The main problem with comparing JA2 and JA3 that is very prevalent in this thread is the fact, that people conflate JA2 1.13 and vanilla JA2 into one entity.
Vanilla JA2 was also lacking in the tactical department and had similar problems that JA3 inherited from it. 1.13 pushed JA2 from the dual identity of being a turn based tactics game and a light rpg about action/adventure movies, straight into what turned out to be the best tactical simulation of squad based fights.
JA3 actually embraces the silliness of this action movie design and leans more into this light rpg side of JA3. There are still clearly worse elements in some regards, when comparing to vanilla JA2, but there is a lot of good stuff that it does on it's own.
Everyone looking in JA3 for a build-up on what 1.13 provides will be disappointed.
I wasn't and let the game surprise me and it was a good surprise. That's one of the single player games I had most fun playing in a long time.
Bullshit. I am at start of 1.13 run, it is not much different than vanilla JA2 and already tactical combat is much superior. There is no tutorial island bullshit, endless talking at start, short range engagements, blind and stupid enemies, stupid stealth systems, pod systems, overwatch cheese, blind and deaf enemies on the map that do not come to check out what is happening and so on.
You clearly not played much JA2 nor JA3 enough, your posts are outright retarded. I wonder why I keep reading this drivel. Praising JA2 AI is just outright out of asylum. Atleast JA3 have NATO themed troops with significantly diferent AI, while all enemies in JA2 have exactly same AI, just different color shirts
Ok , I will admit I have not seen this advanced JA3 AI as everyone I watched does the same. Put everyone into stealth, move hilariously close to enemy during day, set up overwatch and then murder them all easily and then do same to next pod on same map. This is why I call AI blind and deaf.
In JA2 1.13 there is no way I can approach enemies inside effective range of my weapons before they also see me. I cannot even see them much before they see me without having one person use binoculars that gives tunnel vision instead of nuxcom 360 vision.
And once combat starts they come from everywhere on the map to murder my guys and there was certainly attacks of 4 or 5 guys at once and from multiple directions. Luckily so far enemies mostly have just pistols so they are forced to rush into range but it is going to get very interesting soon.