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Jagged Alliance 3 from Haemimont Games

Nortar

Arcane
Patron
Joined
Sep 5, 2017
Messages
1,505
Pathfinder: Wrath
Just don't metagame. Just don't do it. Pick a squad you like and roll with it.
fucking wiki slaves I swear to god

Same thing, different angle.
I did not even know there's a wiki for JA3.

But if you always pick the same bunch of mercs just because you like them,
how are you different from a guy who always pick the same bunch of mercs just because internet told him to do so?
Either way it's the same bunch of mercs.

And the random availability feature kinda tries to solve this.
I would not be surprised if there's already a mod that makes everyone available all the time though.

spectre

Yeah It's hard to disagree with your estimation. There are a few obvious "good-fitting" teams of mercs.
But that's part of JA series, if you want to run whoever nameless mooks with just stats and no personality, there are numerous Xcom clones.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,288
Just don't metagame. Just don't do it. Pick a squad you like and roll with it.
fucking wiki slaves I swear to god
Yes, by the time I left the starting island I had recruited the four mercs from the main squad in my last JA2 playthrough (Kaufman, Buns, Steroid, and Nails) plus Kalyna and Fox; Buns and Fox both demanded more money due to disliking Steroid and Buns, but the player should be willing to accommodate these relatively minor demands, and they might eventually be neutralized from mercs in the player's secondary squad (e.g. Wolf for Fox; Buns eventually stopped complaining about Fox, but I'm not sure what team member prompted it).

Oh, and a random pic from my playthrough:
aDDHpfw.png
Detoxing Larry might have been a mistake.

larry.png
 
Last edited:

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,515
OK, I am pulling back some of my criticism of JA3, mostly around projectile simulation and ability to miss from close range... I just had 2 misses in JA2 1.13 from 2 squares away where game showed my I had 100% and 96% hit chance... now I like UFO much more than JA series..
EDIT: and after my guy managed to not kill enemy with those 2 shots, enemy shot 3 times from same position and missed all 3... wtf is this ?! (OK enemy was critically wounded but this is still strange).
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,379
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Well, the game offloads many mechanics into perks. Same for this niggas moving and shooting. It's a perk called run'n'gun or something. You can do that with your mercs too, albeit I personally haven't used some of those at all.
It's very useful, especially after the full auto damage mod. That perk makes you feel like a close quarters guy, running into rooms submachine gunning mooks inside like a swat officer.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,162
So serious question about this. Is he boring AF after the detox? I sort of like the hippie LSD stoner vibe just for something different. If he becomes a vanilla boring merc with generic dialog after then I think I'll leave him in rainbow trippy land.
I learned my lesson trying to fix npcs with Dead State and the deranged dude who thinks he is a Knight. Help him regain his mind and he loses all level-ups and thus quite a bit of stats with not much time nor probably any locations left to build him up with xp again because it's pretty late game when you get the opportunity.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,937
you'd be subjected to an initiative roll instead
why is that bad?
Who says it's bad? I was responding to a post by Beowulf saying that the repositioning turn caused him to lose one of his mercs, I pointed out that an initiative system wouldn't help with that.
ok, you followed the quoted line with a parenthetical that said something to the effect of “or even worse” which read like an initiative system would be bad.

I wish the game had initiative and interrupts
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,241
Steve gets a Kidney but I don't even get a tag.
you'd be subjected to an initiative roll instead
why is that bad?
Who says it's bad? I was responding to a post by Beowulf saying that the repositioning turn caused him to lose one of his mercs, I pointed out that an initiative system wouldn't help with that.
ok, you followed the quoted line with a parenthetical that said something to the effect of “or even worse” which read like an initiative system would be bad.

I wish the game had initiative and interrupts
Even worse, in the sense that the outcome would be even more devastating for Beowulf's poor mercs if every single enemy had been allowed to take a full turn. The variance inherent in an initiative system in this situation would be very bad, worse than the system that's currently in place. The reason it isn't overall, is because almost no fights start through dialogue with all PC mercs and enemies bunched up like in the screenshot. In the previous games, one side nearly always surprises the other, so there's no call for an initiative roll at all.
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,964
Location
Wandering the world randomly in search of maps
Dude moves one square in combat. Ding! +1 agility!
P. sure the game has hidden XP bars for each stat, and all movement in combat trains agility.

Evil nigga runs up, shoots me once. Then moves 1 square, shoots again. Then does the same thing two more times.
He used Run and Gun, all SMGs have this ability to shoot three bursts while moving at -25% accuracy

I sneak up on a bunch of niggas. Shank one, they get SUSPICIOUZ. Shoot another. ZUMG enemy nigga SAW SOMEONE DIE!!!! All five enemy niggas now scatter into cover for free while two of my dudes are already out of AP after having moved. WHO FUCKING DESIGNED THIS.
Use overwatch, laugh, profit.
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,964
Location
Wandering the world randomly in search of maps
Someone on the net said that grenades and machine guns will be nerfed.
Probably just need to nerf Barry, if I didn't know I'd have free bombs every week I wouldn't have tossed them around so much. Regular grenades have much lower throw distance and C4/PETN is relatively uncommon so if that's all you have it feels more balanced.

Picking Livewire means you will pass on Raven and Raider (which means your IMP is now railroaded into max LDR),
I thought this as well but it turns out having two mercs who hate each other is possible as long as you hire them in the right order (Raven won't complain as long as you hire her second.) I had Raven and Livewire most of the game and they never left.

Also maybe this is just me but why wouldn't you put leadership on your main guy, aka, the leader? I figured there's no high leadership recruits because they assume the player will take it.

Is he boring AF after the detox?
He makes rehab-related comments like "These are just vitamins, man" and "I'm here for the meeting."
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,296
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I have Raider and Livewire, but I do not have them in the same squad.

Raider is really good with his passive, and that leadership is hard to pass up. My team (with Livewire) doesn't have anyone with high leadership, so they do main stuff, will Raider's squad is so fast on the map, that I use his squad as a utility team.
 

raeven

Educated
Joined
Aug 29, 2020
Messages
306
OK, I am pulling back some of my criticism of JA3, mostly around projectile simulation and ability to miss from close range... I just had 2 misses in JA2 1.13 from 2 squares away where game showed my I had 100% and 96% hit chance... now I like UFO much more than JA series..
EDIT: and after my guy managed to not kill enemy with those 2 shots, enemy shot 3 times from same position and missed all 3... wtf is this ?! (OK enemy was critically wounded but this is still strange).

Aren't you using NCTH? That shit is garbage.
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,612
Someone on the net said that grenades and machine guns will be nerfed.
Does it matter in any way? It can be modded right back and probably will.

Speaking of which, I'm seeing a bunch of promising mods dropped just recently, including my favorite QoL from 1.13 which shows progress bars for stat increases.
Reading the mod descriptions, it appears the system was rather overtuned with all sorts of limits and cooldowns for stat increases,
perhaps that's why agility increases have this "ding!" feel to them - you ramp it up to 99/100 then the cooldown gets lifted and you get a sudden increase.
I've yet to seriously look under the hood. Unfortunately, quite a few useful looking mods seem to require restarting the game which feels like too much of a bother at the moment.

I thought this as well but it turns out having two mercs who hate each other is possible as long as you hire them in the right order (Raven won't complain as long as you hire her second.) I had Raven and Livewire most of the game and they never left.

Also maybe this is just me but why wouldn't you put leadership on your main guy, aka, the leader? I figured there's no high leadership recruits because they assume the player will take it.
Well, I'm more of a - my guy is the guy behind the laptop - kind of person when it comes to JA. The IMP is a character I get to design, not necessarily to identify with.
And from all my time spent on jagged alliances, I figure there are more interesting roles for a customized merc to have, other than training militia and main talker (not that leadership gets used a lot).
So, all in all, I will use the IMP plug whatever holes there are in the starter squad, which seems to be how it was intended. Anyways, the movement bonus is too good to pass, so leadership it is.
 

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