Interesting chart:
https://docs.google.com/spreadsheets/d/14JcHKZscRWZ5onz2O_4hWE-K-_tHFPYtig4ppovH2n0/edit?pli=1#gid=0
-Makes a "value" calculation based on overall stats vs. cost. No surprise Barry is #1, both because he has great stats and is the cheapest merc. All the rest of the recruits come in high, some of the vets. Shows that Elites and Legendaries aren't worth their cost.
-Looks like Livewire may eventually leave over Raven; I suspected as much over her line "I don't like you because you are a cop." Oh well, was planning to replace her anyway, might as well get Vicki, though a female Pakistani super-hacker is slightly more believable than a Jamaican.
-Raven is tied for 5th in starting MRK but she's the best non-legendary. Best recruit MRK is Steroid, rest of them are near the bottom.
-Variety of pistol choices, Berretta is weaker than the Browning but maybe better mods? DE highest damage but I know the Colt can be modded to 3 AP shots
-No other one-handed SMG besides UZI (Mac-10?). Boo.
-FN FAL and AK 74 are tied for best ARs, question of reliability vs range. 5.56 guns have cheaper burst costs though I find it's the rarest ammo, and expensive to craft (30 parts vs. 10)
-Machineguns have almost no variance? Use whatever you have ammo for.
-Winchester surprisingly good rifle. plenty of ammo and respectable damage. It should be weaker and shoot faster, it's a repeating rifle FFS. "Damn Yankee gun you load on Sunday and fire all week."
-M24 best single-shot non-50 cal, SVD can burst fire and uses common ammo. Probably a wash. PSG-1 must have modding potential? Drugonovs certainly do not have 3-round burst function IRL, they gave it that to represent the semi-auto fire mode. If Burst fire is un-nerfed it's the best gun hands down.
-Heavy armor only provides 10% boost over kevlar, probably not worth it.