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Jagged Alliance 3 from Haemimont Games

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,241
Steve gets a Kidney but I don't even get a tag.
Do items you get vanish if the inventory is full?

I 'bought' a loot box with metaviron and it is nowhere to be found.
Should be dropped on the ground. Check the sector stash. Sounds like a prime case for a possible bug, though.
 

PanteraNera

Arcane
Joined
Nov 7, 2014
Messages
1,065
Nah, you kept leaving buttons on all my post like an autist.
Uhm, a quick refresh:

you wrote:
I watched gameplay a bit more on twitch and I cannot see what you guys see here. Short range combat, enemy being completely blind to your presence even at close range during daytime.. even in nuXcom enemy has same sight range as players..
People setup MG overwatch from one screen distance, enemy completely blind and then move others to start combat so MG can murder everyone before they get a turn.. this is such terrible gameplay, even worse than nuXcom.

I think you bunch are only enjoying it because it is easy and you feel good beating a game for kids.

to witch I replied:
Well it is the same with me, I can not understand how any "true" fan of the original XCOM can like Phoenix Point.

XCOM and Jagged Alliance are beside Fallout 1(!) my all time favorites. While neither XCOM, nor Fallout managed to ever come close to the old games, Jagged Alliance 3 actually managed to do that, for me.

And ever since Gollop and Snapshot Games fucked up Phoenix Point I completely lost faith in "modern gaming". In fact Jagged Alliance 3 was the least promising game for me, on my small list of games I was looking forward to. Well it surprised me for good, in a positive way.

Does it have short comings? Absolutely! I fucking hate what they did to the inventory, it is a clear downgrade from Jagged Alliance 2 vanilla, and I hoped for something more in line of 1.13. But that is, to me, the worst thing about the whole game.

I can't belief saying this, but I actually think I am close to having as much fun as I had with Jagged Alliance 2, back in the days. That has never happened before. By reading your complains, it is absolutely clear, that you will never get the feel for it.

to witch you said:
What can I tell you, you are obviously not some monocled good tactical game enjoyer like you liked to present yourself. You just have some emotional triggers that you let control you like most of the decline enablers out there.


At this point I just realized that to me it is a waste of time to reply to you any further.
 

orcinator

Liturgist
Joined
Jan 23, 2016
Messages
1,789
Location
Republic of Kongou
Do items you get vanish if the inventory is full?

I 'bought' a loot box with metaviron and it is nowhere to be found.
Some items that are meant to appear won't if the inventory is full so remember to never let Barry's inventory get full lest you have to wait longer to get more barrybombs
 
Last edited:

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,907
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,719
Location
Hyperborea
Basically I talked to this working girls abuser and the AI turn started - before I could do anything Dr Q was slashed for critical 127 dmg.
Shit like this is unaviodable without savescumming or preapring in advance with multiple overwatches for every conversation, unless you know that you are perfectly safe

Just grenade them?

That requires preexisting knowledge about how the encounter will pan out.
I mean, if you have a mission to kill some niggers, you go and kill these niggers, not walk up to the one with the big fucking machete and start talking to him. You're pretty much asking to be slashed, I would call it a massive incline if I didn't know that the devs are too stupid to create that situation on purpose, so it must be a happy accident.
 

Beowulf

Arcane
Joined
Mar 2, 2015
Messages
2,036
Basically I talked to this working girls abuser and the AI turn started - before I could do anything Dr Q was slashed for critical 127 dmg.
Shit like this is unaviodable without savescumming or preapring in advance with multiple overwatches for every conversation, unless you know that you are perfectly safe

Just grenade them?

That requires preexisting knowledge about how the encounter will pan out.
I mean, if you have a mission to kill some niggers, you go and kill these niggers, not walk up to the one with the big fucking machete and start talking to him. You're pretty much asking to be slashed, I would call it a massive incline if I didn't know that the devs are too stupid to create that situation on purpose, so it must be a happy accident.

If you just attack them, you aggro neutral armed characters that you have to kill afterwards. Including named NPC's, so there's that. Besides, the guy with the machete was pretty far away when I initiated the conversation with the abuser. He just closed in while the conversation was playing.
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,964
Location
Wandering the world randomly in search of maps
Does anyone actually use the Elite/Legendary guys for any length of time?

Raven already wants 25k/week, I can't imagine what those guys would charge if you built them up. I just had "the thing" happen and it would be nice to bring in the heavy guns to help out, but they're not even going to have decent gear so why bother.
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,719
Location
Hyperborea
Does anyone actually use the Elite/Legendary guys for any length of time?

Raven already wants 25k/week, I can't imagine what those guys would charge. I just had "the thing" happen and it would be nice to bring in the heavy guns to help out, but they're not even going to have decent gear so why bother.
I started running a lot of them for fun in the late game since money felt unlimited at this point, but overall they suck, not only they're pricey, most of them are straight up weaker than some cheaper mercs. Magic is good with his +50% crit chance perk and great stats, but I don't like having niggers on my team.
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,241
Steve gets a Kidney but I don't even get a tag.
Does anyone actually use the Elite/Legendary guys for any length of time?

Raven already wants 25k/week, I can't imagine what those guys would charge if you built them up. I just had "the thing" happen and it would be nice to bring in the heavy guns to help out, but they're not even going to have decent gear so why bother.
Money becomes pointless pretty quickly. I doubt you'd have problems even with all the legendaries on the roster if you've secured some mines and keep the towns happy. The main issue with the legendary mercs is that stats are too high for the cheapos, so you don't need them.
 

Ghulgothas

Arcane
Joined
Feb 22, 2020
Messages
1,610
Location
So Below
Shielding the Legendaries behind AIM Gold feels pointless since most of them don't carry anything beyond lowtier weapons you can find on Ernie Island, their solution to the trick in JA2 is pointless because they've erased the reason that made people do it in the first place.

Woulda preferred they at least made Len and Fauda non-Gold; high leadership mercs are valuable.
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,964
Location
Wandering the world randomly in search of maps
Does anyone actually use the Elite/Legendary guys for any length of time?

Raven already wants 25k/week, I can't imagine what those guys would charge if you built them up. I just had "the thing" happen and it would be nice to bring in the heavy guns to help out, but they're not even going to have decent gear so why bother.
Money becomes pointless pretty quickly. I doubt you'd have problems even with all the legendaries on the roster if you've secured some mines and keep the towns happy. The main issue with the legendary mercs is that stats are too high for the cheapos, so you don't need them.
I can see someone getting hit by The Thing and having all their income zapped, high tier mercs and a low cash supply. My burn rate is near 9k and that's at least two mines to cover, let alone build a surplus, and they do eventually run out. If I had a roster of legendaries and less foresight I could easily go broke. But yes, with proper play this isn't an issue.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,381
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Shielding the Legendaries behind AIM Gold feels pointless since most of them don't carry anything beyond lowtier weapons you can find on Ernie Island, their solution to the trick in JA2 is pointless because they've erased the reason that made people do it in the first place.

Woulda preferred they at least made Len and Fauda non-Gold; high leadership mercs are valuable.
You mean the 20k thing? If you don't pay they eventually say that you get access to them regardless.
 

Ladonna

Arcane
Joined
Aug 27, 2006
Messages
11,399
Are the cheap guys from the alternative merc site in? Like Gumpy and friends? It was fun sending in a "B" team in 2.
 

PanteraNera

Arcane
Joined
Nov 7, 2014
Messages
1,065
Are the cheap guys from the alternative merc site in? Like Gumpy and friends? It was fun sending in a "B" team in 2.
Kinda, but that is a bit of a spoiler.

M.E.R.C. was contracted before the player. You can find, free and recruit Larry Roachburn.
There is another one called "Smiley" which was not in JA2.
Later on you have the opportunity to rescue Biff, but he will get out of the country.
There is some other characters, like Flay, you can recruit. They all work "for free".
 
Vatnik Wumao
Joined
Jan 29, 2019
Messages
15,628
Location
Niggeria
Are the cheap guys from the alternative merc site in? Like Gumpy and friends? It was fun sending in a "B" team in 2.
The status of MERC is one of the mysteries of the game. MERC was hired and somehow fucked up, the locals think AIM if there to either rescue or silence them.
 

Nortar

Arcane
Patron
Joined
Sep 5, 2017
Messages
1,505
Pathfinder: Wrath
The best melee weapon I found so far is The Thing, which you can get as early as in Good Place.
Is there anything better?

You can sharpen a regular machete to get more base damage than the Thing. I think it still has more crit % though.
I've finally found a sharpening stone and tested it.
You were right.

At 90 strength The Thing does 18 dmg and has 18% crit chance (and I think crit scales with level).
The Sharpened Machete does 24 dmg with 6% crit.

So machete would be the better choice for a dedicated melee merc with "True Strike" perk that turns all melee attacks into crits.
 

gogis

Scholar
Joined
Jun 9, 2018
Messages
100
The main problem with comparing JA2 and JA3 that is very prevalent in this thread is the fact, that people conflate JA2 1.13 and vanilla JA2 into one entity.
Vanilla JA2 was also lacking in the tactical department and had similar problems that JA3 inherited from it. 1.13 pushed JA2 from the dual identity of being a turn based tactics game and a light rpg about action/adventure movies, straight into what turned out to be the best tactical simulation of squad based fights.
JA3 actually embraces the silliness of this action movie design and leans more into this light rpg side of JA3. There are still clearly worse elements in some regards, when comparing to vanilla JA2, but there is a lot of good stuff that it does on it's own.

Everyone looking in JA3 for a build-up on what 1.13 provides will be disappointed.
I wasn't and let the game surprise me and it was a good surprise. That's one of the single player games I had most fun playing in a long time.
Bullshit. I am at start of 1.13 run, it is not much different than vanilla JA2 and already tactical combat is much superior. There is no tutorial island bullshit, endless talking at start, short range engagements, blind and stupid enemies, stupid stealth systems, pod systems, overwatch cheese, blind and deaf enemies on the map that do not come to check out what is happening and so on.
You clearly not played much JA2 nor JA3 enough, your posts are outright retarded. I wonder why I keep reading this drivel. Praising JA2 AI is just outright out of asylum. Atleast JA3 have NATO themed troops with significantly diferent AI, while all enemies in JA2 have exactly same AI, just different color shirts
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,719
Location
Hyperborea
The main problem with comparing JA2 and JA3 that is very prevalent in this thread is the fact, that people conflate JA2 1.13 and vanilla JA2 into one entity.
Vanilla JA2 was also lacking in the tactical department and had similar problems that JA3 inherited from it. 1.13 pushed JA2 from the dual identity of being a turn based tactics game and a light rpg about action/adventure movies, straight into what turned out to be the best tactical simulation of squad based fights.
JA3 actually embraces the silliness of this action movie design and leans more into this light rpg side of JA3. There are still clearly worse elements in some regards, when comparing to vanilla JA2, but there is a lot of good stuff that it does on it's own.

Everyone looking in JA3 for a build-up on what 1.13 provides will be disappointed.
I wasn't and let the game surprise me and it was a good surprise. That's one of the single player games I had most fun playing in a long time.
Bullshit. I am at start of 1.13 run, it is not much different than vanilla JA2 and already tactical combat is much superior. There is no tutorial island bullshit, endless talking at start, short range engagements, blind and stupid enemies, stupid stealth systems, pod systems, overwatch cheese, blind and deaf enemies on the map that do not come to check out what is happening and so on.
You clearly not played much JA2 nor JA3 enough, your posts are outright retarded. I wonder why I keep reading this drivel. Praising JA2 AI is just outright out of asylum. Atleast JA3 have NATO themed troops with significantly diferent AI, while all enemies in JA2 have exactly same AI, just different color shirts
Yeah, in vanilla JA2 you could win every encounter by literally just sitting behind a corner or inside a building, and waiting for enemies to come to you 1 by 1 and die.
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,614
Woulda preferred they at least made Len and Fauda non-Gold; high leadership mercs are valuable.
Yeah, weird what they did with Len. He's supposed to be that bargain choice that carries you through the beginning but quickly loses the edge cause of the "old dog" trade-off, making him a high-end choice defeats the purpose.
The map movement bonus from leadership is fricken bollocks, I don't think the differences between low and 90+ should be this dramatic without perks and traits coming into play.
As it is, your choice at the start of the game is basically: get Raider or max leadership on your IMP.

Looking a bit more at the mechanics, I'm not a fan of what they did with the AP. The system may compare favorably to EXCUM, but that's a pretty low bar.
Unsurprisingly, the devs figured coding in variable AP costs would be too much of a bother and we get shit like low morale mercs suddenly not being able to even fire a gun.

Also, all this talk about spending time on the firing range and the dumb fucks give us a Dragunov that fires 7.62x39 AND does burst fire?
Perhaps it's a local knockoff called Dragunoff, someone took an AK and swapped out the furniture. Jess, people... You basically needed to copy/paste from JA2.

I think there's already a mod that fixes it. Had to double check the title screen, still reads Haeminhnnnnng Games, not Bethesda.
 

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