AlwaysBrotoMen
Educated
- Joined
- Aug 30, 2023
- Messages
- 342
Is this the GOTY contender this year?
There's another RPG this year that I would imagine might be a little more popular as a choice ...Is this the GOTY contender this year?
There's another RPG this year that I would imagine might be a little more popular as a choice ...Is this the GOTY contender this year?
There's another RPG this year that I would imagine might be a little more popular as a choice ...Is this the GOTY contender this year?
Yeah, I forgot about those while moping about that Urban Strife and Project Haven still don't have set release date.Colony Ship is still on track to be released this year. Was Space Wreck on last year's goty vote? If not Space Wreck is scheduled to come out in October (it was in a bit of gray zone in that it was a feature complete release to ea in late '22 with the plan being to improve and quash bugs over the course of the EA rather than finish off content). I am also looking forward to Wandering Sword based off the demo.
Where?Too many good RPGs coming out. This is horrible.
She wasn't.He was talking about Starfield...
IIRC it's JA 2 1.13, not the original feature.No more mobile militia
Yeah that's what I meant. Militia reallocation.Yeah, mobile militia is 1.13, however, being able to reallocate militias between individual squares in a city is a vanilla feature that is missed.
Then again, enemy attack patterns are very predictable.
I see zero good new RPGs this year. Maybe if Rogue Trader comes out this year..Too many good RPGs coming out. This is horrible.
In which way?Good AI for the most part
I wouldn't say ARs are useless. They are conditionally good. A character with high marksmanship, appropriate perks and FN FAL can do some serious damage. However, sniper rifles are consistent, safe, don't require high marksmanship and save you ammo. Essentially, they are the default weapon in this game. It should be the other way around.
In which way?Good AI for the most part
Well except for the bottleneck cheese (which they did in JA2 as well) the enemy generally does make decent use of cover, tries to flank you and tries to take out your weaker (low HP) members of the team. They also use mortars fairly well to break the camp cheese as well as other explosives. At least they did with me.I wouldn't say ARs are useless. They are conditionally good. A character with high marksmanship, appropriate perks and FN FAL can do some serious damage. However, sniper rifles are consistent, safe, don't require high marksmanship and save you ammo. Essentially, they are the default weapon in this game. It should be the other way around.
In which way?Good AI for the most part
I had 2 snipers in my team and they were constantly wiping out enemies. Yeah your other mercs can take out multiple targets in one turn, but their accuracy is questionable unless the enemy is in mid to close range while rifles take them out with one shot over a large distance.I wouldn't say ARs are useless. They are conditionally good. A character with high marksmanship, appropriate perks and FN FAL can do some serious damage. However, sniper rifles are consistent, safe, don't require high marksmanship and save you ammo. Essentially, they are the default weapon in this game. It should be the other way around.
In which way?Good AI for the most part
We already had this discussion many pages ago. Sniper rifle is one kill per round. Pretty much every other weapon in late game will score your multiple kills per round. Which makes sniper rifle specialist weapon, no more, no less. If you use more than 1-2(already questionable) dedicated snipers in your end game squad, you doing it wrong.
Wait, that's exactly how many sniper rifles you used in your JA2 alpha squad.
I am still far from the endgame and decided to give Gwehr to all my mercs (except Barry, who uses grenades and shotgun if everything fuck ups). So are you saying ARs will be useful later?I wouldn't say ARs are useless. They are conditionally good. A character with high marksmanship, appropriate perks and FN FAL can do some serious damage. However, sniper rifles are consistent, safe, don't require high marksmanship and save you ammo. Essentially, they are the default weapon in this game. It should be the other way around.
In which way?Good AI for the most part
We already had this discussion many pages ago. Sniper rifle is one kill per round. Pretty much every other weapon in late game will score your multiple kills per round. Which makes sniper rifle specialist weapon, no more, no less. If you use more than 1-2(already questionable) dedicated snipers in your end game squad, you doing it wrong.
Wait, that's exactly how many sniper rifles you used in your JA2 alpha squad.
I've used ARs with one character since start of game. They're a good balance for mid to close range bursts and long range single shots. Also good for suppression.I am still far from the endgame and decided to give Gwehr to all my mercs (except Barry, who uses grenades and shotgun if everything fuck ups). So are you saying ARs will be useful later?I wouldn't say ARs are useless. They are conditionally good. A character with high marksmanship, appropriate perks and FN FAL can do some serious damage. However, sniper rifles are consistent, safe, don't require high marksmanship and save you ammo. Essentially, they are the default weapon in this game. It should be the other way around.
In which way?Good AI for the most part
We already had this discussion many pages ago. Sniper rifle is one kill per round. Pretty much every other weapon in late game will score your multiple kills per round. Which makes sniper rifle specialist weapon, no more, no less. If you use more than 1-2(already questionable) dedicated snipers in your end game squad, you doing it wrong.
Wait, that's exactly how many sniper rifles you used in your JA2 alpha squad.