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Jagged Alliance 3 from Haemimont Games

PanteraNera

Arcane
Joined
Nov 7, 2014
Messages
1,069
Ah I see. Well she is a great mechanic (and the lockpick is neat) it's not like she is unusable but I had not figured that out yet.
I hired her for the same reason, I thought it would repair the teams equipped stuff.
Her skill gives her also bonus damage and crit chance if the gun she is using is fully modded.

VXpeGDB.jpg

5vC7m6s.jpg
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
4,367
Location
Mosqueow
ambidexterity

Its annoying that you can't seem to have ambidexterity for IMP merc.

Curious that some people are reporting flush with cash and others barely making ends meet. I rushed two mines ASAP after prologue and I am comfortably around 150k but not swimming in money. I have 5 mercs plus IMP guy and the only non rookie is Raven. Playing on commando with forgiving mode off.

Since town rep boosts mine income I have been trying to max it for cacao and fleatown, I also did the operation to boost Cacao mine output. The question is do the mines run out after a specific amount of time or after a specific production level? If it's time based then you want to max out loyalty asap, if it's a finite dollar amount then loyalty isn't hugely important.

I admit the idea that I'm going to run out of cash and have to restart the game isn't appealing, but as long as it's a fairly generous time limit like nations defecting in xcom or the mutants in fallout it's not a huge deal.

Im on commando as well. Income is abysmal because loyalty rises way too slow. Barely 30-40k a week. I have 4 bottom tier mercs and one vet and on next payday will have to ditch someone. Its not end of the world of course.

But i will probably just restart if i come back to it next time, i'm bored with the game already and going to play something else.
 

Beowulf

Arcane
Joined
Mar 2, 2015
Messages
2,083
Oh - one more thing. It seems like raising your stats doesn't work for increasing your AP's or increasing the backpack space. Seems like your mercs are stuck with what they have from the start.

So it turns out that you have to cross certain thresholds for those attributes and it should work as intended. Point is, you might be starting from the lower limit of your current threshold and it might take some time to increase your stats sufficiently.

Dunno how one can raise his STR other than merc training, characters STR is already low.
Not that effective I think.

Merc training and also by hitting people with your fists. I haven't checked if that works with free attacks against villagers
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,975
I watched gameplay a bit more on twitch and I cannot see what you guys see here. Short range combat, enemy being completely blind to your presence even at close range during daytime.. even in nuXcom enemy has same sight range as players..
People setup MG overwatch from one screen distance, enemy completely blind and then move others to start combat so MG can murder everyone before they get a turn.. this is such terrible gameplay, even worse than nuXcom.

I think you bunch are only enjoying it because it is easy and you feel good beating a game for kids.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,552
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I enjoy it because it is fun, and good, despite some flaws.

It's no less easy than Phoenix Point.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,667
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Man, the health bloat is getting to me now in the late game or wherever I am currently. Having to shoot a guy center-mass for him to die with 3-4 mercs kinda sucks. Should have just made it harder to hit stuff, while having the deadliness high instead of this tiresome stuff. Probably the one and biggest issue I have with the game.
 

PanteraNera

Arcane
Joined
Nov 7, 2014
Messages
1,069
I watched gameplay a bit more on twitch and I cannot see what you guys see here. Short range combat, enemy being completely blind to your presence even at close range during daytime.. even in nuXcom enemy has same sight range as players..
People setup MG overwatch from one screen distance, enemy completely blind and then move others to start combat so MG can murder everyone before they get a turn.. this is such terrible gameplay, even worse than nuXcom.

I think you bunch are only enjoying it because it is easy and you feel good beating a game for kids.
Well it is the same with me, I can not understand how any "true" fan of the original XCOM can like Phoenix Point.

XCOM and Jagged Alliance are beside Fallout 1(!) my all time favorites. While neither XCOM, nor Fallout managed to ever come close to the old games, Jagged Alliance 3 actually managed to do that, for me.

And ever since Gollop and Snapshot Games fucked up Phoenix Point I completely lost faith in "modern gaming". In fact Jagged Alliance 3 was the least promising game for me, on my small list of games I was looking forward to. Well it surprised me for good, in a positive way.

Does it have short comings? Absolutely! I fucking hate what they did to the inventory, it is a clear downgrade from Jagged Alliance 2 vanilla, and I hoped for something more in line of 1.13. But that is, to me, the worst thing about the whole game.

I can't belief saying this, but I actually think I am close to having as much fun as I had with Jagged Alliance 2, back in the days. That has never happened before. By reading your complains, it is absolutely clear, that you will never get the feel for it.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,975
I watched gameplay a bit more on twitch and I cannot see what you guys see here. Short range combat, enemy being completely blind to your presence even at close range during daytime.. even in nuXcom enemy has same sight range as players..
People setup MG overwatch from one screen distance, enemy completely blind and then move others to start combat so MG can murder everyone before they get a turn.. this is such terrible gameplay, even worse than nuXcom.

I think you bunch are only enjoying it because it is easy and you feel good beating a game for kids.
Well it is the same with me, I can not understand how any "true" fan of the original XCOM can like Phoenix Point.

XCOM and Jagged Alliance are beside Fallout 1(!) my all time favorites. While neither XCOM, nor Fallout managed to ever come close to the old games, Jagged Alliance 3 actually managed to do that, for me.

And ever since Gollop and Snapshot Games fucked up Phoenix Point I completely lost faith in "modern gaming". In fact Jagged Alliance 3 was the least promising game for me, on my small list of games I was looking forward to. Well it surprised me for good, in a positive way.

Does it have short comings? Absolutely! I fucking hate what they did to the inventory, it is a clear downgrade from Jagged Alliance 2 vanilla, and I hoped for something more in line of 1.13. But that is, to me, the worst thing about the whole game.

I can't belief saying this, but I actually think I am close to having as much fun as I had with Jagged Alliance 2, back in the days. That has never happened before. By reading your complains, it is absolutely clear, that you will never get the feel for it.
What can I tell you, you are obviously not some monocled good tactical game enjoyer like you liked to present yourself. You just have some emotional triggers that you let control you like most of the decline enablers out there.
 

Darkwind

Augur
Patron
Joined
Aug 1, 2019
Messages
640
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.

Lord of Riva

Arcane
Patron
Joined
Jan 16, 2018
Messages
2,917
Strap Yourselves In Pathfinder: Wrath
I watched gameplay a bit more on twitch and I cannot see what you guys see here. Short range combat, enemy being completely blind to your presence even at close range during daytime.. even in nuXcom enemy has same sight range as players..
People setup MG overwatch from one screen distance, enemy completely blind and then move others to start combat so MG can murder everyone before they get a turn.. this is such terrible gameplay, even worse than nuXcom.

I think you bunch are only enjoying it because it is easy and you feel good beating a game for kids.

One serious Ai flaw is that enemies can not open doors. But I completely disagree on your conclusion.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,975

There are a shitload of mods out there already too, just looked at the whole list. This, more than anything else, is what will give this game 'long legs' and keep it fresh in the future. You may even get something that surpasses JA2 1.13 w/ AI if the modkit is powerful enough.
That is possible. I am first going to play and enjoy 1.13 and then come back to try JA3 once it was DE-nuXcomed.
 

PanteraNera

Arcane
Joined
Nov 7, 2014
Messages
1,069
There are a shitload of mods out there already too, just looked at the whole list. This, more than anything else, is what will give this game 'long legs' and keep it fresh in the future. You may even get something that surpasses JA2 1.13 w/ AI if the modkit is powerful enough.
That is what I hope for: Jagged Alliance (1.1)3.

To be honest I am not sure if it really can surpass JA2 1.13, rather "modernize", or even make a total conversation and recreate Jagged Alliance 2 (1.13) in JA 3. There is so many possibilities!
 
Joined
Feb 19, 2005
Messages
4,657
Strap Yourselves In Codex+ Now Streaming!
So JA3 is ok I guess, but at the end of the day, why should I spend my limited gaming time with this instead of replaying JA2 which I haven‘t played in 15 years or so? "It‘s a competent clone that doesn‘t reach the original in any area though" is not exactly an enticing pitch to anyone except those who have already played JA2 to death.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,460
I watched gameplay a bit more on twitch and I cannot see what you guys see here. Short range combat, enemy being completely blind to your presence even at close range during daytime.. even in nuXcom enemy has same sight range as players..
People setup MG overwatch from one screen distance, enemy completely blind and then move others to start combat so MG can murder everyone before they get a turn.. this is such terrible gameplay, even worse than nuXcom.

I think you bunch are only enjoying it because it is easy and you feel good beating a game for kids.

One serious Ai flaw is that enemies can not open doors. But I completely disagree on your conclusion.

Enemies can open doors in my playthrough. That's one way I've been baiting them into overwatch range, is just closing doors and letting them open them.

Maybe some doors are bugged? Haven't come across any but I'm not very far into the game.
 

Lord of Riva

Arcane
Patron
Joined
Jan 16, 2018
Messages
2,917
Strap Yourselves In Pathfinder: Wrath
I watched gameplay a bit more on twitch and I cannot see what you guys see here. Short range combat, enemy being completely blind to your presence even at close range during daytime.. even in nuXcom enemy has same sight range as players..
People setup MG overwatch from one screen distance, enemy completely blind and then move others to start combat so MG can murder everyone before they get a turn.. this is such terrible gameplay, even worse than nuXcom.

I think you bunch are only enjoying it because it is easy and you feel good beating a game for kids.

One serious Ai flaw is that enemies can not open doors. But I completely disagree on your conclusion.

Enemies can open doors in my playthrough. That's one way I've been baiting them into overwatch range, is just closing doors and letting them open them.

Maybe some doors are bugged? Haven't come across any but I'm not very far into the game.

Interesting, I have not seen them open any doors whatsoever. I first realized it in the Bunker on Ernie Island, you can aggro the enemies close the door. Next turn open the door shoot with two and close it again.

Thus far I have assumed it's a general issue but there are not that many places where doors are a real obstacle.
 

Sunri

Liturgist
Joined
Apr 16, 2020
Messages
2,958
Location
Poland
Weird when i throw grenade in the place where enemy stands without seeing them they don't take any damage
 
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Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
4,060
Location
Wandering the world randomly in search of maps
This feels similar to Phoenix Point in many ways, though I haven't played that game since launch, it never quite grabbed me. I have to be in a mood to play these types of games.

I like the stealth here more than Phantom Doctrine, FWIW. It's definitely not NuXcom, anyone saying that is just wrong.

-Action points instead of 'move action' and 'shoot action'
-Variable aiming modes with granularity and called shots ("headshot" is not a special move for snipers only)
-Surprise and ambush are possible, no "pods" (though non-surprised enemies do get a free action.)
-Classless
-Stealth system
-Stats go up directly instead of just leveling up.
-Large weapon variety
-Ammo matters
-Overwatch is a normal thing, not a special move
-Health is more detailed, wounds system
-Cover is not binary (or trinary I guess), bullets have physics
-More detailed strategic layer (more control over income, weapons break, split up your teams, training, operations, etc. Not just responding to what the game allows you to).
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
4,060
Location
Wandering the world randomly in search of maps
FYI, if you're waiting for an assault team, start merc training. You can fight off the attack without interrupting the training, and even if you don't want to wait the full 2 days you can still gain some stat boosts.

It also seems to me that you get better loot from assault teams if you auto-resolve the battle. I fought a few normally and got nothing, I auto-resolved and got an RPK and an M24 scout sniper.
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
4,060
Location
Wandering the world randomly in search of maps
Interesting chart:

https://docs.google.com/spreadsheets/d/14JcHKZscRWZ5onz2O_4hWE-K-_tHFPYtig4ppovH2n0/edit?pli=1#gid=0

-Makes a "value" calculation based on overall stats vs. cost. No surprise Barry is #1, both because he has great stats and is the cheapest merc. All the rest of the recruits come in high, some of the vets. Shows that Elites and Legendaries aren't worth their cost.

-Looks like Livewire may eventually leave over Raven; I suspected as much over her line "I don't like you because you are a cop." Oh well, was planning to replace her anyway, might as well get Vicki, though a female Pakistani super-hacker is slightly more believable than a Jamaican.

-Raven is tied for 5th in starting MRK but she's the best non-legendary. Best recruit MRK is Steroid, rest of them are near the bottom.

-Mouse has the highest AGI of all recruits at 99, next is Igor at 89. She also has great dex at 95. Fox beats her with 100 dex but only has 85 AGI. Still, Fox's perk is phenomenal for stealth, and you can't get both. Most other cheap mercs are in the 70s.

-Variety of pistol choices, Berretta is weaker than the Browning but maybe better mods? DE highest damage but I know the Colt can be modded to 3 AP shots

-No other one-handed SMG besides UZI (Mac-10?). Boo.

-FN FAL and AK 74 are tied for best ARs, question of reliability vs range. 5.56 guns have cheaper burst costs though I find it's the rarest ammo, and expensive to craft (30 parts vs. 10)

-Machineguns have almost no variance? Use whatever you have ammo for.

-Winchester surprisingly good rifle. plenty of ammo and respectable damage. It should be weaker and shoot faster, it's a repeating rifle FFS. "Damn Yankee gun you load on Sunday and fire all week."

-M24 best single-shot non-50 cal, SVD can burst fire and uses common ammo. Probably a wash. PSG-1 must have modding potential? Drugonovs certainly do not have 3-round burst function IRL, they gave it that to represent the semi-auto fire mode. If Burst fire is un-nerfed it's the best gun hands down.

-Heavy armor only provides 10% boost over kevlar, probably not worth it.
 
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