PanteraNera
Arcane
- Joined
- Nov 7, 2014
- Messages
- 1,042
Pro tipp for all the guys running out of ammo, you can use the wire cutter with explosives to make gun powder!
Oh - one more thing. It seems like raising your stats doesn't work for increasing your AP's or increasing the backpack space. Seems like your mercs are stuck with what they have from the start.
Oh - one more thing. It seems like raising your stats doesn't work for increasing your AP's or increasing the backpack space. Seems like your mercs are stuck with what they have from the start.
So it turns out that you have to cross certain thresholds for those attributes and it should work as intended. Point is, you might be starting from the lower limit of your current threshold and it might take some time to increase your stats sufficiently.
Melee attacks have a chance to raise it.Dunno how one can raise his STR
Please don't say such hurtful things about my waifu, mon. Her mechanical is excellent, and her ambidexterity is fun. I'm running dual pistols and having a blast with them. Fully modded they doesn't suffer much in the way of range, and the headshot crits come thick and fast. For single shot damage she easily beats out the snippers.
What should i do with slave master Graaf? Should i let him oversee the mine, kill him, or let him go in exchange for his stash? Is the town reputation even worth it? I heard he provides extra 2000$ income if he's left as the overseer.
Meltdown and Fox both have ambidextrous as well.Please don't say such hurtful things about my waifu, mon. Her mechanical is excellent, and her ambidexterity is fun. I'm running dual pistols and having a blast with them. Fully modded they doesn't suffer much in the way of range, and the headshot crits come thick and fast. For single shot damage she easily beats out the snippers.
I mean I'm using her exactly like your describe, though she definitely misses more than most mercs due to dual pistols even when she is ambidextrous and it's also not AP efficient. But in any case her trait is arse and I believe there is another ambidextrous merc.
Ah I see. Well she is a great mechanic (and the lockpick is neat) it's not like she is unusable but I had not figured that out yet.Meltdown and Fox both have ambidextrous as well.Please don't say such hurtful things about my waifu, mon. Her mechanical is excellent, and her ambidexterity is fun. I'm running dual pistols and having a blast with them. Fully modded they doesn't suffer much in the way of range, and the headshot crits come thick and fast. For single shot damage she easily beats out the snippers.
I mean I'm using her exactly like your describe, though she definitely misses more than most mercs due to dual pistols even when she is ambidextrous and it's also not AP efficient. But in any case her trait is arse and I believe there is another ambidextrous merc.
Vicky's skill works only for her equipped stuff, not the teams, nor her stuff in her inventory.
So if you want to repair something overtime with her skill, equip it on her.
I hired her for the same reason, I thought it would repair the teams equipped stuff.Ah I see. Well she is a great mechanic (and the lockpick is neat) it's not like she is unusable but I had not figured that out yet.
ambidexterity
Curious that some people are reporting flush with cash and others barely making ends meet. I rushed two mines ASAP after prologue and I am comfortably around 150k but not swimming in money. I have 5 mercs plus IMP guy and the only non rookie is Raven. Playing on commando with forgiving mode off.
Since town rep boosts mine income I have been trying to max it for cacao and fleatown, I also did the operation to boost Cacao mine output. The question is do the mines run out after a specific amount of time or after a specific production level? If it's time based then you want to max out loyalty asap, if it's a finite dollar amount then loyalty isn't hugely important.
I admit the idea that I'm going to run out of cash and have to restart the game isn't appealing, but as long as it's a fairly generous time limit like nations defecting in xcom or the mutants in fallout it's not a huge deal.
Oh - one more thing. It seems like raising your stats doesn't work for increasing your AP's or increasing the backpack space. Seems like your mercs are stuck with what they have from the start.
So it turns out that you have to cross certain thresholds for those attributes and it should work as intended. Point is, you might be starting from the lower limit of your current threshold and it might take some time to increase your stats sufficiently.
Dunno how one can raise his STR other than merc training, characters STR is already low.
Not that effective I think.
Current PP is harder than this shit, and TFTV is much more challenging and without this cancer nuXcom gameplayI enjoy it because it is fun, and good, despite some flaws.
It's no less easy than Phoenix Point.
Tales from the Valley?Current PP is harder than this shit, TFTV is much more challenging and without this cancer nuXcom gameplayI enjoy it because it is fun, and good, despite some flaws.
It's no less easy than Phoenix Point.
Terror from the VOIDTales from the Valley?Current PP is harder than this shit, TFTV is much more challenging and without this cancer nuXcom gameplayI enjoy it because it is fun, and good, despite some flaws.
It's no less easy than Phoenix Point.
Well it is the same with me, I can not understand how any "true" fan of the original XCOM can like Phoenix Point.I watched gameplay a bit more on twitch and I cannot see what you guys see here. Short range combat, enemy being completely blind to your presence even at close range during daytime.. even in nuXcom enemy has same sight range as players..
People setup MG overwatch from one screen distance, enemy completely blind and then move others to start combat so MG can murder everyone before they get a turn.. this is such terrible gameplay, even worse than nuXcom.
I think you bunch are only enjoying it because it is easy and you feel good beating a game for kids.