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Jagged Alliance 3 from Haemimont Games

Beowulf

Arcane
Joined
Mar 2, 2015
Messages
2,026
- Hory shit dis thing has effin free inventory access in combat, everyone plz stop shooting while I grab a soda and change my howitzer for an assault cannon.

- Dude moves one square in combat. Ding! +1 agility!

- Evil nigga decides to just run right past my 4 entrenched dudes and stand completely in the open.

- Evil nigga runs up, shoots me once. Then moves 1 square, shoots again. Then does the same thing two more times.

- I sneak up on a bunch of niggas. Shank one, they get SUSPICIOUZ. Shoot another. ZUMG enemy nigga SAW SOMEONE DIE!!!! All five enemy niggas now scatter into cover for free while two of my dudes are already out of AP after having moved. WHO FUCKING DESIGNED THIS.


GREAT GAME YOU HAVE HERE ASSHOLES, GOOD THAT THEY RELEASED A DEMO

Also,

image.png


'from Boreale for completing their special assignment'

welcome to 2023, where $CHARACTER_SEX$ is too complex of a fucking variable
(SORRY I FORGOT the characters here are genderless)
Swapping items in inventory costs you AP (a tad too low), but it's not free. Did the game not scale to your level?
In JA2 you can punch a cow and get +1 Strength.

This post also deserves a "Ding!", I guess.

This post is retarded mostly because it suggests the existence of good niggas.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,037
Location
Djibouti
Swapping items in inventory costs you AP (a tad too low), but it's not free.

Fox was dual-wielding pistols. I moved one of them to the backpack during combat and she lost no AP.
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,602
Swapping items in inventory costs you AP (a tad too low), but it's not free.

Fox was dual-wielding pistols. I moved one of them to the backpack during combat and she lost no AP.
"Scoundrel – First weapon swap per turn is free."


I think this is their way exactly to make player's team-building decisions more dynamic. Otherwise it's too easy to fall into running the same "fotm meta" every time and never seeing different mercs.
Already it's hard for me to imagine starting a run without Barry and Livewire.
Well, like I said, I have no problem with there being a web of interpersonal drama that affects your teambuilding,
the problem is with the limited selection of mercs it's all more railroaded than it needed to be.

For example, your only reasonable choice to cover leadership is go Raider or cover that with your IMP.
Picking or not picking Fox as medic will pretty much determine like... half of your possible squad composition?
Because you will probably want to pick Wolf for that permanent +1AP for the two, and she doesn't get along with a lot of the girls.
Picking Livewire means you will pass on Raven and Raider (which means your IMP is now railroaded into max LDR), also doesn't work with Red,
which means if Barry is not available early on, your choice of explosive specialist gets really narrow (and you really want one from the start)
Livewire I don't particularly like she's annoying (not as much as Kalyna) and because her special ability trivializes scouting,
also makes Red lose morale, and I've always enjoyed the guy's banter.
Most importantly, passing on her means I'm stuck with subpar mechanics who are just barely able to install fucking bipods.
(the whole weapon modding system calls for a separate ragepost... maybe sometime later).

Im probably sperging too much over it, but the game kinda forces me to, due of its RPG-lite pretences,
there's plenty of skill checks from early on, all needing quite high attribute values, very few mercs will be able to pass those,
sometimes they're even beyond the range for a maxed out IMP.

An example of this, if you're planning to recruit Flay at the earliest convenience, you basically need to go with Livewire or MD to pass that odd 90+ WIS check along the way.
Or fixing the camera in the tutorial island, the difficulty for this is also set quite high, iirc about 80, which means Livewire is the most convenient pick to get it done.
Of course, none of this is mandatory, and it's debatable if some of the rewards are even worth it, but this sort of shit always turns me into an ocd completionist for some reason.
 
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Darth Roxor

Rattus Iratus
Staff Member
Joined
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Messages
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Location
Djibouti
"Scoundrel – First weapon swap per turn is free."

that's not entirely what i'd associate with opening your inventory and swapping howitzers from your backpack but at least on this point i may in fact be retarded
 

Beowulf

Arcane
Joined
Mar 2, 2015
Messages
2,026
[...]

An example of this, if you're planning to recruit Flay at the earliest convenience, you basically need to go with Livewire or MD to pass that odd 90+ WIS check along the way.
Or fixing the camera in the tutorial island, the difficulty for this is also set quite high, iirc about 80, which means Livewire is the most convenient pick to get it done.
Of course, none of this is mandatory, and it's debatable if some of the rewards are even worth it, but this sort of shit always turns me into an ocd completionist for some reason.

Agreed. There are surprisingly many 80+ and 90+ checks, that only certain mercs can handle without prior training. And the need for an explosive expert right from the start can make the starting experience very railroady, unless you consciously ignore some stuff and just go for the mercs you want to try out.
It doesn't help that most of the new mercs are designed by retards and are beyond pastiche (if their writers were even aiming for that) - they are just poorly written one-dimensional cardboard cutouts. Even worse, as cardboard cutouts are two dimensional and can have some depth.
 

Beowulf

Arcane
Joined
Mar 2, 2015
Messages
2,026
"Scoundrel – First weapon swap per turn is free."

that's not entirely what i'd associate with opening your inventory and swapping howitzers from your backpack but at least on this point i may in fact be retarded

Well, the game offloads many mechanics into perks. Same for this niggas moving and shooting. It's a perk called run'n'gun or something. You can do that with your mercs too, albeit I personally haven't used some of those at all.
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,602
Just don't metagame. Just don't do it. Pick a squad you like and roll with it.
I like a squad that let's me see the most content out of the box, cause the game as of yet has not convinced me there will be a second playthrough.
Also, picking specialists to cover all the basics is the fucking ABC of team design in rpgs, especially when you're on the first playthrough and don't know what the magic numbers are.

Good choice.
Wiki has high Mech, so she is good from the start. And you can quickly level up her wisdom to 90+ levels.
Yeah, I wanted to start with her, but saw the devs really did a number on the poor lass.
Looks like a reggae transvestite.
 

raeven

Educated
Joined
Aug 29, 2020
Messages
306
I was able to buy Vicki for 2 weeks once I got to Ernie and was able to afford to keep her by getting two mines quickly before her contract ran out. This was on commando difficulty and my other mercs were Barry, Igor, and Dr. Q. So, I wouldn't say livewire is your only option.

Also, Vicki is badass.
 

Nortar

Arcane
Patron
Joined
Sep 5, 2017
Messages
1,485
Pathfinder: Wrath
Just don't metagame. Just don't do it. Pick a squad you like and roll with it.
fucking wiki slaves I swear to god

Same thing, different angle.
I did not even know there's a wiki for JA3.

But if you always pick the same bunch of mercs just because you like them,
how are you different from a guy who always pick the same bunch of mercs just because internet told him to do so?
Either way it's the same bunch of mercs.

And the random availability feature kinda tries to solve this.
I would not be surprised if there's already a mod that makes everyone available all the time though.

spectre

Yeah It's hard to disagree with your estimation. There are a few obvious "good-fitting" teams of mercs.
But that's part of JA series, if you want to run whoever nameless mooks with just stats and no personality, there are numerous Xcom clones.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,102
Just don't metagame. Just don't do it. Pick a squad you like and roll with it.
fucking wiki slaves I swear to god
Yes, by the time I left the starting island I had recruited the four mercs from the main squad in my last JA2 playthrough (Kaufman, Buns, Steroid, and Nails) plus Kalyna and Fox; Buns and Fox both demanded more money due to disliking Steroid and Buns, but the player should be willing to accommodate these relatively minor demands, and they might eventually be neutralized from mercs in the player's secondary squad (e.g. Wolf for Fox; Buns eventually stopped complaining about Fox, but I'm not sure what team member prompted it).

Oh, and a random pic from my playthrough:
aDDHpfw.png
Detoxing Larry might have been a mistake.

larry.png
 
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ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,280
OK, I am pulling back some of my criticism of JA3, mostly around projectile simulation and ability to miss from close range... I just had 2 misses in JA2 1.13 from 2 squares away where game showed my I had 100% and 96% hit chance... now I like UFO much more than JA series..
EDIT: and after my guy managed to not kill enemy with those 2 shots, enemy shot 3 times from same position and missed all 3... wtf is this ?! (OK enemy was critically wounded but this is still strange).
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,210
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Well, the game offloads many mechanics into perks. Same for this niggas moving and shooting. It's a perk called run'n'gun or something. You can do that with your mercs too, albeit I personally haven't used some of those at all.
It's very useful, especially after the full auto damage mod. That perk makes you feel like a close quarters guy, running into rooms submachine gunning mooks inside like a swat officer.
 

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