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Jagged Alliance 3 from Haemimont Games

gogis

Scholar
Joined
Jun 9, 2018
Messages
100
Evil nigga runs up, shoots me once. Then moves 1 square, shoots again. Then does the same thing two more times.

It's run&gun skill from SMG. Why you expecting expert thinking from niggers? Fight military
 

gogis

Scholar
Joined
Jun 9, 2018
Messages
100
OK, I am pulling back some of my criticism of JA3, mostly around projectile simulation and ability to miss from close range... I just had 2 misses in JA2 1.13 from 2 squares away where game showed my I had 100% and 96% hit chance... now I like UFO much more than JA series..
EDIT: and after my guy managed to not kill enemy with those 2 shots, enemy shot 3 times from same position and missed all 3... wtf is this ?! (OK enemy was critically wounded but this is still strange).

Aren't you using NCTH? That shit is garbage.

So we have people in this thread who bash JA3 ballistics simulations because it's triggers hit when right percentage is rolled (exactly like JA2 OCTH!) and calling it decline, then we have people who bash NCTH, because it's have that part removed and calling it decline. Conclusions? People are retarded
 

raeven

Educated
Joined
Aug 29, 2020
Messages
306
OK, I am pulling back some of my criticism of JA3, mostly around projectile simulation and ability to miss from close range... I just had 2 misses in JA2 1.13 from 2 squares away where game showed my I had 100% and 96% hit chance... now I like UFO much more than JA series..
EDIT: and after my guy managed to not kill enemy with those 2 shots, enemy shot 3 times from same position and missed all 3... wtf is this ?! (OK enemy was critically wounded but this is still strange).

Aren't you using NCTH? That shit is garbage.

So we have people in this thread who bash JA3 ballistics simulations because it's triggers hit when right percentage is rolled (exactly like JA2 OCTH!) and calling it decline, then we have people who bash NCTH, because it's have that part removed and calling it decline. Conclusions? People are retarded
I think the conclusion is that people have different opinions.... I havent been bashing JA3 ballistics :)
 

gogis

Scholar
Joined
Jun 9, 2018
Messages
100
People have said that sniper rifles are OP, and they are. I only use one sniper, though.

That's another myth which keep resurfacing all the time. Snipers are reliable "let me delete this one guy reliably". That's it. Everything else is more OP with endgame characters. Dedicated machinegunners will delete whole pack with one overwatch. Dedicated melee deletes three guys every turn. Ditto dedicated shotgunner. I've checked stats after I finished my playthrough, and it's Igor and Barry(no, not these fucking shaped charges, I had no AP to use that shit busy deleting 3 people in a row with trusty AA12) in kills through and through, not my snipers, and that's despite Livewire having been my NO1 sniper whole game with best gun, all right perks and 90+ marksmanship. If I had dedicated machinegunner whole game he will be NO1 spot, probably, I went through 3 characters, so no reliable stats, although mission/kills ratio is right there
 

gogis

Scholar
Joined
Jun 9, 2018
Messages
100
Why are you playing JA2 1.13 if it bores you?
It is good you finally found a casual game like JA3 to play.

It's getting really tiresome really really fast to constantly haul weapons to Tony where Flo (very punchable face) ditches it. When I realized that here you can scrap it, I scratched my head and thought "for the better". The fact that people mix busywork with legit gameplay is non news for me. Pick your poison.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,515
OK, I am pulling back some of my criticism of JA3, mostly around projectile simulation and ability to miss from close range... I just had 2 misses in JA2 1.13 from 2 squares away where game showed my I had 100% and 96% hit chance... now I like UFO much more than JA series..
EDIT: and after my guy managed to not kill enemy with those 2 shots, enemy shot 3 times from same position and missed all 3... wtf is this ?! (OK enemy was critically wounded but this is still strange).

Aren't you using NCTH? That shit is garbage.

So we have people in this thread who bash JA3 ballistics simulations because it's triggers hit when right percentage is rolled (exactly like JA2 OCTH!) and calling it decline, then we have people who bash NCTH, because it's have that part removed and calling it decline. Conclusions? People are retarded
I think the conclusion is that people have different opinions.... I havent been bashing JA3 ballistics :)
I am not using NCTH, I read it is unbalanced. Also it is turned off by default when starting new game so I just left it like that. Maybe in some future play I will try it. So far I am enjoying 1.13 a lot, I am playing 2014 version (some 7609 SCI version that I found after googling a bit because standard links for old stable version plus update didn't work). I am playing on Experienced (2nd lowest difficulty).
I had a cool battle today where I attacked SAM site near Dressen during day time with my 6 man team (IMP+Steroid+Dimitri+Cliff+Leech+Scream) that had 2 Winchester rifles so I felt bold. As a result I almost lost Dimitri and Leech and others got hit bad as well. It was so tight, I was passing grenades down the chain of soldiers to Dimitri that has the demolition perk and that was closest to 3 guys that put themselves behind some stupid barricade that let them shoot my guys with zero problems while I could not do anything to them.. this awesome shit would not be possible in JA3..
Then I ran out of all healing items trying to patch up my team. Also I am kind of stuck in Dressen for first 7 days trying to get militia to max before I move out, soldiers keep attacking the city like twice per day lol.
And they took SAM site back like few hours before I planned to use the helicopter to get myself closer to Cambria.. now I need to go clear that shit again and suffer who knows how many more loses. I was hoping Bobby Ray's would get better weapons sooner or at least some mods for existing ones, best I got are these stupid 210m range Winchesters (also funny shit, Shotguns with Full Chokes have 240 m range).
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,288
So serious question about this. Is he boring AF after the detox? I sort of like the hippie LSD stoner vibe just for something different. If he becomes a vanilla boring merc with generic dialog after then I think I'll leave him in rainbow trippy land.
I recall detoxed Larry having a unique conversation with MD about preventing him from reverting to his addiction, but otherwise he didn't seem terribly different; however, it wasn't too long before I booted him to a new, tertiary squad, so I can't be sure one way or the other.
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,612
That's another myth which keep resurfacing all the time. Snipers are reliable "let me delete this one guy reliably". That's it. Everything else is more OP with endgame characters.
I don't necessarily disagree, but that doesn't tell the whole story, imo. It's quite ridiculous how easy it is to stay hidden with suppressed sniper rifles and
just pop moles one after another with very little risk to yourself while keeping a range advantage (and I'm not even talking about the level of crowd control you can do with special abilities like on the Reaper).
In a sense that's at least not entirely unrealistic, at least compared to the ridiculous amount of overwatches you get from machine guns (well, at least this one costs ammo)
or the free attacks, movement and "shielding" you can get in melee.

This is where I'd start balancing tbh. As a personal rule of thumb - if a special ability lets you do way more stuff on the enemy turn than you'd otherwise be able to
do on your own turn by spending AP, you dun fucked with turn based design on a very basic level - how the hell do they make the extra time for all this? Wormhole physics?

For sniper rifles, I'd at least give a long, hard look at the improvised suppressors. That tin can should only last two or three shots,
perhaps it could reuse the code from ceramic plates on armor. Make it a bit less of a no-brainer in the early game would be a good thing,
but sniper tactics need to stay respectable in a game like this.

A few random observations from my recent playing (I seem to be able to tolerate the game in short bursts, take a few sectors, save and exit):
Alarm traps don't seem to do anything. Doesn't seem like there even a system of ownership or investigating specific areas coded in.
There seems to be an endless supply of magazines at the Flea Market. Also not a fan of the whole idea of having consumables like this, but the entire system for stat training is weird as fuck.
All the WIS checks I've seen lately seem absurdly high. Had to hire MD especially for those. My IMP had around 88 from all the herbs growing about wasn't up to snuff.
The game seems to handle a lot of shit through the operations menu, so it pay to check it for every sector if some unique jobs are there.
No way to move militia around is infuriating if one's used to the way it was done in JA2. The enemies seem to basically target the same PoI over and over,
and militia not directly defending it are essentially wasted time and money.
Various mods which reduce the tedium of inventory clutter are a godsend. It all got much more tolerable with just the one that allowed putting
all the crafting junk to squad inventory, as well as increased scrapping possibilities. I'm missing backpacks and the ability to go overburdened.
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,874
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
I am interested to see what a high budget turn-based game by western devs have to offer. How often do we actually see high budge rpgs that don't use real-time. Not sure if Jagged Alliance 3 is high budget. Maybe.
Nah, I'd call JA3 "AA". It's good, but not that multi-million budget blowout kind of good. (And that more modest origin makes it better if you ask me.)
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,296
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I am interested to see what a high budget turn-based game by western devs have to offer. How often do we actually see high budge rpgs that don't use real-time. Not sure if Jagged Alliance 3 is high budget. Maybe.
Nah, I'd call JA3 "AA". It's good, but not that multi-million budget blowout kind of good. (And that more modest origin makes it better if you ask me.)
Yeah, it's probably AA. I agree that it is most likely better for it.
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,874
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
OK, I am pulling back some of my criticism of JA3, mostly around projectile simulation and ability to miss from close range... I just had 2 misses in JA2 1.13 from 2 squares away where game showed my I had 100% and 96% hit chance... now I like UFO much more than JA series..
★ ★ Tune in NEXT week when ArchAngel replays the UFO series and realizes it's ALSO not as perfect as he remembers! ★ ★
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,515
OK, I am pulling back some of my criticism of JA3, mostly around projectile simulation and ability to miss from close range... I just had 2 misses in JA2 1.13 from 2 squares away where game showed my I had 100% and 96% hit chance... now I like UFO much more than JA series..
★ ★ Tune in NEXT week when ArchAngel replays the UFO series and realizes it's ALSO not as perfect as he remembers! ★ ★
Nah, I've played Open Xcom few years back, it is as good as I remember.

As for JA2 1.13 it is better than I remember JA2 vanilla. Between 1.13 adding so much cool weapons and gear and being too young to appreciate JA2 near release I am enjoying this a lot. And I cannot wait until I am rich with access to best gear so I can roleplay having a Delta team going around murdering these black Taliban in Arulco.
I might need to try a version of the game where I give Bobby much better gear at start and myself a lot more money so I can start with a Delta team. Version of the game where Enrico found a rich benefactor to help him "liberate" the Island. Someone like Gill Bates that in exchange for 200 000 $ of investment gets to use Arulco freely to test his vaccines.
 
Last edited:

Ladonna

Arcane
Joined
Aug 27, 2006
Messages
11,399
OK, I am pulling back some of my criticism of JA3, mostly around projectile simulation and ability to miss from close range... I just had 2 misses in JA2 1.13 from 2 squares away where game showed my I had 100% and 96% hit chance... now I like UFO much more than JA series..
EDIT: and after my guy managed to not kill enemy with those 2 shots, enemy shot 3 times from same position and missed all 3... wtf is this ?! (OK enemy was critically wounded but this is still strange).

 

Ladonna

Arcane
Joined
Aug 27, 2006
Messages
11,399
I am interested to see what a high budget turn-based game by western devs have to offer. How often do we actually see high budge rpgs that don't use real-time. Not sure if Jagged Alliance 3 is high budget. Maybe.
Nah, I'd call JA3 "AA". It's good, but not that multi-million budget blowout kind of good. (And that more modest origin makes it better if you ask me.)
Yeah, it's probably AA. I agree that it is most likely better for it.

How did things get to the "multiple A's" way of rating stuff? A or A+ wasn't good enough? Too many people/companies got angry with getting a B?

Anyway
 

Beowulf

Arcane
Joined
Mar 2, 2015
Messages
2,036
So serious question about this. Is he boring AF after the detox? I sort of like the hippie LSD stoner vibe just for something different. If he becomes a vanilla boring merc with generic dialog after then I think I'll leave him in rainbow trippy land.
I recall detoxed Larry having a unique conversation with MD about preventing him from reverting to his addiction, but otherwise he didn't seem terribly different; however, it wasn't too long before I booted him to a new, tertiary squad, so I can't be sure one way or the other.
BTW, sober Larry can relapse.
 

cpmartins

Cipher
Joined
Jan 9, 2007
Messages
610
Location
Brasil
I am interested to see what a high budget turn-based game by western devs have to offer. How often do we actually see high budge rpgs that don't use real-time. Not sure if Jagged Alliance 3 is high budget. Maybe.
Nah, I'd call JA3 "AA". It's good, but not that multi-million budget blowout kind of good. (And that more modest origin makes it better if you ask me.)
Yeah, it's probably AA. I agree that it is most likely better for it.

How did things get to the "multiple A's" way of rating stuff? A or A+ wasn't good enough? Too many people/companies got angry with getting a B?

Anyway
It's not a rating, it's the size of the company. AAA are the big bois like Rockstar and Blizzard. AA are big but not at the same level, think Obsidian when doing Pillars. 50-100 people give or take.
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,702
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
Veteran militas level up and become elite militas but also they got hit with blackification beam :lol:
Watching your man turning into black just after a fight is LoL worthy.
I'm also amazed at voice work they did for this game. Whole milita interracts with each other and they start to respect hierarchy if they are talking to their superiors.
 

bobocrunch

Educated
Joined
Dec 26, 2018
Messages
148
Finished the game with the save showing 81 hours, pretty sure I did everything besides two bugged quests (Cursed Forest / The Beast)
Very enjoyable all the way through, the difficulty curve is odd near the start because of the openness after Ernie and leads to a lot of bullet sponges but after around the midgame it was fine. I think it's best to play on the highest difficulty so you need to utilize your resources more, even on Ironman / Commando I ended the game with 10 rockets a squad and over 50 mortars and too many grenades to count

KlDhZ4V.png

Is there anything you can say to Siegfried about the doctor in the fishing village and his goons attacking you? They talked like they were hired by him
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,379
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Someone on the net said that grenades and machine guns will be nerfed.
Nerfing seems stupid. They should work on the AI problem instead - like having dudes walking over corpses to get at you. It looks silly as hell at times.

There is a field of recently dead in front of you. All of them have smoking holes in them, like they have been shot by someone with terrifying aim. Do you...

1. Walk through the field of corpses
2. Try to flank, or find another way

The AI always picks 1.
 
Last edited:

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,612

Some info on the upcoming patches.
A bit of tldr below:

They want to make easiest difficulty more accommodating. Game journalists at it again?

The damage nerfs on MG and grenades raise an eyebrow. Seems like grenade damage is too dependent on EXP skill,
which is bollocks, but I don't approve of them turning them into firecrackers in the process.

Tumbs up for tuning overwatch. Number of attacks now depend on AP spent to overwatch which is what I've just talked about, so nice of the devs to acknowledge this.
Similarly, the devs acknowledge the need for more money sinks, with hints of possible bobby ray's.

More concrete info on modding, this will come in stages.
Straight off the bat we should get a bunch of modding tutorials with blender integration for custom character models and weapons.
Next up, UI modification with map editing. All excellent news.
 

Beowulf

Arcane
Joined
Mar 2, 2015
Messages
2,036
Finished the game with the save showing 81 hours, pretty sure I did everything besides two bugged quests (Cursed Forest / The Beast)
Very enjoyable all the way through, the difficulty curve is odd near the start because of the openness after Ernie and leads to a lot of bullet sponges but after around the midgame it was fine. I think it's best to play on the highest difficulty so you need to utilize your resources more, even on Ironman / Commando I ended the game with 10 rockets a squad and over 50 mortars and too many grenades to count

KlDhZ4V.png



Is there anything you can say to Siegfried about the doctor in the fishing village and his goons attacking you? They talked like they were hired by him
What's up with Gus's censorship? Is it an anime penis?
Is there anything you can say to Siegfried about the doctor in the fishing village and his goons attacking you? They talked like they were hired by him
You can just say that there were his soldiers and he will explain that it was a mistake and they misunderstood his orders.
EDIT: I believe you need to pass the mechanical check on the radio in the sector with the writer's diary
 
Last edited:

Beowulf

Arcane
Joined
Mar 2, 2015
Messages
2,036
Someone on the net said that grenades and machine guns will be nerfed.
Nerfing seems stupid. They should work on the AI problem instead - like having dudes walking over corpses to get at you. It looks silly as hell at times.

There is a field of recently dead in front of you. All fill them have smoking holes in them, like they have been shot by someone with terrifying aim. Do you...

1. Walk through the field of corpses
2. Try to flank, or find another way

The AI always picks 1.

Yeah, the AI is quite poor. At least it seem to recognize incoming mortar strikes and gas clouds and doesn't walk blindly into them.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,515

Some info on the upcoming patches.
A bit of tldr below:

They want to make easiest difficulty more accommodating. Game journalists at it again?

The damage nerfs on MG and grenades raise an eyebrow. Seems like grenade damage is too dependent on EXP skill,
which is bollocks, but I don't approve of them turning them into firecrackers in the process.

Tumbs up for tuning overwatch. Number of attacks now depend on AP spent to overwatch which is what I've just talked about, so nice of the devs to acknowledge this.
Similarly, the devs acknowledge the need for more money sinks, with hints of possible bobby ray's.

More concrete info on modding, this will come in stages.
Straight off the bat we should get a bunch of modding tutorials with blender integration for custom character models and weapons.
Next up, UI modification with map editing. All excellent news.

So in about a year it should be ready for playing. Tnx for beta testing it.
 

Zarniwoop

Gorgeousness and gorgeousity made flesh
Patron
Joined
Nov 29, 2010
Messages
19,311
Shadorwun: Hong Kong
The save system in this game is FUCKED holy shit :lol:

Sometimes you load the autosave at the start of the combat turn and it automatically ends your turn, giving the enemies a free turn.

Sometimes you save in the middle of a turn, load and it goes back to the beginning of the turn, but the next time you load the same save it works fine.

How am I supposed to savescum with this shit?
 

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