Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Jagged Alliance 3 from Haemimont Games

gogis

Scholar
Joined
Jun 9, 2018
Messages
100
Trying the game with increased auto/burst damage (not full, just 1.5x) and enemy is in general much more lethal.

Now I can't have Igor and Q just shrugging off gunfire in the open. And Prison Boss burst fire in his confined space pretty much one shot anybody not name Steroid jacked in heavy armor.

Machine Gunners change from "who cares getting tickled by overwatch" to actually lethal. Overall feels like the game is much better this way instead of Sniper headshot bomb fiesta.

30 hours in I feel they need to make the AI less suicidal, just stay in cover and overwatch (its good action economy as you get more attack per AP). As currently is they are too willing to get themselves in the open just to flank your cover. Hopefully mod manager can mod that behaviour in the future. Right now enemies only ever overwatch if they are low in HP and staying in cover.
It's just niggers who rush and retarded. Have you triggered mid game event when half of enemies are government troops? They always take cover and have much better/scarier weaponry. Government/Siegfried troops act smart
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
6,022
Pathfinder: Wrath
It's just niggers who rush and retarded. Have you triggered mid game event when half of enemies are government troops? They always take cover and have much better/scarier weaponry. Government/Siegfried troops act smart

Not yet as this is my 3rd restart to feel around the system. Tempted to restart again because the game is kinda retarded and doesn't work with sequence breaking well on the quests (I go to prison before meeting Blaubert and it just kinda breaks the dialogue)

Good to hear that later game enemies are better tho
 

gogis

Scholar
Joined
Jun 9, 2018
Messages
100
The best melee weapon I found so far is The Thing, which you can get as early as in Good Place.
Is there anything better?

You can sharpen a regular machete to get more base damage than the Thing. I think it still has more crit % though.
I don't know if it's bug or not, but sharpening always fall off after a while. I don't have so many whetting stones drop in my game, so Thing is probably better overall. Although, extra crit is wasted on dedicated melee.
 

gogis

Scholar
Joined
Jun 9, 2018
Messages
100
It's just niggers who rush and retarded. Have you triggered mid game event when half of enemies are government troops? They always take cover and have much better/scarier weaponry. Government/Siegfried troops act smart

Not yet as this is my 3rd restart to feel around the system. Tempted to restart again because the game is kinda retarded and doesn't work with sequence breaking well on the quests (I go to prison before meeting Blaubert and it just kinda breaks the dialogue)

Good to hear that later game enemies are better tho
Lol. exactly why I restarted first time. I got to prison first, then I went to fleatown and then again - straight to sanatorium and confronted professor without all clues and preparation to plague questline. She gave me 10 days to get samples which is almost impossible to do starting from the end. Overall I managed to break 5 questlines in my first try and approached them from the end, being puzzled of what's going on. It's funny how game allows you to do that.
 

gogis

Scholar
Joined
Jun 9, 2018
Messages
100
So, another pod bullshit that makes me regret playing Ironman:
1YZ4ngF.jpeg


Basically I talked to this working girls abuser and the AI turn started - before I could do anything Dr Q was slashed for critical 127 dmg.
Shit like this is unaviodable without savescumming or preapring in advance with multiple overwatches for every conversation, unless you know that you are perfectly safe (vide: savescumming)
To be fair, this is a natural consequence of the game having dialogue that can result in hostilities, unlike previous games. If it didn't have the pod system you'd be subjected to an initiative roll instead (or worse, automatically lose initiative the way enemies do if you provoke the attack). The only solution that doesn't result in bullshit deaths is if you're automatically granted the first turn every single time combat starts, which would be ludicrous. For better or worse, the fake first turn the enemies get will result in fewer bullshit deaths than any reasonable alternative, as enemies rarely spend it attacking.
I've lost 3 mercs NOT playing ironman. What's the problem? Hire another one, it's just a merc, they die, who cares. More dialogue!
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,719
Location
Hyperborea
The best melee weapon I found so far is The Thing, which you can get as early as in Good Place.
Is there anything better?

You can sharpen a regular machete to get more base damage than the Thing. I think it still has more crit % though.
I've finally found a sharpening stone and tested it.
You were right.

At 90 strength The Thing does 18 dmg and has 18% crit chance (and I think crit scales with level).
The Sharpened Machete does 24 dmg with 6% crit.

So machete would be the better choice for a dedicated melee merc with "True Strike" perk that turns all melee attacks into crits.
Doesn't The Thing have a special perk that makes it get bigger bonus damage from strength or smth? I didn't have a melee goon so never used it, but I seem to recall something like that mentioned in its description.
 

Nortar

Arcane
Patron
Joined
Sep 5, 2017
Messages
1,505
Pathfinder: Wrath
Doesn't The Thing have a special perk that makes it get bigger bonus damage from strength or smth? I didn't have a melee goon so never used it, but I seem to recall something like that mentioned in its description.

Yeah. The Thing description lists "extreme" damage bonus from strength, while macheted has it only "increased".

eTIgPBg.png


The base damage does not change on the item card, the actual numbers can be seen in an attack:

ujVYelX.png


So despite item descripiton the scaling seems to be linear and the damage difference stays the same 6 points.
Livewire with 44 Str (Thing/Machete): 18/24 -> 34/40
Igor with 90 Str: 18/24 -> 50/56
 

Beowulf

Arcane
Joined
Mar 2, 2015
Messages
2,036
It's just niggers who rush and retarded. Have you triggered mid game event when half of enemies are government troops? They always take cover and have much better/scarier weaponry. Government/Siegfried troops act smart

Not yet as this is my 3rd restart to feel around the system. Tempted to restart again because the game is kinda retarded and doesn't work with sequence breaking well on the quests (I go to prison before meeting Blaubert and it just kinda breaks the dialogue)

Good to hear that later game enemies are better tho
Lol. exactly why I restarted first time. I got to prison first, then I went to fleatown and then again - straight to sanatorium and confronted professor without all clues and preparation to plague questline. She gave me 10 days to get samples which is almost impossible to do starting from the end. Overall I managed to break 5 questlines in my first try and approached them from the end, being puzzled of what's going on. It's funny how game allows you to do that.

It is possible to complete the Outbreak quest without preparation in 10 days. I just did that on my first playthrough. And I also went to prison first, before visiting BLOBERT and it played out just fine, even though the dialogue felt a little awkward in prison, from what I remember.

Just FYI, you can disable combat HUD by pressing Shift + i

8sL0TKU.jpeg


qbEBxC6.jpeg


WKcGvNL.jpeg


xvX6nAJ.jpeg


PaYM2c1.jpeg
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,964
Location
Wandering the world randomly in search of maps
I got the virus quest, hit 3 out of the 4 spots with time to spare, but on the 4th one Fox did not have the medical skill to actually get the sample.

So I hire Dr. Q with Raider to escort him (leadership bonus!), fly them to Cacao, take a boat inland, grab the sample, and just barely make it back to the Sanitorium on time.
 

GloomFrost

Arcane
Joined
Dec 9, 2014
Messages
1,122
Location
Northern wastes
It's just niggers who rush and retarded. Have you triggered mid game event when half of enemies are government troops? They always take cover and have much better/scarier weaponry. Government/Siegfried troops act smart

Not yet as this is my 3rd restart to feel around the system. Tempted to restart again because the game is kinda retarded and doesn't work with sequence breaking well on the quests (I go to prison before meeting Blaubert and it just kinda breaks the dialogue)

Good to hear that later game enemies are better tho
Lol. exactly why I restarted first time. I got to prison first, then I went to fleatown and then again - straight to sanatorium and confronted professor without all clues and preparation to plague questline. She gave me 10 days to get samples which is almost impossible to do starting from the end. Overall I managed to break 5 questlines in my first try and approached them from the end, being puzzled of what's going on. It's funny how game allows you to do that.

It is possible to complete the Outbreak quest without preparation in 10 days. I just did that on my first playthrough. And I also went to prison first, before visiting BLOBERT and it played out just fine, even though the dialogue felt a little awkward in prison, from what I remember.

Just FYI, you can disable combat HUD by pressing Shift + i

8sL0TKU.jpeg


qbEBxC6.jpeg


WKcGvNL.jpeg


xvX6nAJ.jpeg


PaYM2c1.jpeg
That's why I for the life of me could never understand people on Dex calling this game "ugly" and saying how much better JA 2 looks. Especially considering its not AAA product.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,519
The main problem with comparing JA2 and JA3 that is very prevalent in this thread is the fact, that people conflate JA2 1.13 and vanilla JA2 into one entity.
Vanilla JA2 was also lacking in the tactical department and had similar problems that JA3 inherited from it. 1.13 pushed JA2 from the dual identity of being a turn based tactics game and a light rpg about action/adventure movies, straight into what turned out to be the best tactical simulation of squad based fights.
JA3 actually embraces the silliness of this action movie design and leans more into this light rpg side of JA3. There are still clearly worse elements in some regards, when comparing to vanilla JA2, but there is a lot of good stuff that it does on it's own.

Everyone looking in JA3 for a build-up on what 1.13 provides will be disappointed.
I wasn't and let the game surprise me and it was a good surprise. That's one of the single player games I had most fun playing in a long time.
Bullshit. I am at start of 1.13 run, it is not much different than vanilla JA2 and already tactical combat is much superior. There is no tutorial island bullshit, endless talking at start, short range engagements, blind and stupid enemies, stupid stealth systems, pod systems, overwatch cheese, blind and deaf enemies on the map that do not come to check out what is happening and so on.
You clearly not played much JA2 nor JA3 enough, your posts are outright retarded. I wonder why I keep reading this drivel. Praising JA2 AI is just outright out of asylum. Atleast JA3 have NATO themed troops with significantly diferent AI, while all enemies in JA2 have exactly same AI, just different color shirts
Ok , I will admit I have not seen this advanced JA3 AI as everyone I watched does the same. Put everyone into stealth, move hilariously close to enemy during day, set up overwatch and then murder them all easily and then do same to next pod on same map. This is why I call AI blind and deaf.
In JA2 1.13 there is no way I can approach enemies inside effective range of my weapons before they also see me. I cannot even see them much before they see me without having one person use binoculars that gives tunnel vision instead of nuxcom 360 vision.
And once combat starts they come from everywhere on the map to murder my guys and there was certainly attacks of 4 or 5 guys at once and from multiple directions. Luckily so far enemies mostly have just pistols so they are forced to rush into range but it is going to get very interesting soon.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
6,022
Pathfinder: Wrath
It is amusing that dozens pages in Archangel is still conflating "people who like JA2" with "people who like 1.13 mod for JA2"

The frame of reference of the discussion is fundamentally different enough that your current interjection is like one of chicken talking to goose
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,519
It is amusing that dozens pages in Archangel is still conflating "people who like JA2" with "people who like 1.13 mod for JA2"

The frame of reference of the discussion is fundamentally different enough that your current interjection is like one of chicken talking to goose
It is same for JA2, enemy is still not blind and deaf. I am not using that famed AI mod for 1.13.
Also I explained I consider 1.13 definitive version of JA2 after researching it.
It is not my fault you are confused fangirl.
 

raeven

Educated
Joined
Aug 29, 2020
Messages
306
I consider 1.13 definitive version of JA2 after researching it.

Which version of 1.13? Latest? 7609? 4870?

Which features are the "definitive" ones? NCTH? Food & water? With or without AI mod?

I'm just trying to get a sense of how you propose to have this definitive JA2 experience with 1.13 that you speak of.

:hmmm:
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
4,083
Location
Mosqueow
The one that doesn't crash every 30 minutes would be the definitive version for me. This shit killed my last playthrough.
 

raeven

Educated
Joined
Aug 29, 2020
Messages
306
The one that doesn't crash every 30 minutes would be the definitive version for me. This shit killed my last playthrough.
In all fairness, bugginess is something that vanilla, 1.13, and Stracciatella all share
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
4,083
Location
Mosqueow
The one that doesn't crash every 30 minutes would be the definitive version for me. This shit killed my last playthrough.
In all fairness, bugginess is something that vanilla, 1.13, and Stracciatella all share
I'm used to JA2 1.13 crashing on modern systems, just not so furiously.

Never played vanilla game on modern systems, but i used to have windows 98 for a long period of time and my pc could only run games like icewind dale and fallout 2 at the time, but i had no problems with vanilla JA2.
 

Sunri

Liturgist
Joined
Apr 16, 2020
Messages
2,919
Location
Poland
Ja 3 not only looks good but is also well optimized and runs smooth even on my potato pc dunno if ja 2 looks better i love sprites and shit, and they look beautiful in icewind dale for example but ja2? i didnt see any stunning visual or backgrounds it's okay, i guess
BZuqcMu.png
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,519
Ja 3 not only looks good but is also well optimized and runs smooth even on my potato pc dunno if ja 2 looks better i love sprites and shit, and they look beautiful in icewind dale for example but ja2? i didnt see any stunning visual or backgrounds it's okay, i guess
BZuqcMu.png
I do agree JA3 looks good and I think its UI is overall better but combat design and mechanics are much worse.
NuXcom had same comparison to UFO but decline in mechanics was even worse.
JA3 is overall better JA successor than what Firaxis gave us in Xcom world. But Firaxis brought back TB into mainstream gaming and I will be thankful for that.
JA3 brought back stances, spending AP for aiming and having many AP for actions, if this catches on for future TB games it will be useful product no matter its other design problems.
 

Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,200
Also I explained I consider 1.13 definitive version of JA2 after researching it.

But it's not - It's a mod. Haemimont didn't set out to make a sequel to 1.13, they made a sequel to JA2. Just because a mod is popular doesn't make it the "definitive" version of the game it modifies. You can't pull out a 1.13 feature and claim they forgot to include it.
 
Vatnik Wumao
Joined
Jan 29, 2019
Messages
15,628
Location
Niggeria
Lol. exactly why I restarted first time. I got to prison first, then I went to fleatown and then again - straight to sanatorium and confronted professor without all clues and preparation to plague questline. She gave me 10 days to get samples which is almost impossible to do starting from the end. Overall I managed to break 5 questlines in my first try and approached them from the end, being puzzled of what's going on. It's funny how game allows you to do that.
The 10 day time limit is caused by your dialogue choices with professor. You can get unlimited time if you allow her to continue harvesting.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,519
Also I explained I consider 1.13 definitive version of JA2 after researching it.

But it's not - It's a mod. Haemimont didn't set out to make a sequel to 1.13, they made a sequel to JA2. Just because a mod is popular doesn't make it the "definitive" version of the game it modifies. You can't pull out a 1.13 feature and claim they forgot to include it.
I can claim whatever I want.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom