is a bit of a problem when funding is a key part of the gameplay loop. They should definitely go over that again, also all Diamond mines drying up after a few weeks working on them is just stupid.
Exactly, you win the game faster. You can also combine multiple teams for battle so you risk less to lose someone.Hire more teams then.Not sure if people realize you get extra shots in Overwatch than your AP would normally allow, and different weapons/mods can get even more shots. It's completely viable to run an overwatch merc and provide covering fire each turn. This has a denial effect since the AI will try to avoid overwatch cones if it can, and you can use it to set up ambushes or otherwise control enemy movement. So there is a role for burst-fire guns to play, just maybe not the role people wanted. Of course MGs are the kings of overwatch, assuming you want to pay the ammo cost. ARs are the budget option.
Really though it's absurd you can't buy ammo. I'm not low or anything but still, what else are you spending money on? Some kind of system where you need to make contact with local arms dealers to grow your supply and increase stock would have made sense, not to mention centralized player bases with recon vehicles, insertion choppers, etc. Missed opportunity to enhance the strategy layer.
Yeah I fail to see the reason for there being no shop, it's annoying and money becomes quite frankly useless. I have over 1.4 million by now why would I want more mines? Why would a Diamond as a reward in any way interest me? Why does the dialogue pretend a bribe of 2000$ is a lot?
It's not a gamebreaking issue but apart from the first purchase Money becomes obsolete and that is a bit of a problem when funding is a key part of the gameplay loop. They should definitely go over that again, also all Diamond mines drying up after a few weeks working on them is just stupid.
What for?
I have 6 Mercs and two freebies and my Imp. My main team fights, the others run around and build militias. I suppose I could win the game faster but I fail to see the point in that.
In other words we could use a lot more money sinks.
You supposed to spend diamonds on lootboxes, not selling em.Not sure if people realize you get extra shots in Overwatch than your AP would normally allow, and different weapons/mods can get even more shots. It's completely viable to run an overwatch merc and provide covering fire each turn. This has a denial effect since the AI will try to avoid overwatch cones if it can, and you can use it to set up ambushes or otherwise control enemy movement. So there is a role for burst-fire guns to play, just maybe not the role people wanted. Of course MGs are the kings of overwatch, assuming you want to pay the ammo cost. ARs are the budget option.
Really though it's absurd you can't buy ammo. I'm not low or anything but still, what else are you spending money on? Some kind of system where you need to make contact with local arms dealers to grow your supply and increase stock would have made sense, not to mention centralized player bases with recon vehicles, insertion choppers, etc. Missed opportunity to enhance the strategy layer.
Yeah I fail to see the reason for there being no shop, it's annoying and money becomes quite frankly useless. I have over 1.4 million by now why would I want more mines? Why would a Diamond as a reward in any way interest me? Why does the dialogue pretend a bribe of 2000$ is a lot?
It's not a gamebreaking issue but apart from the first purchase Money becomes obsolete and that is a bit of a problem when funding is a key part of the gameplay loop. They should definitely go over that again, also all Diamond mines drying up after a few weeks working on them is just stupid.
You supposed to spend diamonds on lootboxes, not selling em.
Let's talk about Bobby Rays. Through countless games in 1.13 I never ever spent money on guns. Because you always getting better guns via loot way before Bobby let's you buy it. It's always ammo, NV and load bearing equipment. Half of it is not even critical. It's going to be same in new game - barely useful, outside of buying ammo, which is craftable already.
I really don't want them to spend time on it, give me more content (AND MORE GUNS)
Also, what difficulty you play?
Well, burst head shot enemies without helmets or finish of enemies with low HP.Have you found a way to use it outside of stealth though? I try it sometimes point blank and I often wonder why I bothered.
You supposed to spend diamonds on lootboxes, not selling em.
Let's talk about Bobby Rays. Through countless games in 1.13 I never ever spent money on guns. Because you always getting better guns via loot way before Bobby let's you buy it. It's always ammo, NV and load bearing equipment. Half of it is not even critical. It's going to be same in new game - barely useful, outside of buying ammo, which is craftable already.
I really don't want them to spend time on it, give me more content (AND MORE GUNS)
Also, what difficulty you play?
I started on normal, which I already said is way too easy. However I am not sure how the economy would be affected much when I up the difficulty maybe the mercs would be necessary if the militias weren't strong enough to defend a position on their own, is that the case on mission impossible? That said, if that was enjoyable is a different topic, could be annoying as well.
You supposed to spend diamonds on lootboxes, not selling em.
Let's talk about Bobby Rays. Through countless games in 1.13 I never ever spent money on guns. Because you always getting better guns via loot way before Bobby let's you buy it. It's always ammo, NV and load bearing equipment. Half of it is not even critical. It's going to be same in new game - barely useful, outside of buying ammo, which is craftable already.
I really don't want them to spend time on it, give me more content (AND MORE GUNS)
Also, what difficulty you play?
I started on normal, which I already said is way too easy. However I am not sure how the economy would be affected much when I up the difficulty maybe the mercs would be necessary if the militias weren't strong enough to defend a position on their own, is that the case on mission impossible? That said, if that was enjoyable is a different topic, could be annoying as well.
I started on last difficulty (whatever it's called), I couldn't play the game for last 4 days so memory is hazy, but I had to rush for second active mine and were slapping all nearby shipments to make ends meet. It's was like I got 50k, down to 20k, up to 50k rinse and repeat for long time before it stabilized. And I only had 4 mercs under contract and all of them were lowest tier. I have no idea how much easier money in normal difficulty, but I think it should matter.
Oh, and militias were not helping much. 8 greens were bitchslapped more often than not. Not to mention I had no time/money to train them much
Then again, many games (all of them?) have broken economy when you established